scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b34caccd2e 
								
							 
						 
						
							
							
								
								Fix moving NPCs not getting their collision box moved  
							
							
							
						 
						
							2013-04-18 16:46:38 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b98063bba0 
								
							 
						 
						
							
							
								
								Fix deleted pointer access (getPosition, getRotation)  
							
							
							
						 
						
							2013-04-11 18:02:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ebaf80d539 
								
							 
						 
						
							
							
								
								Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.  
							
							
							
						 
						
							2013-04-03 23:55:57 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								af6409b9f5 
								
							 
						 
						
							
							
								
								Fix NPC physics scale problem  
							
							
							
						 
						
							2013-03-31 13:50:57 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								b2f6f67d53 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/master' into next  
							
							
							
						 
						
							2013-03-21 22:07:37 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3277ef26da 
								
							 
						 
						
							
							
								
								Fix a crash when dropping objects without a collision shape  
							
							
							
						 
						
							2013-03-21 21:08:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								84afd87321 
								
							 
						 
						
							
							
								
								Placeable objects should not collide unless they have a NiRootCollisionNode  
							
							
							
						 
						
							2013-03-14 03:04:02 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d7c4a622cf 
								
							 
						 
						
							
							
								
								Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack  
							
							
							
						 
						
							2013-03-08 23:46:25 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								7e100c36b5 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'gus/AI'  
							
							
							
						 
						
							2013-03-06 19:05:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								5938e19362 
								
							 
						 
						
							
							
								
								Clean up  
							
							
							
						 
						
							2013-03-06 17:31:57 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								48b3f1e0cf 
								
							 
						 
						
							
							
								
								Clean up. But still a little hacky  
							
							
							
						 
						
							2013-03-04 12:08:35 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								7fb2ff18a3 
								
							 
						 
						
							
							
								
								Fix bug induced by previous commit (player orientation wasn't stored correctly), and fix NPC not beeing able to move with certain angles (like angle Z 70) because the trace function was hitting NPC own hitboxes. The solution prposed here is a little hacky, but i works. Need a little clean up(mBody shouldn't be public)  
							
							
							
						 
						
							2013-03-03 13:06:45 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nathan Jeffords 
								
							 
						 
						
							
							
							
							
								
							
							
								109dff2d29 
								
							 
						 
						
							
							
								
								renamed high level NIF files...  
							
							
							
						 
						
							2013-03-02 13:23:09 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2e7bc1a368 
								
							 
						 
						
							
							
								
								Z-up conversion: local map, fix tcg  
							
							
							
						 
						
							2013-02-26 13:39:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								fe6fa9ebe7 
								
							 
						 
						
							
							
								
								Simplify newtrace a bit  
							
							
							
						 
						
							2013-02-20 04:14:52 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								66743ecee7 
								
							 
						 
						
							
							
								
								Remove some unused trace fields  
							
							
							
						 
						
							2013-02-19 07:00:22 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								86f6491bc8 
								
							 
						 
						
							
							
								
								Remove unused pmove code  
							
							
							
						 
						
							2013-02-19 06:38:48 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								89fabdb3a9 
								
							 
						 
						
							
							
								
								Update the PhysicActor's RigidBody when moving  
							
							... 
							
							
							
							This works, but is less than ideal. As it is now, the rigid body gets updated
twice as the position and rotation are set separately. They should instead be
updated together. 
							
						 
						
							2013-02-19 04:18:15 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								5a1a0b7338 
								
							 
						 
						
							
							
								
								Add and use an MWWorld::isFlying method  
							
							
							
						 
						
							2013-02-18 22:39:43 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5d403ebdd3 
								
							 
						 
						
							
							
								
								Fix collision debug drawer (tcg)  
							
							
							
						 
						
							2013-02-19 04:03:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								6356d3a385 
								
							 
						 
						
							
							
								
								Start actors with collision enabled  
							
							... 
							
							
							
							NPCs are now affected by gravity. The player still starts in no-collision mode
though, since they start in the void rather than a door marker. 
							
						 
						
							2013-02-17 06:02:57 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								735c1ec2ae 
								
							 
						 
						
							
							
								
								Cleanup trace.cpp/h  
							
							
							
						 
						
							2013-02-08 13:12:34 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								d47d2216f2 
								
							 
						 
						
							
							
								
								Use some const references where appropriate  
							
							
							
						 
						
							2013-02-07 16:33:44 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								cbdd459500 
								
							 
						 
						
							
							
								
								Remove unneeded playerMove from PhysicActor  
							
							
							
						 
						
							2013-02-07 15:48:41 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								923d0d6eb4 
								
							 
						 
						
							
							
								
								Fix up some header includes  
							
							
							
						 
						
							2013-02-06 21:47:09 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e577ee2de8 
								
							 
						 
						
							
							
								
								Add a method to set/retrieve being on the ground  
							
							
							
						 
						
							2013-02-06 21:44:58 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a782a9109b 
								
							 
						 
						
							
							
								
								Store the vertical velocity in the physic actor  
							
							
							
						 
						
							2013-02-05 09:24:22 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								82e4da4e64 
								
							 
						 
						
							
							
								
								Get the half-extents from the physicactor  
							
							
							
						 
						
							2013-02-05 07:41:57 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nathan Jeffords 
								
							 
						 
						
							
							
							
							
								
							
							
								a842fc2c11 
								
							 
						 
						
							
							
								
								added hack to fix an alignment issue in MSVC 2010  
							
							... 
							
							
							
							The default allocator in Visual Studio 2010 does not respect the
alignment requirements of classes it is allocating memory for. This
results in a potential crash when using OEngine::Physics::PhysicActor
that has been allocated on the heap if it is built against a version of
Bullet that has SSE intrinsics enabled. 
							
						 
						
							2013-01-01 10:59:12 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								867fb620c3 
								
							 
						 
						
							
							
								
								part 2  
							
							
							
						 
						
							2012-11-08 19:25:06 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								00a2de432a 
								
							 
						 
						
							
							
								
								fix BulletShapeLoader namespace  
							
							
							
						 
						
							2012-11-08 18:48:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4ca0eb93ee 
								
							 
						 
						
							
							
								
								fix markers used for raycasting and blocking activation  
							
							
							
						 
						
							2012-10-24 17:47:03 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								35d099a638 
								
							 
						 
						
							
							
								
								disabling gcc extensions  
							
							
							
						 
						
							2012-10-09 17:10:25 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								044ab3d2b6 
								
							 
						 
						
							
							
								
								fix error in framelistener with tcg enabled  
							
							
							
						 
						
							2012-09-28 17:02:18 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1cb1259e18 
								
							 
						 
						
							
							
								
								fixing some unrelated warnings  
							
							
							
						 
						
							2012-09-23 19:36:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								f365cab824 
								
							 
						 
						
							
							
								
								Possible fix for a issue  
							
							
							
						 
						
							2012-09-21 16:10:08 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								f01aae138f 
								
							 
						 
						
							
							
								
								Removing void  
							
							
							
						 
						
							2012-09-17 17:23:26 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								05687c120f 
								
							 
						 
						
							
							
								
								protection for null cast  
							
							
							
						 
						
							2012-09-16 17:48:18 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								0fa1dea6c1 
								
							 
						 
						
							
							
								
								Box size set; Set speed  
							
							
							
						 
						
							2012-09-16 17:29:16 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								192d634098 
								
							 
						 
						
							
							
								
								Movement keys; View angles  
							
							
							
						 
						
							2012-09-16 13:19:38 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								76f2a82884 
								
							 
						 
						
							
							
								
								More pmove stuff; Turned off broadphase, we could not fall in exteriors  
							
							
							
						 
						
							2012-09-15 22:48:24 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								f6384574da 
								
							 
						 
						
							
							
								
								Starting to introduce pmove  
							
							
							
						 
						
							2012-09-15 18:17:42 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								f586f53a42 
								
							 
						 
						
							
							
								
								positioning  
							
							
							
						 
						
							2012-09-15 16:45:50 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								02bca98e9f 
								
							 
						 
						
							
							
								
								Setrotate working  
							
							
							
						 
						
							2012-09-15 13:23:49 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								a1a7733730 
								
							 
						 
						
							
							
								
								Set scale implemented  
							
							
							
						 
						
							2012-09-12 18:30:32 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								c5b25ef70b 
								
							 
						 
						
							
							
								
								Very basic actor physics (no set scale/rotate functions)  
							
							
							
						 
						
							2012-09-10 20:29:24 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								3e3437f9c3 
								
							 
						 
						
							
							
								
								Revised create and adjust rigid body functions  
							
							
							
						 
						
							2012-09-06 20:11:59 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								23777033fd 
								
							 
						 
						
							
							
								
								Starting to implement new PhysicActor  
							
							
							
						 
						
							2012-09-05 17:44:11 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								2efceba1fc 
								
							 
						 
						
							
							
								
								Tearing apart PhysicActor  
							
							
							
						 
						
							2012-09-03 20:32:20 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								0697c7f7f4 
								
							 
						 
						
							
							
								
								Finally merged in master  
							
							
							
						 
						
							2012-09-01 17:28:12 -04:00