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343 commits

Author SHA1 Message Date
Andrei Kortunov
5468fcb29f Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
Evil Eye
4d7947d27c Mutate base records when editing AI settings (#2798) 2020-06-02 21:59:37 +02:00
Andrei Kortunov
dea2018d9f Do not use dynamic casts when using ObjectState 2020-03-17 15:18:40 +04:00
Andrei Kortunov
ae65b0228a Do not write custom data for disposed actors 2020-03-07 13:01:14 +04:00
Andrei Kortunov
61ab7f3c1e Implement actors movement deceleration (feature #4544) 2019-10-31 14:41:12 +04:00
Andrei Kortunov
649a14dfae
Merge branch 'master' into activation 2019-09-16 10:52:16 +04:00
Capostrophic
480000da07 Use Open action as fallback for companion activation (bug #5161) 2019-09-15 23:17:36 +03:00
Capostrophic
718dbd3f9a Use object ID as the substitution for their name (bug #5158) 2019-09-11 00:06:50 +03:00
Capostrophic
6b74630f6e Preparation work
Phase out canBeActivated() to unify activation checks
Use getName() for the name caption in tooltips
Always use tooltips for non-activator objects
Invert hasTooltip default value
2019-09-10 23:38:16 +03:00
capostrophic
e5331aab28 Escape number signs in object names for tooltips 2019-08-17 21:53:52 +03:00
unknown
6baa5da6c9 Fix scripts not executing on respawn 2019-08-06 21:30:21 +02:00
Capostrophic
144b1b9b06 Magic armor mitigation for creatures (feature #5033) 2019-05-11 19:21:49 +03:00
Capostrophic
7814bd1b76 Support eight possible blood types (feature #4958) 2019-04-14 18:48:31 +03:00
Capostrophic
424716977b Only play miss sound for player attacks (bug #4969) 2019-04-10 22:28:22 +03:00
Capostrophic
1424399118 Disable any footstep sounds when flying (bug #4948) 2019-04-04 17:22:24 +03:00
Capostrophic
594ea39f5d Revise AI data handling
Make Hello 16-bit unsigned as it's intended to be
Get rid of redundant mHasAI boolean
Always save AI data subrecord
Adjust creature and NPC default rating values to Morrowind defaults
2019-02-23 21:00:47 +03:00
Capostrophic
b738cc0383 Make normal weapon resistance behavior closer to vanilla (bug #4384)
Check both the ranged weapon and the projectile before modifying the damage
Don't attempt to apply NPC-specific werewolf damage mult to damage to creatures
2019-02-22 00:01:21 +03:00
Capostrophic
64d5cd17d6 Move werewolf silver damage mult applying into a new function 2019-02-22 00:01:21 +03:00
Capostrophic
808b8ce8db Refactor normal weapon resistance 2019-02-22 00:01:21 +03:00
Capostrophic
5c889f7359 Add creature-with-the-same-model soundgen fallback (bug #4813)
Creatures will use sounds of the first creature that has the same model in the record store when possible.
2019-01-29 16:29:47 +03:00
Andrei Kortunov
92e45507d8 Weapon sheathing support, including quivers and scabbards (feature #4673) 2018-11-05 11:18:20 +04:00
Capostrophic
4b1d287eda Clean up redundant getClass calls in classes 2018-10-28 17:03:38 +03:00
Capostrophic
9809eef18e Utilize the default soundgen entries when necessary (bug #4689) 2018-10-21 11:32:23 +03:00
Capostrophic
bf3f82b9d4 Cleanup 2018-10-14 21:28:43 +03:00
Andrei Kortunov
e06f0b797a Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
Capostrophic
7ef6fa9f61 Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
Capostrophic
7f459f0610 Knockdown and godmode fixes
Make sure an incapacitated player is not able to jump
Cleanup of redundant player and godmode checks in creature class
Make sure the player is not knocked down while in godmode
2018-08-28 16:42:15 +03:00
Andrei Kortunov
5a4d0cec3a Use new logging system for game itself 2018-08-14 23:05:43 +04:00
Andrei Kortunov
23d917df9c Do not use magic numbers in capacity calculations 2018-07-26 18:06:36 +04:00
Andrei Kortunov
8281fd903f Set movement speed to 0 when unconscious (bug #4519) 2018-07-19 20:17:32 +04:00
Andrei Kortunov
b0a140e714 Disable actor collision only after end of death animation 2018-06-12 10:00:38 +04:00
Andrei Kortunov
977a27ecb7 Do not clear corpses until end of death animation (bug #4307) 2018-06-11 22:29:32 +04:00
Andrei Kortunov
b8fd530ee1 Do not speak with unconscious creatures 2017-09-30 21:20:38 +04:00
scrawl
84657271c7 Improve WindowManager API with a generic way of passing a Ptr to the opened GUI window 2017-09-24 19:08:12 +02:00
Andrei Kortunov
dd919b9f2c Do not allow to loot fighting actors during death animation (bug #3528) 2017-08-07 09:55:50 +04:00
Bret Curtis
d785344fad purge all instances of <boost/shared_ptr.hpp>, clean up unused headers 2017-06-09 19:08:53 +02:00
Ewan Higgs
38a2de3c51 convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 2017-06-09 16:49:25 +02:00
Andrei Kortunov
14b59e0e4b Vanilla-like tgm (fixes #3798) 2017-03-25 22:40:11 +04:00
Allofich
5282556ae0 Show names on combat actors when RMB GUI is active
Fixes (#3797)
2017-03-22 20:04:29 +09:00
Rafael Moura
05cc69f6f1 Porting more ContainerStoreIterator usage to const version 2017-02-26 21:24:51 +00:00
Allofich
6b53541571 Prevent AI actors from hitting unintended targets
(Fixes #3254)
2017-02-12 19:51:19 +09:00
Allofich
e047679595 Fix trying to access stats on non-actors 2017-02-11 19:59:42 +09:00
Allofich
5d2090684a Store mHitAttemptActorId in save files 2017-02-07 01:26:26 +09:00
Allofich
25c64dbb0f Make combat engagement logic more like vanilla
(Fixes #2678, Fixes #3705)
2017-02-07 01:25:12 +09:00
MiroslavR
f1f9209814 Creatures now auto-equip shields (Fixes #3704) 2017-01-08 20:52:04 +01:00
Allofich
34851349de Pass hitPosition by const reference 2016-09-13 00:59:56 +09:00
Allofich
bce0166931 Don't play blood effects for resisted hits 2016-09-12 22:46:32 +09:00
scrawl
a825882c6b Process death events at the end of the death animation (Fixes #1873) 2016-06-12 00:04:50 +02:00
scrawl
8fcc1911d9 Use fCombatDistance as the creature attack range 2016-06-10 23:47:01 +02:00
scrawl
c3ef387208 Vanilla-compatible creature/NPC respawning (Fixes #2369, Fixes #2467) 2016-02-27 12:53:07 +01:00
scrawl
d05603c7fe Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212) 2016-02-22 19:42:54 +01:00
scrawl
fb219fea17 Fix respawning of NPCs/creatures when they were moved to a different cell 2016-02-10 19:07:01 +01:00
scrawl
effe022bb2 Move preload model list to MWClass, preload NPC head/hair 2016-02-08 20:52:32 +01:00
scrawl
32d5dece58 Add count argument to getToolTipInfo 2015-12-19 16:29:07 +01:00
scrawl
0d4729dcd5 Use the const version of CustomData::as* 2015-12-19 16:19:52 +01:00
scrawl
b0894ea20d Accept a ConstPtr in hasToolTip 2015-12-19 16:15:45 +01:00
scrawl
04f7a8f8eb Remove redundant getId function 2015-12-18 16:58:38 +01:00
scrawl
303521002d Accept a ConstPtr in adjustScale 2015-12-18 16:46:02 +01:00
scrawl
09bdb0ad4b Accept a ConstPtr in getServices 2015-12-18 16:44:35 +01:00
scrawl
3c98f8dde3 Accept a ConstPtr in isPersistent 2015-12-18 16:41:37 +01:00
scrawl
3fe3091275 Accept a ConstPtr in isEssential 2015-12-18 16:39:35 +01:00
scrawl
4a47fc32fa Accept a ConstPtr in getBloodTexture 2015-12-18 16:39:08 +01:00
scrawl
5b082be79f Accept a ConstPtr in getBaseGold 2015-12-18 16:28:20 +01:00
scrawl
da7ebfde99 Accept a ConstPtr in copyToCell 2015-12-18 16:27:18 +01:00
scrawl
954186fe1e Accept a ConstPtr in canFly, canSwim & canWalk 2015-12-18 16:27:18 +01:00
scrawl
b09bdd6af5 Accept a ConstPtr in isBipedal 2015-12-18 16:27:18 +01:00
scrawl
92a3acfa56 Accept a ConstPtr in getBaseFightRating 2015-12-18 16:12:35 +01:00
scrawl
f258c5c508 Accept a ConstPtr in getModel 2015-12-18 15:51:05 +01:00
scrawl
d9bbd83b09 Accept a ConstPtr in getToolTipInfo
Accept a ConstPtr in functions used by getToolTipInfo
2015-12-18 15:47:16 +01:00
scrawl
ed3486e816 Improve const-correctness in writeAdditionalState 2015-12-18 00:19:06 +01:00
scrawl
b48445dea7 Accept a ConstPtr in getScript 2015-12-18 00:12:03 +01:00
scrawl
eb51e2838f Utilize the mHasCustomData flag in writeAdditionalState 2015-12-18 00:07:40 +01:00
scrawl
271fcb80c6 Remove container scripts before deleting container 2015-12-14 02:57:55 +01:00
scrawl
fc449233be Restore support for inserting objects into a cell 2015-12-04 18:29:41 +01:00
scrawl
0975f60d59 Stub out CellStore::get<T> accessors in preparation of reference movement between cells 2015-12-04 18:29:41 +01:00
scrawl
cd4a1ffd16 Fast version of dynamic_cast for MWClass 2015-11-29 14:26:52 +01:00
scrawl
bd9dc58560 Use the correct scale for actor swim height (Fixes #2833) 2015-11-01 21:45:58 +01:00
dteviot
300c48329d Creature::isFlagBitSet() changed to free function. 2015-08-28 18:38:05 +12:00
dteviot
95d2d82abf extracted isFlagBitSet() 2015-08-27 18:36:46 +12:00
dteviot
bb54bbd273 Pulled duplicated functions into common base class 2015-08-24 19:54:02 +12:00
dteviot
77a1d947cc extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
dteviot
0ee7407101 extracted common sub-expressions. 2015-08-20 18:17:02 +12:00
scrawl
67bd6cd708 Remove empty line at the beginning of files
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
2015-08-18 23:06:12 +02:00
scrawl
7f66339790 Remove a redundant function 2015-07-24 20:23:27 +02:00
scrawl
4637750601 Savegame loading optimization 2015-06-30 16:47:41 +02:00
scrawl
882e359008 Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
2015-06-26 05:15:07 +02:00
scrawl
04010b8a1a Set OnPcHitMe even for missed hits 2015-06-18 15:00:04 +02:00
scrawl
7bacb9418d Various math code ported to osg 2015-06-03 19:41:19 +02:00
scrawl
de8e5f0db1 Restore projectiles 2015-06-01 21:41:13 +02:00
scrawl
22f01b1232 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/launcher/graphicspage.cpp
	apps/opencs/editor.cpp
	apps/opencs/model/doc/document.cpp
	apps/opencs/view/render/cell.cpp
	apps/opencs/view/render/mousestate.cpp
	apps/opencs/view/render/textoverlay.cpp
	apps/opencs/view/render/worldspacewidget.cpp
	apps/openmw/mwclass/creature.cpp
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwgui/inventorywindow.cpp
	apps/openmw/mwgui/loadingscreen.cpp
	apps/openmw/mwgui/mapwindow.cpp
	apps/openmw/mwgui/pickpocketitemmodel.cpp
	apps/openmw/mwgui/waitdialog.cpp
	apps/openmw/mwmechanics/combat.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwrender/globalmap.cpp
	apps/openmw/mwworld/physicssystem.cpp
	apps/openmw/mwworld/refdata.cpp
	apps/openmw/mwworld/scene.cpp
	apps/openmw/mwworld/worldimp.cpp
	components/sdlutil/sdlinputwrapper.cpp
	extern/shiny/Main/Factory.cpp
	extern/shiny/Main/MaterialInstance.cpp
	extern/shiny/Main/Platform.cpp
	extern/shiny/Main/ShaderSet.cpp
2015-05-23 20:33:44 +02:00
scrawl
85345e663a Restore getHitContact 2015-05-22 04:36:33 +02:00
scrawl
375b736e74 Use SDL to create the window
No input nor event loop handling yet, so the window will "stop responding" after a few seconds.

Thanks to KittyCat for the GraphicsWindowSDL2 code.
2015-05-13 02:53:09 +02:00
scrawl
e8ec4387d6 Creature collision fix 2015-05-12 16:50:11 +02:00
scrawl
5abeab21ed Various integer/floating point roll adjustments based on wiki 2015-05-11 16:55:09 +02:00
scrawl
c31b416ba1 Move physicssystem to a new mwphysics module 2015-05-10 01:09:00 +02:00
scrawl
9f12e53956 Scale NPCs by their Weight property (Fixes #814) 2015-04-24 14:49:20 +02:00
scrawl
8c810e3620 Move rng to components 2015-04-22 17:58:55 +02:00
scrawl
68f93294da Port EffectManager 2015-04-19 17:55:56 +02:00
scrawl
c92592493e OpenMW: create a window and render the starting cell(s) 2015-04-12 15:38:30 +02:00
scrawl
4e69e7cc0f OpenMW compiles and runs w/o render window 2015-04-01 17:02:15 +02:00