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Merge branch 'why-wont-this-bug-just-die' into 'master'
Make the dummy texture for the character preview even more shadow-friendly See merge request OpenMW/openmw!619
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@ -182,7 +182,7 @@ namespace MWRender
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noBlendAlphaEnv->setCombine_RGB(osg::TexEnvCombine::REPLACE);
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noBlendAlphaEnv->setSource0_RGB(osg::TexEnvCombine::PREVIOUS);
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osg::ref_ptr<osg::Texture2D> dummyTexture = new osg::Texture2D();
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dummyTexture->setInternalFormat(GL_RED);
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dummyTexture->setInternalFormat(GL_DEPTH_COMPONENT);
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dummyTexture->setTextureSize(1, 1);
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// This might clash with a shadow map, so make sure it doesn't cast shadows
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dummyTexture->setShadowComparison(true);
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