Emanuel Guevel 
								
							 
						 
						
							
							
							
							
								
							
							
								43d6392921 
								
							 
						 
						
							
							
								
								Change the way pinnable window are made visible  
							
							 
							
							... 
							
							
							
							This ensure pinned window are not displayed in main menu, dialogue and
container mode. 
							
						 
						
							2013-02-20 01:00:13 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								66743ecee7 
								
							 
						 
						
							
							
								
								Remove some unused trace fields  
							
							 
							
							
							
						 
						
							2013-02-19 07:00:22 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								86f6491bc8 
								
							 
						 
						
							
							
								
								Remove unused pmove code  
							
							 
							
							
							
						 
						
							2013-02-19 06:38:48 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								8196694c08 
								
							 
						 
						
							
							
								
								Avoid applying the animation when resetting it  
							
							 
							
							
							
						 
						
							2013-02-19 06:04:25 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								f8349a04bf 
								
							 
						 
						
							
							
								
								Use the looping portion of the animation to calculate the velocity  
							
							 
							
							
							
						 
						
							2013-02-19 05:26:58 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								5d55b41714 
								
							 
						 
						
							
							
								
								Remove a now-unneeded(?) hack  
							
							 
							
							
							
						 
						
							2013-02-19 04:59:38 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								89fabdb3a9 
								
							 
						 
						
							
							
								
								Update the PhysicActor's RigidBody when moving  
							
							 
							
							... 
							
							
							
							This works, but is less than ideal. As it is now, the rigid body gets updated
twice as the position and rotation are set separately. They should instead be
updated together. 
							
						 
						
							2013-02-19 04:18:15 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								1399a06c76 
								
							 
						 
						
							
							
								
								Update animation looping when setting the same state  
							
							 
							
							
							
						 
						
							2013-02-19 04:01:33 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a510adc572 
								
							 
						 
						
							
							
								
								Allow stepping when not being affected by gravity  
							
							 
							
							
							
						 
						
							2013-02-19 02:25:57 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								8255a64bfe 
								
							 
						 
						
							
							
								
								Handle levitate and swift swim effects  
							
							 
							
							
							
						 
						
							2013-02-19 02:10:36 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								c694161272 
								
							 
						 
						
							
							
								
								Don't try to step if not on the ground  
							
							 
							
							
							
						 
						
							2013-02-19 01:28:02 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								5a1a0b7338 
								
							 
						 
						
							
							
								
								Add and use an MWWorld::isFlying method  
							
							 
							
							
							
						 
						
							2013-02-18 22:39:43 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								17200cb226 
								
							 
						 
						
							
							
								
								Don't try to move when there's no speed  
							
							 
							
							
							
						 
						
							2013-02-18 20:43:55 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									ChrisKCat 
								
							 
						 
						
							
							
							
							
								
							
							
								5eca26903a 
								
							 
						 
						
							
							
								
								Merge pull request  #3  from scrawl/animation2  
							
							 
							
							... 
							
							
							
							Fix collision debug drawer (tcg) 
							
						 
						
							2013-02-18 19:07:39 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5d403ebdd3 
								
							 
						 
						
							
							
								
								Fix collision debug drawer (tcg)  
							
							 
							
							
							
						 
						
							2013-02-19 04:03:24 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								427152c518 
								
							 
						 
						
							
							
								
								Disabled ripples until we can properly trigger them from the new character controller.  
							
							 
							
							
							
						 
						
							2013-02-19 03:15:31 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6cceb04adf 
								
							 
						 
						
							
							
								
								When a custom near clip plane is used, we need to fix up a second viewproj matrix manually to get proper depth values in the vertex shader. This fixes fog on reflections.  
							
							 
							
							
							
						 
						
							2013-02-19 03:08:00 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								32b837ebd4 
								
							 
						 
						
							
							
								
								Merge branch 'next' of  https://github.com/zinnschlag/openmw  into graphics  
							
							 
							
							
							
						 
						
							2013-02-19 00:15:54 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								627b866744 
								
							 
						 
						
							
							
								
								Don't try to set a new state when dead  
							
							 
							
							
							
						 
						
							2013-02-18 06:29:16 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								f2948ced23 
								
							 
						 
						
							
							
								
								Allow diagonal movement  
							
							 
							
							
							
						 
						
							2013-02-18 03:07:31 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								0713afb97d 
								
							 
						 
						
							
							
								
								Merge branch 'gmstfixing' into next  
							
							 
							
							
							
						 
						
							2013-02-18 09:24:22 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								a50ff34774 
								
							 
						 
						
							
							
								
								better default value for string GMSTs  
							
							 
							
							
							
						 
						
							2013-02-18 09:23:14 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								42883ec64b 
								
							 
						 
						
							
							
								
								cleanup  
							
							 
							
							
							
						 
						
							2013-02-18 02:33:53 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								bea460955d 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/next' into animation2  
							
							 
							
							
							
						 
						
							2013-02-17 16:03:39 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								1343c2c22b 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/next' into next  
							
							 
							
							
							
						 
						
							2013-02-17 20:29:45 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b52df83d84 
								
							 
						 
						
							
							
								
								Pressing Enter should skip _one_ message box, not skip all message boxes until the key is released again  
							
							 
							
							
							
						 
						
							2013-02-17 20:23:22 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								e5149e57ac 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/next' into next  
							
							 
							
							
							
						 
						
							2013-02-17 20:04:18 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								475f4f9311 
								
							 
						 
						
							
							
								
								implicitly add Tribunal/Bloodmoon GMSTs to base, if present neither in base nor in modified  
							
							 
							
							
							
						 
						
							2013-02-17 20:03:39 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								52d0f0b750 
								
							 
						 
						
							
							
								
								Fixed OpAddItem, OpRemoveItem  
							
							 
							
							
							
						 
						
							2013-02-17 19:44:00 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								abd307d70e 
								
							 
						 
						
							
							
								
								Issue  #567 : workaround for crash with non-English ESX files  
							
							 
							
							
							
						 
						
							2013-02-17 19:26:01 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e1ca0a15ae 
								
							 
						 
						
							
							
								
								Add message box when item is added to player's inventory  
							
							 
							
							
							
						 
						
							2013-02-17 18:58:54 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								170a9762ac 
								
							 
						 
						
							
							
								
								Fix travel services not actually costing gold.  
							
							 
							
							
							
						 
						
							2013-02-17 18:30:21 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								791d16bbdb 
								
							 
						 
						
							
							
								
								Use infinite AAB for sky meshes to fix them from disappearing from underwater refraction, while still taking advantage of CPU culling for other meshes  
							
							 
							
							
							
						 
						
							2013-02-17 18:12:38 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								31bfe62bbc 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/bug_562' into next  
							
							 
							
							
							
						 
						
							2013-02-17 17:41:19 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								9221c861c5 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'graffy76/next' into next  
							
							 
							
							... 
							
							
							
							Conflicts:
	apps/opencs/CMakeLists.txt 
							
						 
						
							2013-02-17 17:38:33 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								bb990b96bf 
								
							 
						 
						
							
							
								
								Merge branch 'globaltype' into next  
							
							 
							
							
							
						 
						
							2013-02-17 17:27:41 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								50d61a5b6e 
								
							 
						 
						
							
							
								
								proper implementation of gmst type column  
							
							 
							
							
							
						 
						
							2013-02-17 17:27:25 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7ffcfa3622 
								
							 
						 
						
							
							
								
								Water and clouds no longer depend on timescale.  
							
							 
							
							
							
						 
						
							2013-02-17 16:23:55 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5a11ddc485 
								
							 
						 
						
							
							
								
								Pressing F1 again hides the quick keys menu.  
							
							 
							
							
							
						 
						
							2013-02-17 16:01:36 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d899f33444 
								
							 
						 
						
							
							
								
								Race/Class/Birth dialogs: immediately enable OK buttons since they have a preselected entry now.  
							
							 
							
							
							
						 
						
							2013-02-17 16:00:31 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								00db13be32 
								
							 
						 
						
							
							
								
								Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.  
							
							 
							
							
							
						 
						
							2013-02-17 15:56:22 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								6356d3a385 
								
							 
						 
						
							
							
								
								Start actors with collision enabled  
							
							 
							
							... 
							
							
							
							NPCs are now affected by gravity. The player still starts in no-collision mode
though, since they start in the void rather than a door marker. 
							
						 
						
							2013-02-17 06:02:57 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									graffy76 
								
							 
						 
						
							
							
							
							
								
							
							
								ceefae81e8 
								
							 
						 
						
							
							
								
								fix for the opencs icon  
							
							 
							
							
							
						 
						
							2013-02-17 07:46:50 -06:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e2d7cc49e3 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/next' into animation2  
							
							 
							
							
							
						 
						
							2013-02-17 03:42:37 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								44d66cbf5a 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/bug_562' into next  
							
							 
							
							
							
						 
						
							2013-02-17 09:09:31 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								448293f270 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/bug_559' into next  
							
							 
							
							
							
						 
						
							2013-02-17 09:09:06 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								b8c0c94d5f 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'wareya/master' into next  
							
							 
							
							
							
						 
						
							2013-02-17 08:58:41 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c4f17f5596 
								
							 
						 
						
							
							
								
								playercontrols switch now disables activation in general (Chris' suggestion)  
							
							 
							
							
							
						 
						
							2013-02-17 03:03:41 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								373de19aee 
								
							 
						 
						
							
							
								
								Removed dialogue fix again, now on separate branch  
							
							 
							
							
							
						 
						
							2013-02-17 03:02:47 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								df8e502f8c 
								
							 
						 
						
							
							
								
								Ouch, I used && instead of &, this broke actions without a sound  
							
							 
							
							
							
						 
						
							2013-02-17 02:52:49 +01:00