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8 commits

Author SHA1 Message Date
Telvanni 4Life
3e586ed693 Changed IRDTstruct (alchemical ingredient magic effects) to use RefIds instead of int for effectId.
Changed various structs (ENAMstruct, EffectKey, SummonKey) to use RefId instead of strict StringRefId to account for null effects.
2026-01-08 07:33:38 -05:00
Telvanni 4Life
c581ab3242 Changed magic effects to use RefIds in activespells, magiceffects, creaturestats, and summoning. 2026-01-08 07:27:11 -05:00
Telvanni 4Life
bf5e7ba3f6 Changed ActiveSpells and ENAM struct to use only RefIds. Serialization still uses indexes for backward compatibility. 2026-01-08 07:16:30 -05:00
Mads Buvik Sandvei
320d8ef014 Spellcast related Lua API + spellcasting/activespell refactor 2024-03-25 13:50:23 +00:00
Evil Eye
ec1c6ee171 Use ESM::decompose to handle ENAMstruct 2024-02-24 14:03:24 +01:00
Evil Eye
62f47acf6b Replace more explicitly sized reads and variable width integers 2023-08-20 11:34:05 +02:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base 2022-09-22 21:35:26 +03:00
Bret Curtis
d1fb854521 move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
esm typo

esm typo
2022-01-23 17:04:48 +01:00
Renamed from components/esm/effectlist.hpp (Browse further)