clang-format
clang-format again
add cxxopts to cmake and 3 oses
use version and not tag for cxxopts
add the include dir for windows maybe
add the include dir for windows maybe: part 2
give _DIR a try and point to cmake dir
try prefix path
add FindCXXOPTS.cmake
slim down findcxxopts
remove boost stuff from mwiiniimporter cmake; set include path in windows
one too many S
add support for fetching
formatting
validated that we need MaybeQuotedPath
naive attempt to use vcpkg
remove findCXXOPTS.cmake
naive attempt to use vcpkg
more cleanup; make use of cxxopts::cxxopts
remove offending bad line
try to integration the cxxopts install via vcpkg
add vcpkg.cmake toolchain file
use the right path?
go the fetch route for windows
fetch cxxopts workaround
make use of CONFIG and also put in TODO
add code coverage
fix clang-format
fix clang-format again
add some tooling for tests
const params and use order of operations
allow to be run from anywhere
appease the jvoisin
u8 all the things
make sure we can run on all systems; but require that it run in the same directory as the binary we wish to test
give CLI11 a try
get things building on windows too
give this a try...
clean-format fix1
clean-format fix2
clang-format fix3
do not check if file already exists; overwrite existing
try to abstract out _wsystem and std::system
appease the clang-format gods
purge cli11
bring back tests
Update OSGoS dependency package
See merge request OpenMW/openmw!2278
(cherry picked from commit cc27baec62)
14663b83 Update OSGoS dependency package
944e7489 Use the correct debug-suffixes for dependencies
619bb73d Add lost backslash
149d0b2f Increment CI cache key for Windows builds
I had a problem where CMake picked up half of ICU from its C API, which
is included with the Windows SDK, and half from the C++ API we provide.
This should prevent that.
* ICU_ROOT takes precedence as a CMake variable so do that instead of as
an environment variable.
* ICU_LIBRARY is an output of FindICU.cmake, not an input, so don't set
it.
* FindICU.cmake needs telling about components via their own variables.
Multiview shaders.
Refactor Frustum management
Rewrite shared shadow map
cull mask should respect stereo
Stereo savegame screencap
LocalMap refactoring
use the vertex buffer hint instead of the display list patch to enable/disable display lists
Character preview fixes