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Use chunk-relative position
Also apply .clang-format
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f721be90aa
commit
f2fa607f41
1 changed files with 12 additions and 7 deletions
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@ -34,17 +34,21 @@ namespace MWRender
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+ (value_type)coord[2] * (value_type)matrix(2, 2) + matrix(3, 2));
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}
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inline osg::Matrix computeInstanceMatrix(const Groundcover::GroundcoverEntry& entry)
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inline osg::Matrix computeInstanceMatrix(
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const Groundcover::GroundcoverEntry& entry, const osg::Vec3& chunkPosition)
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{
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return osg::Matrix::scale(entry.mScale, entry.mScale, entry.mScale) * osg::Matrix(Misc::Convert::makeOsgQuat(entry.mPos))
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* osg::Matrix::translate(entry.mPos.asVec3());
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return osg::Matrix::scale(entry.mScale, entry.mScale, entry.mScale)
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* osg::Matrix(Misc::Convert::makeOsgQuat(entry.mPos))
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* osg::Matrix::translate(entry.mPos.asVec3() - chunkPosition);
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}
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class InstancedComputeNearFarCullCallback : public osg::DrawableCullCallback
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{
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public:
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InstancedComputeNearFarCullCallback(const std::vector<Groundcover::GroundcoverEntry>& instances)
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InstancedComputeNearFarCullCallback(
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const std::vector<Groundcover::GroundcoverEntry>& instances, const osg::Vec3& chunkPosition)
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: mInstances(instances)
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, mChunkPosition(chunkPosition)
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{
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}
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@ -98,7 +102,7 @@ namespace MWRender
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dNear = std::numeric_limits<value_type>::max();
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for (const auto& entry : mInstances)
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{
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osg::Matrix instanceMatrix = computeInstanceMatrix(entry);
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osg::Matrix instanceMatrix = computeInstanceMatrix(entry, mChunkPosition);
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value_type newNear = cullVisitor.computeNearestPointInFrustum(
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instanceMatrix * matrix, planes, *drawable);
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dNear = std::min(dNear, newNear);
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@ -112,7 +116,7 @@ namespace MWRender
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dFar = -std::numeric_limits<value_type>::max();
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for (const auto& entry : mInstances)
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{
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osg::Matrix instanceMatrix = computeInstanceMatrix(entry);
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osg::Matrix instanceMatrix = computeInstanceMatrix(entry, mChunkPosition);
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value_type newFar = cullVisitor.computeFurthestPointInFrustum(
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instanceMatrix * matrix, planes, *drawable);
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dFar = std::max(dFar, newFar);
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@ -128,6 +132,7 @@ namespace MWRender
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private:
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std::vector<Groundcover::GroundcoverEntry> mInstances;
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osg::Vec3 mChunkPosition;
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};
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class InstancingVisitor : public osg::NodeVisitor
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@ -177,7 +182,7 @@ namespace MWRender
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geom.setVertexAttribArray(6, transforms.get(), osg::Array::BIND_PER_VERTEX);
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geom.setVertexAttribArray(7, rotations.get(), osg::Array::BIND_PER_VERTEX);
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geom.addCullCallback(new InstancedComputeNearFarCullCallback(mInstances));
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geom.addCullCallback(new InstancedComputeNearFarCullCallback(mInstances, mChunkPosition));
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}
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private:
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