Force stop weapon animation before unequipping

master
Evil Eye 1 month ago
parent 4a911a647d
commit d3db436c2e

@ -1387,6 +1387,7 @@ namespace MWMechanics
else if (mWeaponType == ESM::Weapon::HandToHand)
mAnimation->showCarriedLeft(false);
mAnimation->disable(weapgroup);
playBlendedAnimation(
weapgroup, priorityWeapon, unequipMask, false, 1.0f, "unequip start", "unequip stop", 0.0f, 0);
mUpperBodyState = UpperBodyState::Unequipping;

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