Telvanni 4Life
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3e586ed693
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Changed IRDTstruct (alchemical ingredient magic effects) to use RefIds instead of int for effectId.
Changed various structs (ENAMstruct, EffectKey, SummonKey) to use RefId instead of strict StringRefId to account for null effects.
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2026-01-08 07:33:38 -05:00 |
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Telvanni 4Life
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c581ab3242
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Changed magic effects to use RefIds in activespells, magiceffects, creaturestats, and summoning.
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2026-01-08 07:27:11 -05:00 |
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Telvanni 4Life
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bf5e7ba3f6
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Changed ActiveSpells and ENAM struct to use only RefIds. Serialization still uses indexes for backward compatibility.
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2026-01-08 07:16:30 -05:00 |
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Mads Buvik Sandvei
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320d8ef014
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
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Evil Eye
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ec1c6ee171
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Use ESM::decompose to handle ENAMstruct
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2024-02-24 14:03:24 +01:00 |
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Evil Eye
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62f47acf6b
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Replace more explicitly sized reads and variable width integers
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2023-08-20 11:34:05 +02:00 |
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clang-format-bot
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ddb0522bbf
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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Bret Curtis
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d1fb854521
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
esm typo
esm typo
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2022-01-23 17:04:48 +01:00 |
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