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fix indenting

This commit is contained in:
epochwon 2025-07-01 10:42:42 -04:00
parent 13f1b76a25
commit c89b2b0c60

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@ -164,7 +164,7 @@ void main(void)
// specular
vec3 R = reflect(viewDir, normalize(vec3(normal.x * SPEC_BUMPINESS, normal.y * SPEC_BUMPINESS, normal.z)));
float specular = clamp(pow(atan(max(dot(R, sunWorldDir), 0.0) * 1.55), SPEC_HARDNESS) * SPEC_BRIGHTNESS, 0.0, 1.0) * shadow * sunSpec.a;
float specular = clamp(pow(atan(max(dot(R, sunWorldDir), 0.0) * 1.55), SPEC_HARDNESS) * SPEC_BRIGHTNESS, 0.0, 1.0) * shadow * sunSpec.a;
// artificial specularity to make rain ripples more noticeable
vec3 skyColorEstimate = vec3(max(0.0, mix(-0.3, 1.0, sunFade)));