Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b819690e82 
								
							 
						 
						
							
							
								
								Merge pull request  #2264  from akortunov/optimize_terrain  
							
							... 
							
							
							
							Delete composite map layers in the background thread 
							
						 
						
							2019-03-18 13:52:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt 
								
							 
						 
						
							
							
							
							
								
							
							
								aa5a071aef 
								
							 
						 
						
							
							
								
								Delete composite map layers in the background thread  
							
							
							
						 
						
							2019-03-18 14:00:50 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d56733149c 
								
							 
						 
						
							
							
								
								Merge pull request  #2201  from akortunov/optimize_terrain  
							
							... 
							
							
							
							Optimize terrain 
							
						 
						
							2019-03-18 08:59:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								45221418bd 
								
							 
						 
						
							
							
								
								Merge pull request  #2260  from elsid/fix_clean_unused_navmeshes  
							
							... 
							
							
							
							Fix clean unused navmeshes 
							
						 
						
							2019-03-18 08:57:46 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt 
								
							 
						 
						
							
							
							
							
								
							
							
								6029ed4ecc 
								
							 
						 
						
							
							
								
								Reject empty quad tree nodes at the cell level without land data  
							
							
							
						 
						
							2019-03-18 10:27:29 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt 
								
							 
						 
						
							
							
							
							
								
							
							
								36fa51b6ad 
								
							 
						 
						
							
							
								
								Fix bounding box calculation for terrain shapes  
							
							
							
						 
						
							2019-03-18 10:27:09 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4624f31788 
								
							 
						 
						
							
							
								
								Report navigator stats  
							
							
							
						 
						
							2019-03-17 22:15:18 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								8adc83f6e2 
								
							 
						 
						
							
							
								
								Fix clean unused navmeshes  
							
							... 
							
							
							
							weak_ptr doesn't have constructor for shared_ptr&& type, so ptr wasn't
moved, just copied. 
							
						 
						
							2019-03-17 21:28:34 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								2c78d530a2 
								
							 
						 
						
							
							
								
								Use static vector to store stat names  
							
							
							
						 
						
							2019-03-17 20:50:15 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ab69ad65ed 
								
							 
						 
						
							
							
								
								Merge pull request  #2234  from Capostrophic/terrain  
							
							... 
							
							
							
							Some more improvements from bzzt's branch 
							
						 
						
							2019-03-17 18:07:19 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								de572226e4 
								
							 
						 
						
							
							
								
								Update optimizer with upstream improvements  
							
							
							
						 
						
							2019-03-17 07:59:16 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt 
								
							 
						 
						
							
							
							
							
								
							
							
								b42ad0f610 
								
							 
						 
						
							
							
								
								Inline certain terrain storage functions  
							
							
							
						 
						
							2019-03-17 07:27:27 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt 
								
							 
						 
						
							
							
							
							
								
							
							
								e131e6699c 
								
							 
						 
						
							
							
								
								Match vertex colors data type to source  
							
							
							
						 
						
							2019-03-17 07:24:22 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c91deaf7af 
								
							 
						 
						
							
							
								
								Use std::vector::data method to avoid reference binding to null pointer  
							
							
							
						 
						
							2019-03-16 00:46:00 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								dd0b45ede6 
								
							 
						 
						
							
							
								
								Do not pass nullptr to std::memcmp  
							
							
							
						 
						
							2019-03-14 22:15:57 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								7917f1fc84 
								
							 
						 
						
							
							
								
								Merge pull request  #2252  from akortunov/terrain  
							
							... 
							
							
							
							Do not allocate empty callbacks in the RigGeometry 
							
						 
						
							2019-03-14 14:53:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt 
								
							 
						 
						
							
							
							
							
								
							
							
								4ab93aeffe 
								
							 
						 
						
							
							
								
								Do not allocate empty callbacks in the RigGeometry  
							
							
							
						 
						
							2019-03-14 12:37:41 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								8e09468f45 
								
							 
						 
						
							
							
								
								Don't set display list usage for navmesh  
							
							
							
						 
						
							2019-03-12 00:05:55 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								7b1a62fc1d 
								
							 
						 
						
							
							
								
								Merge pull request  #2247  from akortunov/loadtex  
							
							... 
							
							
							
							Allow to override texture records in the game 
							
						 
						
							2019-03-11 21:05:30 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								943279abbb 
								
							 
						 
						
							
							
								
								Consider land texture with given ID and index as override for base texture with the same ID and index (bug  #4736 )  
							
							
							
						 
						
							2019-03-11 20:19:19 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								7efdddd53c 
								
							 
						 
						
							
							
								
								Merge pull request  #2242  from elsid/make_shared  
							
							... 
							
							
							
							Use std::make_shared 
							
						 
						
							2019-03-11 07:53:02 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								cb1a5f3679 
								
							 
						 
						
							
							
								
								Merge pull request  #2245  from elsid/navigator_refactor  
							
							... 
							
							
							
							Refactor navigator related code 
							
						 
						
							2019-03-11 07:51:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								7b793b8809 
								
							 
						 
						
							
							
								
								Merge pull request  #2244  from elsid/navmesh_cache_item_refactor  
							
							... 
							
							
							
							Make NavMeshCacheItem consistent 
							
						 
						
							2019-03-11 07:51:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								68948bc847 
								
							 
						 
						
							
							
								
								Avoid key allocation to find tile in cache  
							
							
							
						 
						
							2019-03-11 03:01:41 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4395a92c35 
								
							 
						 
						
							
							
								
								Use display list to render navmesh  
							
							... 
							
							
							
							Slightly improves performance of massive navmesh rendering. 
							
						 
						
							2019-03-10 23:58:49 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								849f2078c1 
								
							 
						 
						
							
							
								
								Swap outside critical section  
							
							
							
						 
						
							2019-03-10 23:58:49 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								8d2af94b75 
								
							 
						 
						
							
							
								
								Use default objects for NavigatorStub methods result  
							
							
							
						 
						
							2019-03-10 23:58:49 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ece111d05a 
								
							 
						 
						
							
							
								
								Check for jobs using predicate  
							
							
							
						 
						
							2019-03-10 23:58:49 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c05fc9e054 
								
							 
						 
						
							
							
								
								Add missing cleanup  
							
							
							
						 
						
							2019-03-10 23:58:49 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ce9aebcba1 
								
							 
						 
						
							
							
								
								Clear all changed tiles after post  
							
							
							
						 
						
							2019-03-10 23:58:48 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								9d61c49478 
								
							 
						 
						
							
							
								
								Store key by reference in tiles map  
							
							
							
						 
						
							2019-03-10 23:56:52 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								614d5243c3 
								
							 
						 
						
							
							
								
								Make NavMeshCacheItem consistent  
							
							... 
							
							
							
							Move all logic related to this type into its methods. 
							
						 
						
							2019-03-10 23:07:36 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b3c5d64ff3 
								
							 
						 
						
							
							
								
								Use std::make_shared  
							
							
							
						 
						
							2019-03-10 22:07:46 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f6a1d3cecf 
								
							 
						 
						
							
							
								
								Store weak pointers to navmesh in jobs queue  
							
							... 
							
							
							
							To avoid useless processing for removed navmeshes. 
							
						 
						
							2019-03-10 17:06:19 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ccc709a316 
								
							 
						 
						
							
							
								
								Store guarded navmesh cache item in shared_ptr  
							
							... 
							
							
							
							Remove useless SharedGuarded type. 
							
						 
						
							2019-03-10 17:06:19 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0479ebf5ae 
								
							 
						 
						
							
							
								
								Remove unused actors and navmeshes on update  
							
							... 
							
							
							
							When there is only one actor (player) on a scene and it moving to other
cell first it will be removed from navigator then added. Remove cause
navmesh removing for its half extents. After it is added navmesh for
same half extents is created and added. While this all happens there are
still jobs for old navmesh are processing. Old navmesh still exists
because it is stored by shared pointer. So jobs take tiles from cache
and place them into old navmesh. After that other jobs take same tiles
from cache (half extents and coordinates are equal) and place them into
other navmesh. dtNavMesh changes tile data on add and remove. Adding tile
to two dtNavMesh corrupts tile in both nameshes. 
							
						 
						
							2019-03-10 17:06:15 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Djali 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c328c4a010 
								
							 
						 
						
							
							
								
								Merge pull request  #2231  from akortunov/warnfix  
							
							... 
							
							
							
							Get rid of C-style limits in the shadows code 
							
						 
						
							2019-03-09 19:00:39 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								bacaa1f789 
								
							 
						 
						
							
							
								
								Get rid of C-style limits in the shadows code  
							
							
							
						 
						
							2019-03-09 13:52:03 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								12f9184d00 
								
							 
						 
						
							
							
								
								Allow to interrupt terrain preloading  
							
							
							
						 
						
							2019-03-09 13:15:23 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								b214c54b3a 
								
							 
						 
						
							
							
								
								Calculate bounding volumes when preloading model instance  
							
							
							
						 
						
							2019-03-09 13:15:16 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c20e69ef24 
								
							 
						 
						
							
							
								
								Merge pull request  #2227  from elsid/fix_twitchy_massive_creatures  
							
							... 
							
							
							
							Fix twitchy movement for massive creatures (bug #4907 ) 
							
						 
						
							2019-03-09 02:11:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b9f21ec81a 
								
							 
						 
						
							
							
								
								Use custom steps size to make smooth path depending on half extents  
							
							
							
						 
						
							2019-03-08 22:33:34 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt 
								
							 
						 
						
							
							
							
							
								
							
							
								e0cf460ba3 
								
							 
						 
						
							
							
								
								Do not load terrain beyond the viewing distance  
							
							
							
						 
						
							2019-03-08 22:15:27 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								a6fd077537 
								
							 
						 
						
							
							
								
								Render nearby default cells if the Distant Terrain is disabled  
							
							
							
						 
						
							2019-03-08 22:15:27 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								46e1ed660c 
								
							 
						 
						
							
							
								
								Revert "Render default land texture for Wilderness cells with distant terrain"  
							
							... 
							
							
							
							This reverts commit 888c2d9a33 
							
						 
						
							2019-03-08 22:15:27 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f2e47d640d 
								
							 
						 
						
							
							
								
								Add option to limit max number of navmesh tiles  
							
							
							
						 
						
							2019-03-08 17:39:04 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ff47df4f2c 
								
							 
						 
						
							
							
								
								Repost navmesh update jobs when failed because of out of memory  
							
							... 
							
							
							
							DT_OUT_OF_MEMORY error is returned when limit of tiles is reached. 
							
						 
						
							2019-03-08 17:39:04 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								82e2739bae 
								
							 
						 
						
							
							
								
								Notify workers when only at least one job is posted  
							
							
							
						 
						
							2019-03-08 15:27:16 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b9b8ed177c 
								
							 
						 
						
							
							
								
								Store priority values as named fields  
							
							
							
						 
						
							2019-03-08 15:23:36 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0c16fef285 
								
							 
						 
						
							
							
								
								Add navmesh update status builder  
							
							
							
						 
						
							2019-03-08 15:07:07 +03:00