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move finding default cell positions to World

This commit is contained in:
greye 2013-07-07 15:03:06 +04:00
parent 0c303aa285
commit f3d54a7ba4
4 changed files with 94 additions and 76 deletions

View file

@ -363,6 +363,14 @@ namespace MWBase
virtual void playVideo(const std::string& name, bool allowSkipping) = 0;
virtual void stopVideo() = 0;
virtual void frameStarted (float dt) = 0;
/// Find default position inside exterior cell specified by name
/// \return false if exterior with given name not exists, true otherwise
virtual bool findExteriorPosition(const std::string &name, ESM::Position &pos) = 0;
/// Find default position inside interior cell specified by name
/// \return false if interior with given name not exists, true otherwise
virtual bool findInteriorPosition(const std::string &name, ESM::Position &pos) = 0;
};
}

View file

@ -34,80 +34,6 @@ namespace MWScript
{
public:
static bool findInteriorPosition(const std::string &name, ESM::Position &pos)
{
typedef MWWorld::CellRefList<ESM::Door>::List DoorList;
pos.rot[0] = pos.rot[1] = pos.rot[2] = 0;
pos.pos[0] = pos.pos[1] = pos.pos[2] = 0;
MWBase::World *world = MWBase::Environment::get().getWorld();
MWWorld::CellStore *cellStore = world->getInterior(name);
if (0 == cellStore) {
return false;
}
const DoorList &doors = cellStore->mDoors.mList;
for (DoorList::const_iterator it = doors.begin(); it != doors.end(); ++it) {
if (!it->mRef.mTeleport) {
continue;
}
MWWorld::CellStore *source = 0;
// door to exterior
if (it->mRef.mDestCell.empty()) {
int x, y;
const float *pos = it->mRef.mDoorDest.pos;
world->positionToIndex(pos[0], pos[1], x, y);
source = world->getExterior(x, y);
}
// door to interior
else {
source = world->getInterior(it->mRef.mDestCell);
}
if (0 != source) {
// Find door leading to our current teleport door
// and use it destination to position inside cell.
const DoorList &doors = source->mDoors.mList;
for (DoorList::const_iterator jt = doors.begin(); jt != doors.end(); ++jt) {
if (it->mRef.mTeleport &&
Misc::StringUtils::ciEqual(name, jt->mRef.mDestCell))
{
/// \note Using _any_ door pointed to the interior,
/// not the one pointed to current door.
pos = jt->mRef.mDoorDest;
return true;
}
}
}
}
return false;
}
static bool findExteriorPosition(const std::string &name, ESM::Position &pos)
{
pos.rot[0] = pos.rot[1] = pos.rot[2] = 0;
MWBase::World *world = MWBase::Environment::get().getWorld();
if (const ESM::Cell *ext = world->getExterior(name)) {
int x = ext->getGridX();
int y = ext->getGridY();
world->indexToPosition(x, y, pos.pos[0], pos.pos[1], true);
ESM::Land* land =
world->getStore().get<ESM::Land>().search(x, y);
assert(land && "Correctly found exteriors must have land data");
if (!land->isDataLoaded(ESM::Land::DATA_VHGT)) {
land->loadData(ESM::Land::DATA_VHGT);
}
pos.pos[2] = land->mLandData->mHeights[ESM::Land::LAND_NUM_VERTS / 2 + 1];
return true;
}
return false;
}
virtual void execute (Interpreter::Runtime& runtime)
{
std::string cell = runtime.getStringLiteral (runtime[0].mInteger);
@ -116,13 +42,13 @@ namespace MWScript
ESM::Position pos;
MWBase::World *world = MWBase::Environment::get().getWorld();
if (findExteriorPosition(cell, pos)) {
if (world->findExteriorPosition(cell, pos)) {
world->changeToExteriorCell(pos);
}
else {
// Change to interior even if findInteriorPosition()
// yields false. In this case position will be zero-point.
findInteriorPosition(cell, pos);
world->findInteriorPosition(cell, pos);
world->changeToInteriorCell(cell, pos);
}
}

View file

@ -1765,4 +1765,80 @@ namespace MWWorld
physicActor->disableCollisionBody();
}
}
bool World::findInteriorPosition(const std::string &name, ESM::Position &pos)
{
typedef MWWorld::CellRefList<ESM::Door>::List DoorList;
pos.rot[0] = pos.rot[1] = pos.rot[2] = 0;
pos.pos[0] = pos.pos[1] = pos.pos[2] = 0;
MWWorld::CellStore *cellStore = getInterior(name);
if (0 == cellStore) {
return false;
}
const DoorList &doors = cellStore->mDoors.mList;
for (DoorList::const_iterator it = doors.begin(); it != doors.end(); ++it) {
if (!it->mRef.mTeleport) {
continue;
}
MWWorld::CellStore *source = 0;
// door to exterior
if (it->mRef.mDestCell.empty()) {
int x, y;
const float *pos = it->mRef.mDoorDest.pos;
positionToIndex(pos[0], pos[1], x, y);
source = getExterior(x, y);
}
// door to interior
else {
source = getInterior(it->mRef.mDestCell);
}
if (0 != source) {
// Find door leading to our current teleport door
// and use it destination to position inside cell.
const DoorList &doors = source->mDoors.mList;
for (DoorList::const_iterator jt = doors.begin(); jt != doors.end(); ++jt) {
if (it->mRef.mTeleport &&
Misc::StringUtils::ciEqual(name, jt->mRef.mDestCell))
{
/// \note Using _any_ door pointed to the interior,
/// not the one pointed to current door.
pos = jt->mRef.mDoorDest;
return true;
}
}
}
}
return false;
}
bool World::findExteriorPosition(const std::string &name, ESM::Position &pos)
{
pos.rot[0] = pos.rot[1] = pos.rot[2] = 0;
if (const ESM::Cell *ext = getExterior(name)) {
int x = ext->getGridX();
int y = ext->getGridY();
indexToPosition(x, y, pos.pos[0], pos.pos[1], true);
ESM::Land* land = getStore().get<ESM::Land>().search(x, y);
if (land) {
if (!land->isDataLoaded(ESM::Land::DATA_VHGT)) {
land->loadData(ESM::Land::DATA_VHGT);
}
pos.pos[2] = land->mLandData->mHeights[ESM::Land::LAND_NUM_VERTS / 2 + 1];
}
else {
std::cerr << "Land data for cell at (" << x << ", " << y << ") not found\n";
pos.pos[2] = 0;
}
return true;
}
return false;
}
}

View file

@ -412,6 +412,14 @@ namespace MWWorld
virtual void playVideo(const std::string& name, bool allowSkipping);
virtual void stopVideo();
virtual void frameStarted (float dt);
/// Find center of exterior cell above land surface
/// \return false if exterior with given name not exists, true otherwise
virtual bool findExteriorPosition(const std::string &name, ESM::Position &pos);
/// Find position in interior cell near door entrance
/// \return false if interior with given name not exists, true otherwise
virtual bool findInteriorPosition(const std::string &name, ESM::Position &pos);
};
}