Small fix for terrain

pull/24/head
scrawl 11 years ago
parent 72a3c50eb8
commit b8ca067730

@ -357,6 +357,7 @@ bool QuadTreeNode::update(const Ogre::Vector3 &cameraPos)
if (!childrenLoaded)
{
mChunk->setVisible(true);
// Make sure child scene nodes are detached until all children are loaded
mSceneNode->removeAllChildren();
}

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