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Add const
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2 changed files with 2 additions and 2 deletions
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@ -186,7 +186,7 @@ namespace MWMechanics
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}
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}
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void ObstacleCheck::takeEvasiveAction(MWMechanics::Movement& actorMovement)
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void ObstacleCheck::takeEvasiveAction(MWMechanics::Movement& actorMovement) const
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{
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actorMovement.mPosition[0] = evadeDirections[mEvadeDirectionIndex][0];
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actorMovement.mPosition[1] = evadeDirections[mEvadeDirectionIndex][1];
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@ -33,7 +33,7 @@ namespace MWMechanics
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void update(const MWWorld::Ptr& actor, float duration, float scaleMinimumDistance = 1.0f);
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// change direction to try to fix "stuck" actor
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void takeEvasiveAction(MWMechanics::Movement& actorMovement);
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void takeEvasiveAction(MWMechanics::Movement& actorMovement) const;
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private:
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