Commit Graph

19 Commits (master)

Author SHA1 Message Date
Evil Eye cef59e8928 Replace fixed size writeHNT calls with decomposition 10 months ago
Evil Eye 1880894f4a Use ciEqual to detect missing content files 12 months ago
Evil Eye a9e6e63c4e Remove fixed size reads 1 year ago
Andrei Kortunov f88b99201a Display missing plugins upon savegame loading (feature 7608) 1 year ago
Andrei Kortunov fc74cc49dd Add additional fields to save metadata (feature 7618) 1 year ago
elsid d5954aba68
Add suffix to the format version name 2 years ago
Evil Eye 54d6fb29c2 Don't store a save's cell name as a RefID 2 years ago
elsid 6d261d38dd
Add functions to read and write ESM::RefId and use them
To be later changed with another implementation.
2 years ago
elsid 080700f8fe
Name all custom ESM format versions and add tests 2 years ago
florent.teppe afed7e60ef Upgraded Filesave version for RefIDs
Fix logic issue
2 years ago
fteppe 125b21de20 Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
The strong type is actually just a string underneath, but this will help in the future to have a distinction so it's easier to search and replace when we use an integer ID

Slowly going through all the changes to make, still hundreds of errors

a lot of functions/structures use std::string or stringview to designate an ID. So it takes time

Continues slowly replacing ids. There are technically more and more compilation errors

I have good hope that there is a point where the amount of errors will dramatically go down as all the main functions use the ESM::RefId type

Continue moving forward, changes to the stores

slowly moving along

Starting to see the fruit of those changes.

still many many error, but more and more Irun into a situation where a function is sandwiched between two functions that use the RefId type.

More replacements. Things are starting to get easier

I can see more and more often the issue is that the function is awaiting a RefId, but is given a string
there is less need to go down functions and to fix a long list of them.

Still moving forward, and for the first time error count is going down!

Good pace, not sure about topics though, mId and mName are actually the same thing and are used interchangeably

Cells are back to using string for the name, haven't fixed everything yet. Many other changes

Under the bar of 400 compilation errors.

more good progress <100 compile errors!

More progress

Game settings store can use string for find, it was a bit absurd how every use of it required to create refId from string

some more progress on other fronts

Mostly game settings clean

one error opened a lot of other errors. Down to 18, but more will prbably appear

only link errors left??

Fixed link errors

OpenMW compiles, and launches, with some issues, but still!
2 years ago
clang-format-bot ddb0522bbf
Apply clang-format to code base 2 years ago
Alexei Kotov a8e561d885 Avoid issues with saved games that have no screenshot data 2 years ago
jvoisin 6c71071083 Make the sRedcordId constexpr 3 years ago
elsid 4447ab0ed7
Remove ESM:: namespace qualifier in components/esm3/ and tests 3 years ago
elsid 6b464a9330
Check ESMReader value size in compile time 3 years ago
ζeh Matt b502dc12f0
Add prng to World instance and serialize state in Save 3 years ago
Evil Eye 649c2f8286 Fix stats not working right for saves started before version 17 3 years ago
Bret Curtis d1fb854521 move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
esm typo

esm typo
3 years ago