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Fix Drop behavior for creatures that don't have an inventory
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parent
5b25435260
commit
cc4b2e5c58
1 changed files with 20 additions and 18 deletions
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@ -704,16 +704,17 @@ namespace MWScript
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if (!ptr.getClass().isActor())
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if (!ptr.getClass().isActor())
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return;
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return;
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MWWorld::InventoryStore* invStorePtr = nullptr;
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if (ptr.getClass().hasInventoryStore(ptr))
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if (ptr.getClass().hasInventoryStore(ptr))
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{
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{
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invStorePtr = &ptr.getClass().getInventoryStore(ptr);
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// Prefer dropping unequipped items first; re-stack if possible by unequipping items before dropping
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// Prefer dropping unequipped items first; re-stack if possible by unequipping items before dropping
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// them.
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// them.
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MWWorld::InventoryStore& store = ptr.getClass().getInventoryStore(ptr);
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int numNotEquipped = invStorePtr->count(item);
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int numNotEquipped = store.count(item);
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for (int slot = 0; slot < MWWorld::InventoryStore::Slots; ++slot)
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for (int slot = 0; slot < MWWorld::InventoryStore::Slots; ++slot)
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{
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{
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MWWorld::ConstContainerStoreIterator it = store.getSlot(slot);
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MWWorld::ConstContainerStoreIterator it = invStorePtr->getSlot(slot);
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if (it != store.end() && it->getCellRef().getRefId() == item)
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if (it != invStorePtr->end() && it->getCellRef().getRefId() == item)
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{
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{
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numNotEquipped -= it->getCellRef().getCount();
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numNotEquipped -= it->getCellRef().getCount();
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}
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}
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@ -721,18 +722,20 @@ namespace MWScript
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for (int slot = 0; slot < MWWorld::InventoryStore::Slots && amount > numNotEquipped; ++slot)
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for (int slot = 0; slot < MWWorld::InventoryStore::Slots && amount > numNotEquipped; ++slot)
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{
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{
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MWWorld::ContainerStoreIterator it = store.getSlot(slot);
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MWWorld::ContainerStoreIterator it = invStorePtr->getSlot(slot);
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if (it != store.end() && it->getCellRef().getRefId() == item)
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if (it != invStorePtr->end() && it->getCellRef().getRefId() == item)
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{
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{
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int numToRemove = std::min(amount - numNotEquipped, it->getCellRef().getCount());
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int numToRemove = std::min(amount - numNotEquipped, it->getCellRef().getCount());
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store.unequipItemQuantity(*it, numToRemove);
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invStorePtr->unequipItemQuantity(*it, numToRemove);
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numNotEquipped += numToRemove;
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numNotEquipped += numToRemove;
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}
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}
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}
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}
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}
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MWWorld::ContainerStore& store = ptr.getClass().getContainerStore(ptr);
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for (MWWorld::ContainerStoreIterator iter(store.begin()); iter != store.end(); ++iter)
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for (MWWorld::ContainerStoreIterator iter(store.begin()); iter != store.end(); ++iter)
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{
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{
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if (iter->getCellRef().getRefId() == item && !store.isEquipped(*iter))
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if (iter->getCellRef().getRefId() == item && (!invStorePtr || !invStorePtr->isEquipped(*iter)))
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{
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{
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int removed = store.remove(*iter, amount);
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int removed = store.remove(*iter, amount);
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MWWorld::Ptr dropped
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MWWorld::Ptr dropped
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@ -745,7 +748,6 @@ namespace MWScript
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break;
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break;
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}
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}
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}
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}
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}
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MWWorld::ManualRef ref(*MWBase::Environment::get().getESMStore(), item, 1);
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MWWorld::ManualRef ref(*MWBase::Environment::get().getESMStore(), item, 1);
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MWWorld::Ptr itemPtr(ref.getPtr());
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MWWorld::Ptr itemPtr(ref.getPtr());
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