Fix merge conflicts

pull/2834/head
Andrei Kortunov 5 years ago
parent 42cba092b7
commit d5806fd0ed

@ -5,6 +5,7 @@
Bug #2311: Targeted scripts are not properly supported on non-unique RefIDs
Bug #3676: NiParticleColorModifier isn't applied properly
Bug #4774: Guards are ignorant of an invisible player that tries to attack them
Bug #5108: Savegame bloating due to inefficient fog textures format
Bug #5358: ForceGreeting always resets the dialogue window completely
Bug #5363: Enchantment autocalc not always 0/1
Bug #5364: Script fails/stops if trying to startscript an unknown script
@ -170,7 +171,6 @@
Bug #5103: Sneaking state behavior is still inconsistent
Bug #5104: Black Dart's enchantment doesn't trigger at low Enchant levels
Bug #5106: Still can jump even when encumbered
Bug #5108: Savegame bloating due to inefficient fog textures format
Bug #5110: ModRegion with a redundant numerical argument breaks script execution
Bug #5112: Insufficient magicka for current spell not reflected on HUD icon
Bug #5113: Unknown alchemy question mark not centered

@ -69,7 +69,7 @@ void ESM::FogState::load (ESMReader &esm)
tex.mImageData.resize(imageSize);
esm.getExact(&tex.mImageData[0], imageSize);
if (dataFormat < 6)
if (dataFormat < 7)
convertFogOfWar(tex.mImageData);
mFogTextures.push_back(tex);

@ -5,7 +5,7 @@
#include "defs.hpp"
unsigned int ESM::SavedGame::sRecordId = ESM::REC_SAVE;
int ESM::SavedGame::sCurrentFormat = 6;
int ESM::SavedGame::sCurrentFormat = 7;
void ESM::SavedGame::load (ESMReader &esm)
{

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