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move finding default cell positions to World
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parent
0c303aa285
commit
f3d54a7ba4
4 changed files with 94 additions and 76 deletions
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@ -363,6 +363,14 @@ namespace MWBase
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virtual void playVideo(const std::string& name, bool allowSkipping) = 0;
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virtual void stopVideo() = 0;
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virtual void frameStarted (float dt) = 0;
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/// Find default position inside exterior cell specified by name
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/// \return false if exterior with given name not exists, true otherwise
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virtual bool findExteriorPosition(const std::string &name, ESM::Position &pos) = 0;
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/// Find default position inside interior cell specified by name
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/// \return false if interior with given name not exists, true otherwise
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virtual bool findInteriorPosition(const std::string &name, ESM::Position &pos) = 0;
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};
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}
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@ -34,80 +34,6 @@ namespace MWScript
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{
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public:
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static bool findInteriorPosition(const std::string &name, ESM::Position &pos)
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{
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typedef MWWorld::CellRefList<ESM::Door>::List DoorList;
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pos.rot[0] = pos.rot[1] = pos.rot[2] = 0;
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pos.pos[0] = pos.pos[1] = pos.pos[2] = 0;
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MWBase::World *world = MWBase::Environment::get().getWorld();
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MWWorld::CellStore *cellStore = world->getInterior(name);
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if (0 == cellStore) {
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return false;
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}
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const DoorList &doors = cellStore->mDoors.mList;
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for (DoorList::const_iterator it = doors.begin(); it != doors.end(); ++it) {
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if (!it->mRef.mTeleport) {
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continue;
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}
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MWWorld::CellStore *source = 0;
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// door to exterior
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if (it->mRef.mDestCell.empty()) {
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int x, y;
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const float *pos = it->mRef.mDoorDest.pos;
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world->positionToIndex(pos[0], pos[1], x, y);
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source = world->getExterior(x, y);
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}
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// door to interior
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else {
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source = world->getInterior(it->mRef.mDestCell);
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}
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if (0 != source) {
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// Find door leading to our current teleport door
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// and use it destination to position inside cell.
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const DoorList &doors = source->mDoors.mList;
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for (DoorList::const_iterator jt = doors.begin(); jt != doors.end(); ++jt) {
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if (it->mRef.mTeleport &&
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Misc::StringUtils::ciEqual(name, jt->mRef.mDestCell))
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{
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/// \note Using _any_ door pointed to the interior,
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/// not the one pointed to current door.
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pos = jt->mRef.mDoorDest;
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return true;
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}
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}
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}
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}
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return false;
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}
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static bool findExteriorPosition(const std::string &name, ESM::Position &pos)
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{
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pos.rot[0] = pos.rot[1] = pos.rot[2] = 0;
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MWBase::World *world = MWBase::Environment::get().getWorld();
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if (const ESM::Cell *ext = world->getExterior(name)) {
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int x = ext->getGridX();
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int y = ext->getGridY();
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world->indexToPosition(x, y, pos.pos[0], pos.pos[1], true);
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ESM::Land* land =
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world->getStore().get<ESM::Land>().search(x, y);
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assert(land && "Correctly found exteriors must have land data");
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if (!land->isDataLoaded(ESM::Land::DATA_VHGT)) {
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land->loadData(ESM::Land::DATA_VHGT);
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}
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pos.pos[2] = land->mLandData->mHeights[ESM::Land::LAND_NUM_VERTS / 2 + 1];
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return true;
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}
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return false;
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}
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virtual void execute (Interpreter::Runtime& runtime)
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{
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std::string cell = runtime.getStringLiteral (runtime[0].mInteger);
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@ -116,13 +42,13 @@ namespace MWScript
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ESM::Position pos;
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MWBase::World *world = MWBase::Environment::get().getWorld();
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if (findExteriorPosition(cell, pos)) {
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if (world->findExteriorPosition(cell, pos)) {
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world->changeToExteriorCell(pos);
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}
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else {
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// Change to interior even if findInteriorPosition()
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// yields false. In this case position will be zero-point.
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findInteriorPosition(cell, pos);
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world->findInteriorPosition(cell, pos);
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world->changeToInteriorCell(cell, pos);
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}
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}
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@ -1765,4 +1765,80 @@ namespace MWWorld
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physicActor->disableCollisionBody();
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}
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}
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bool World::findInteriorPosition(const std::string &name, ESM::Position &pos)
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{
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typedef MWWorld::CellRefList<ESM::Door>::List DoorList;
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pos.rot[0] = pos.rot[1] = pos.rot[2] = 0;
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pos.pos[0] = pos.pos[1] = pos.pos[2] = 0;
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MWWorld::CellStore *cellStore = getInterior(name);
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if (0 == cellStore) {
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return false;
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}
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const DoorList &doors = cellStore->mDoors.mList;
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for (DoorList::const_iterator it = doors.begin(); it != doors.end(); ++it) {
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if (!it->mRef.mTeleport) {
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continue;
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}
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MWWorld::CellStore *source = 0;
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// door to exterior
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if (it->mRef.mDestCell.empty()) {
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int x, y;
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const float *pos = it->mRef.mDoorDest.pos;
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positionToIndex(pos[0], pos[1], x, y);
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source = getExterior(x, y);
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}
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// door to interior
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else {
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source = getInterior(it->mRef.mDestCell);
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}
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if (0 != source) {
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// Find door leading to our current teleport door
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// and use it destination to position inside cell.
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const DoorList &doors = source->mDoors.mList;
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for (DoorList::const_iterator jt = doors.begin(); jt != doors.end(); ++jt) {
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if (it->mRef.mTeleport &&
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Misc::StringUtils::ciEqual(name, jt->mRef.mDestCell))
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{
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/// \note Using _any_ door pointed to the interior,
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/// not the one pointed to current door.
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pos = jt->mRef.mDoorDest;
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return true;
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}
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}
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}
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}
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return false;
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}
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bool World::findExteriorPosition(const std::string &name, ESM::Position &pos)
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{
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pos.rot[0] = pos.rot[1] = pos.rot[2] = 0;
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if (const ESM::Cell *ext = getExterior(name)) {
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int x = ext->getGridX();
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int y = ext->getGridY();
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indexToPosition(x, y, pos.pos[0], pos.pos[1], true);
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ESM::Land* land = getStore().get<ESM::Land>().search(x, y);
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if (land) {
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if (!land->isDataLoaded(ESM::Land::DATA_VHGT)) {
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land->loadData(ESM::Land::DATA_VHGT);
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}
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pos.pos[2] = land->mLandData->mHeights[ESM::Land::LAND_NUM_VERTS / 2 + 1];
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}
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else {
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std::cerr << "Land data for cell at (" << x << ", " << y << ") not found\n";
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pos.pos[2] = 0;
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}
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return true;
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}
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return false;
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}
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}
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@ -412,6 +412,14 @@ namespace MWWorld
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virtual void playVideo(const std::string& name, bool allowSkipping);
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virtual void stopVideo();
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virtual void frameStarted (float dt);
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/// Find center of exterior cell above land surface
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/// \return false if exterior with given name not exists, true otherwise
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virtual bool findExteriorPosition(const std::string &name, ESM::Position &pos);
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/// Find position in interior cell near door entrance
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/// \return false if interior with given name not exists, true otherwise
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virtual bool findInteriorPosition(const std::string &name, ESM::Position &pos);
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};
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}
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