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Add basic refraction scale documentation
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@ -88,3 +88,20 @@ This setting will have no effect if the shader setting is false,
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or the 'small feature culling' (in the 'Camera' section) is disabled.
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This setting can only be configured by editing the settings configuration file.
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refraction scale
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----------------
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:Type: floating point
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:Range: 0 to 1
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:Default: 1.0
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Simulates light rays refracting when transitioning from air to water, which causes the space under water look scaled down
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in height when viewed from above the water surface. Though adding realism, the setting can cause distortion which can
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make for example aiming at enemies in water more challenging, so it is off by default (i.e. set to 1.0).
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This setting only applies if water shader is on and refractions are enabled. Note that if refractions are enabled and this
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setting if off, there will still be small refractions caused by the water waves, which however do not cause such significant
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distortion.
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TODO: setting via GUI? Interation with rttsize?
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