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Merge branch 'changelog2' into 'master'

Additional fixes for 0.48 changelog

See merge request OpenMW/openmw!2257
This commit is contained in:
psi29a 2022-08-10 07:49:49 +00:00 committed by Bret Curtis
parent bc79de4934
commit f61cc5c60c

View file

@ -19,6 +19,7 @@
Bug #4374: Player rotation reset when nearing area that hasn't been loaded yet Bug #4374: Player rotation reset when nearing area that hasn't been loaded yet
Bug #4376: Moved actors don't respawn in their original cells Bug #4376: Moved actors don't respawn in their original cells
Bug #4389: NPC's lips do not move if his head model has the NiBSAnimationNode root node Bug #4389: NPC's lips do not move if his head model has the NiBSAnimationNode root node
Bug #4526: Crash when additional maps are applied over a model with out of bounds UV
Bug #4602: Robert's Bodies: crash inside createInstance() Bug #4602: Robert's Bodies: crash inside createInstance()
Bug #4700: OpenMW-CS: Incorrect command implementation Bug #4700: OpenMW-CS: Incorrect command implementation
Bug #4744: Invisible particles aren't always processed Bug #4744: Invisible particles aren't always processed
@ -150,6 +151,7 @@
Bug #6909: Using enchanted items has no animation Bug #6909: Using enchanted items has no animation
Bug #6910: Torches should not be extinguished when not being held Bug #6910: Torches should not be extinguished when not being held
Bug #6913: Constant effect enchanted items don't break invisibility Bug #6913: Constant effect enchanted items don't break invisibility
Bug #6923: Dispose of corpse prevents respawning after load
Feature #890: OpenMW-CS: Column filtering Feature #890: OpenMW-CS: Column filtering
Feature #1465: "Reset" argument for AI functions Feature #1465: "Reset" argument for AI functions
Feature #2491: Ability to make OpenMW "portable" Feature #2491: Ability to make OpenMW "portable"
@ -158,8 +160,9 @@
Feature #2780: A way to see current OpenMW version in the console Feature #2780: A way to see current OpenMW version in the console
Feature #2858: Add a tab to the launcher for handling datafolders Feature #2858: Add a tab to the launcher for handling datafolders
Feature #3180: Support uncompressed colour-mapped TGA files Feature #3180: Support uncompressed colour-mapped TGA files
Feature #3245: Grid and angle snapping for the OpenMW-CS Feature #3245: OpenMW-CS: Instance editing grid
Feature #3616: Allow Zoom levels on the World Map Feature #3616: Allow Zoom levels on the World Map
Feature #3668: Support palettized DDS files
Feature #4067: Post Processing Feature #4067: Post Processing
Feature #4297: Implement APPLIED_ONCE flag for magic effects Feature #4297: Implement APPLIED_ONCE flag for magic effects
Feature #4414: Handle duration of EXTRA SPELL magic effect Feature #4414: Handle duration of EXTRA SPELL magic effect
@ -170,7 +173,7 @@
Feature #5454: Clear active spells from actor when he disappears from scene Feature #5454: Clear active spells from actor when he disappears from scene
Feature #5489: MCP: Telekinesis fix for activators Feature #5489: MCP: Telekinesis fix for activators
Feature #5701: Convert osgAnimation::RigGeometry to double-buffered custom version Feature #5701: Convert osgAnimation::RigGeometry to double-buffered custom version
Feature #5737: Handle instance move from one cell to another Feature #5737: OpenMW-CS: Handle instance move from one cell to another
Feature #5928: Allow Glow in the Dahrk to be disabled Feature #5928: Allow Glow in the Dahrk to be disabled
Feature #5996: Support Lua scripts in OpenMW Feature #5996: Support Lua scripts in OpenMW
Feature #6017: Separate persistent and temporary cell references when saving Feature #6017: Separate persistent and temporary cell references when saving
@ -184,7 +187,7 @@
Feature #6248: Embedded error marker mesh Feature #6248: Embedded error marker mesh
Feature #6249: Alpha testing support for Collada Feature #6249: Alpha testing support for Collada
Feature #6251: OpenMW-CS: Set instance movement based on camera zoom Feature #6251: OpenMW-CS: Set instance movement based on camera zoom
Feature #6288: Preserve the "blocked" record flag for referenceable objects. Feature #6288: OpenMW-CS: Preserve "blocked" record flags when saving
Feature #6360: More realistic raindrop ripples Feature #6360: More realistic raindrop ripples
Feature #6380: Treat commas as whitespace in scripts Feature #6380: Treat commas as whitespace in scripts
Feature #6419: Don't grey out topics if they can produce another topic reference Feature #6419: Don't grey out topics if they can produce another topic reference
@ -344,7 +347,6 @@
Bug #6047: Mouse bindings can be triggered during save loading Bug #6047: Mouse bindings can be triggered during save loading
Bug #6136: Game freezes when NPCs try to open doors that are about to be closed Bug #6136: Game freezes when NPCs try to open doors that are about to be closed
Bug #6294: Game crashes with empty pathgrid Bug #6294: Game crashes with empty pathgrid
Bug #6923: Dispose of corpse prevents respawning after load
Feature #390: 3rd person look "over the shoulder" Feature #390: 3rd person look "over the shoulder"
Feature #832: OpenMW-CS: Handle deleted references Feature #832: OpenMW-CS: Handle deleted references
Feature #1536: Show more information about level on menu Feature #1536: Show more information about level on menu