mirror of
https://github.com/OpenMW/openmw.git
synced 2025-12-18 17:13:08 +00:00
FIX: Model param of addVfx should not be a header
This commit is contained in:
parent
e512a8e74f
commit
b68935e917
1 changed files with 1 additions and 1 deletions
|
|
@ -221,7 +221,7 @@
|
||||||
-- Can be used only in local scripts on self. Can also be evoked by sending an AddVfx event to the target actor.
|
-- Can be used only in local scripts on self. Can also be evoked by sending an AddVfx event to the target actor.
|
||||||
-- @function [parent=#animation] addVfx
|
-- @function [parent=#animation] addVfx
|
||||||
-- @param openmw.core#GameObject actor
|
-- @param openmw.core#GameObject actor
|
||||||
-- @param #string model #string model path (normally taken from a record such as @{openmw.types#StaticRecord.model} or similar)
|
-- @param #string model path (normally taken from a record such as @{openmw.types#StaticRecord.model} or similar)
|
||||||
-- @param #table options optional table of parameters. Can contain:
|
-- @param #table options optional table of parameters. Can contain:
|
||||||
--
|
--
|
||||||
-- * `loop` - boolean, if true the effect will loop until removed (default: 0).
|
-- * `loop` - boolean, if true the effect will loop until removed (default: 0).
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue