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remove unused variables and commented out code

This commit is contained in:
psi29a 2023-04-16 10:32:36 +00:00 committed by Bret Curtis
parent 1caf64d9cf
commit b68ca259ae
2 changed files with 0 additions and 17 deletions

View file

@ -184,19 +184,6 @@ namespace MWRender
// FIXME: when we skip frames we need to preserve positions. this doesn't work now
size_t ticks = 1;
// float referenceTime = state.getFrameStamp()->getReferenceTime();
// float frameTime = (mLastFrameTime != 0.0) ? referenceTime - mLastFrameTime : 0.0;
// frameTime = std::min(frameTime, 0.5f);
// mLastFrameTime = referenceTime;
// constexpr float rate = 60.0;
// constexpr float waveStep = 1.0 / rate;
// mRemainingWaveTime += frameTime;
// ticks = mRemainingWaveTime / waveStep;
// mRemainingWaveTime -= ticks * waveStep;
// PASS: Blot in all ripple spawners
mProgramBlobber->apply(state);
state.apply(frameState.mStateset);

View file

@ -79,10 +79,6 @@ namespace MWRender
bool mPaused = false;
bool mUseCompute = false;
// Read/written in draw thread only
mutable float mRemainingWaveTime = 0;
mutable double mLastFrameTime = 0;
};
class Ripples : public osg::Camera