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ESM::Dialogue Lua bindings: updated AUTHORS and CHANGELOG with #7964

This commit is contained in:
trav5 2024-05-06 20:54:55 +02:00
parent fc6695a918
commit d161dfdf66
2 changed files with 3 additions and 1 deletions

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@ -229,6 +229,7 @@ Programmers
thegriglat
Thomas Luppi (Digmaster)
tlmullis
trav
tri4ng1e
Thoronador
Tobias Tribble (zackhasacat)

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@ -12,7 +12,7 @@
Bug #4610: Casting a Bound Weapon spell cancels the casting animation by equipping the weapon prematurely
Bug #4683: Disposition decrease when player commits crime is not implemented properly
Bug #4742: Actors with wander never stop walking after Loopgroup Walkforward
Bug #4743: PlayGroup doesn't play non-looping animations correctly
Bug #4743: PlayGroup doesn't play non-looping animations correctly
Bug #4754: Stack of ammunition cannot be equipped partially
Bug #4816: GetWeaponDrawn returns 1 before weapon is attached
Bug #4822: Non-weapon equipment and body parts can't inherit time from parent animation
@ -232,6 +232,7 @@
Feature #7932: Support two-channel normal maps
Feature #7936: Scalable icons in Qt applications
Feature #7953: Allow to change SVG icons colors depending on color scheme
Feature #7964: Add Lua read access to MW Dialogue records
Task #5896: Do not use deprecated MyGUI properties
Task #6085: Replace boost::filesystem with std::filesystem
Task #6149: Dehardcode Lua API_REVISION