Commit Graph

14 Commits (master)

Author SHA1 Message Date
florent.teppe 1b718f09c5 adding worldspace info to terrain data structures
Rendering manager can have multiple terrain, one for each queried worldspace
Terrain::World has a worldspace member
storage functions require a worldspace parameter.
2 years ago
clang-format-bot ddb0522bbf
Apply clang-format to code base 2 years ago
Bo Svensson d8707a763f
fixes build (#3134)
* quadtreeworld.cpp

* renderingmanager.cpp [ci skip]

* quadtreeworld.hpp

* cellborder.hpp

* cellborder.cpp
3 years ago
Cédric Mocquillon d7352ded36 Add configurable color and offset 3 years ago
Cédric Mocquillon 98a0819d52 Debug terrain chunks 3 years ago
glassmancody.info cad0b151cb enable shaders path and dehardcode depth formats 3 years ago
Bret Curtis 8a8107e837 as it says; revert vismask and uncomplicate openmw 5 years ago
Andrei Kortunov a68d9aed4c Fix issues, found by CoverityScan 5 years ago
Andrei Kortunov 84979fa8b7 Move VisMask to components 5 years ago
bzzt 5bce3cbc68 Don't use MWRender namespace in common terrain components 6 years ago
Miloslav Číž 34f8eca7bd Fix indent 7 years ago
Miloslav Číž ab8de9fa14 Set node mask to cell borders 7 years ago
Miloslav Číž 1b8d500c07 Make tb command work again 7 years ago
Miloslav Číž db8aaa74d6 Start cell border debug drawing 7 years ago