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	Always queue movement even when there's none
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					 1 changed files with 1 additions and 3 deletions
				
			
		|  | @ -2479,9 +2479,7 @@ namespace MWMechanics | |||
| 
 | ||||
|             movement.x() *= scale; | ||||
|             movement.y() *= scale; | ||||
|             // Update movement
 | ||||
|             if (movement != osg::Vec3f()) | ||||
|                 world->queueMovement(mPtr, movement); | ||||
|             world->queueMovement(mPtr, movement); | ||||
|         } | ||||
| 
 | ||||
|         mSkipAnim = false; | ||||
|  |  | |||
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