add changelog entry

pull/1911/head
Evil Eye 6 years ago
parent 6705e5aae4
commit d39c4729d2

@ -109,6 +109,7 @@
Bug #4604: Picking up gold from the ground only makes 1 grabbed
Bug #4607: Scaling for animated collision shapes is applied twice
Bug #4608: Falling damage is applied twice
Bug #4611: Instant magic effects have 0 duration in custom spell cost calculations unlike vanilla
Bug #4614: Crash due to division by zero when FlipController has no textures
Bug #4615: Flicker effects for light sources are handled incorrectly
Bug #4617: First person sneaking offset is not applied while the character is in air

@ -228,7 +228,7 @@ barter disposition change is permanent = false
# Uses the MCP formula (damage * (strength / 40)) to factor Strength into hand-to-hand combat.
# (0 means it does not factor it in, 1 means it factors into werewolves damage calculation and
# 2 means werewolves are ignored)
strength influences hand to hand = 0
strength influences hand to hand = 0
[General]

Loading…
Cancel
Save