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Merge pull request #2164 from akortunov/dialoguefix
Allow localization to use implicit keywords
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commit
d5051bd43e
3 changed files with 1 additions and 4 deletions
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@ -39,6 +39,7 @@
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Bug #4827: NiUVController is handled incorrectly
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Bug #4828: Potion looping effects VFX are not shown for NPCs
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Bug #4837: CTD when a mesh with NiLODNode root node with particles is loaded
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Bug #4841: Russian localization ignores implicit keywords
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Bug #4860: Actors outside of processing range visible for one frame after spawning
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Bug #4867: Arbitrary text after local variable declarations breaks script compilation
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Bug #4876: AI ratings handling inconsistencies
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@ -94,9 +94,6 @@ namespace MWDialogue
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topicId = mTranslationDataStorage.topicStandardForm(topicId);
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}
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if (tok->isImplicitKeyword() && mTranslationDataStorage.hasTranslation())
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continue;
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if (mActorKnownTopics.count( topicId ))
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mKnownTopics.insert( topicId );
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}
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@ -19,7 +19,6 @@ namespace MWDialogue
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Token(const std::string & text, Type type) : mText(text), mType(type) {}
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bool isExplicitLink() { return mType == ExplicitLink; }
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bool isImplicitKeyword() { return mType == ImplicitKeyword; }
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std::string mText;
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Type mType;
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