Merge branch 'why-wont-this-bug-just-die' into 'master'

Make the dummy texture for the character preview even more shadow-friendly

See merge request OpenMW/openmw!619
pull/3047/head
Andrei Kortunov 3 years ago
commit e230dcb8b2

@ -182,7 +182,7 @@ namespace MWRender
noBlendAlphaEnv->setCombine_RGB(osg::TexEnvCombine::REPLACE);
noBlendAlphaEnv->setSource0_RGB(osg::TexEnvCombine::PREVIOUS);
osg::ref_ptr<osg::Texture2D> dummyTexture = new osg::Texture2D();
dummyTexture->setInternalFormat(GL_RED);
dummyTexture->setInternalFormat(GL_DEPTH_COMPONENT);
dummyTexture->setTextureSize(1, 1);
// This might clash with a shadow map, so make sure it doesn't cast shadows
dummyTexture->setShadowComparison(true);

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