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make sure distortion respects alpha correctly

This commit is contained in:
Cody Glassman 2025-08-31 12:02:11 -07:00
parent f2a82701b4
commit f9f61b8189

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@ -24,7 +24,7 @@ vec4 applyDistortion(in vec4 color, in float strength, in float pixelDepth, in f
}
distortion.rg = color.rg * 2.0 - 1.0;
distortion.rg *= invOcclusion * strength;
distortion.rg *= invOcclusion * strength * color.a;
return distortion;
}