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									 scrawl | 6d47d710a0 | Reimplement NiGeomMorpherController using Ogre's pose animation system | 2013-12-28 00:51:09 +01:00 |  | 
				
					
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									 scrawl | c5e543b91b | Implement NiGeomMorpherController | 2013-12-07 14:10:33 +01:00 |  | 
				
					
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									 Chris Robinson | 26cc86ffdc | Use the Nif node's transform for skinned fixups | 2013-04-24 00:42:45 -07:00 |  | 
				
					
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									 Chris Robinson | 020bc410bf | Merge remote-tracking branch 'zini/master' into nifogre | 2013-04-23 16:57:59 -07:00 |  | 
				
					
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									 scrawl | 44ac0a7c18 | Use one vertex buffer for all UV coordinates | 2013-04-23 22:47:57 +02:00 |  | 
				
					
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									 Chris Robinson | 59137d93c9 | Partially handle NiGeomMorpherController The morphs aren't actually applied yet, but the Ogre controller is set up so
all that has to be done is to implement the setValue method. | 2013-04-22 03:24:02 -07:00 |  | 
				
					
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									 Chris Robinson | d26ffe9de0 | Move a method to the Node class | 2013-04-10 23:19:47 -07:00 |  | 
				
					
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									 Chris Robinson | 62e0abd945 | Move the mesh loader to its own source file | 2013-04-10 22:38:46 -07:00 |  |