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@ -70,6 +70,8 @@
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Bug #7298: Water ripples from projectiles sometimes are not spawned
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Bug #7307: Alchemy "Magic Effect" search string does not match on tool tip for effects related to attributes
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Bug #7322: Shadows don't cover groundcover depending on the view angle and perspective with compute scene bounds = primitives
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Bug #7354: Disabling post processing in-game causes a crash
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Bug #7364: Post processing is not reflected in savegame previews
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Bug #7380: NiZBufferProperty issue
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Bug #7413: Generated wilderness cells don't spawn fish
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Bug #7415: Unbreakable lock discrepancies
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@ -127,12 +129,14 @@
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Feature #7477: NegativeLight Magic Effect flag
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Feature #7499: OpenMW-CS: Generate record filters by drag & dropping cell content to the filters field
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Feature #7546: Start the game on Fredas
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Feature #7554: Controller binding for tab for menu navigation
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Feature #7568: Uninterruptable scripted music
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Feature #7608: Make the missing dependencies warning when loading a savegame more helpful
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Feature #7618: Show the player character's health in the save details
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Feature #7625: Add some missing console error outputs
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Feature #7634: Support NiParticleBomb
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Feature #7652: Sort inactive post processing shaders list properly
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Feature #7698: Implement sAbsorb, sDamage, sDrain, sFortify and sRestore
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Feature #7709: Improve resolution selection in Launcher
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Task #5896: Do not use deprecated MyGUI properties
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Task #7113: Move from std::atoi to std::from_char
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