Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								bbbdefce5f 
								
							 
						 
						
							
							
								
								Merge pull request  #2275  from elsid/fix_map_iteration  
							
							... 
							
							
							
							Use auto for map value_type in range-based for loops 
							
						 
						
							2019-03-22 11:13:58 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								5434e92437 
								
							 
						 
						
							
							
								
								Take in account actor half extents for obstacle check  
							
							
							
						 
						
							2019-03-21 23:15:47 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								1e8bf3846e 
								
							 
						 
						
							
							
								
								Remove unused argument  
							
							
							
						 
						
							2019-03-21 23:15:47 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								287433efa8 
								
							 
						 
						
							
							
								
								Stop walking for water and flying creatures after single stuck  
							
							
							
						 
						
							2019-03-21 23:15:47 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a65f60e1f1 
								
							 
						 
						
							
							
								
								Build path only by navmesh for wandering near spawn  
							
							
							
						 
						
							2019-03-21 23:15:47 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ff67a9e233 
								
							 
						 
						
							
							
								
								Build straight path for wandering flying and water creatures  
							
							
							
						 
						
							2019-03-21 23:15:47 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ebdff5d96e 
								
							 
						 
						
							
							
								
								Check for height map when cast ray for AiWander path  
							
							
							
						 
						
							2019-03-21 23:15:47 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								e033b0c565 
								
							 
						 
						
							
							
								
								Avoid build path through the ground for flying wandering creatures  
							
							
							
						 
						
							2019-03-21 23:15:46 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								e82d65a2c7 
								
							 
						 
						
							
							
								
								Use if-continue to skip build path  
							
							
							
						 
						
							2019-03-21 23:15:46 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								fa7b304e78 
								
							 
						 
						
							
							
								
								Use auto for map value_type in range-based for loops  
							
							... 
							
							
							
							To avoid implicit call of copy constructor for
pair<const K, V> to pair<K, V> conversion. 
							
						 
						
							2019-03-21 23:09:42 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Djali 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								e14682e353 
								
							 
						 
						
							
							
								
								Merge pull request  #2273  from AnyOldName3/conformant-comparator  
							
							... 
							
							
							
							Use irreflexive, asymmetric comparator as required by the spec. 
							
						 
						
							2019-03-20 23:55:03 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								32da9a8ab1 
								
							 
						 
						
							
							
								
								Use irreflexive, asymmetric comparator as required by the spec.  
							
							
							
						 
						
							2019-03-20 23:32:01 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								695cd5bb49 
								
							 
						 
						
							
							
								
								Minor NpcAnimation cleanup  
							
							
							
						 
						
							2019-03-20 16:11:21 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								7ccfec4d21 
								
							 
						 
						
							
							
								
								Merge pull request  #2270  from akortunov/animfix  
							
							... 
							
							
							
							Fixes for werewolf animations 
							
						 
						
							2019-03-20 12:32:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								be12d241da 
								
							 
						 
						
							
							
								
								Reset current attack during force update (bug  #4922 )  
							
							
							
						 
						
							2019-03-20 12:28:29 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								e171d34192 
								
							 
						 
						
							
							
								
								Init NPC type properly in the NpcAnimation  
							
							
							
						 
						
							2019-03-20 12:28:03 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ccb325c663 
								
							 
						 
						
							
							
								
								Add override to fix warnings  
							
							
							
						 
						
							2019-03-20 00:19:26 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								7501f18d21 
								
							 
						 
						
							
							
								
								Avoid the 'structurally dead code' warning  
							
							
							
						 
						
							2019-03-19 09:16:03 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								7995a92672 
								
							 
						 
						
							
							
								
								Initialize missing variables  
							
							
							
						 
						
							2019-03-19 09:12:31 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								fd5e9cf271 
								
							 
						 
						
							
							
								
								Catch possible boost::bad_any_cast exception  
							
							
							
						 
						
							2019-03-19 09:11:14 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b819690e82 
								
							 
						 
						
							
							
								
								Merge pull request  #2264  from akortunov/optimize_terrain  
							
							... 
							
							
							
							Delete composite map layers in the background thread 
							
						 
						
							2019-03-18 13:52:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt 
								
							 
						 
						
							
							
							
							
								
							
							
								aa5a071aef 
								
							 
						 
						
							
							
								
								Delete composite map layers in the background thread  
							
							
							
						 
						
							2019-03-18 14:00:50 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								e2ed90e67b 
								
							 
						 
						
							
							
								
								Merge pull request  #2262  from akortunov/guifixes  
							
							... 
							
							
							
							[Regression] Fix missing \n characters on the active effects tooltips 
							
						 
						
							2019-03-18 08:59:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d56733149c 
								
							 
						 
						
							
							
								
								Merge pull request  #2201  from akortunov/optimize_terrain  
							
							... 
							
							
							
							Optimize terrain 
							
						 
						
							2019-03-18 08:59:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4e3de9b00c 
								
							 
						 
						
							
							
								
								Merge pull request  #2206  from Capostrophic/title  
							
							... 
							
							
							
							Loop title screen music (bug #4896 ) 
							
						 
						
							2019-03-18 08:58:14 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								c6cb91ce61 
								
							 
						 
						
							
							
								
								Limit maximum FOV value  
							
							
							
						 
						
							2019-03-18 10:27:30 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt 
								
							 
						 
						
							
							
							
							
								
							
							
								6029ed4ecc 
								
							 
						 
						
							
							
								
								Reject empty quad tree nodes at the cell level without land data  
							
							
							
						 
						
							2019-03-18 10:27:29 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								80e0fbdd88 
								
							 
						 
						
							
							
								
								Fix missing \n characters on the active effects tooltips  
							
							
							
						 
						
							2019-03-18 08:47:46 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4624f31788 
								
							 
						 
						
							
							
								
								Report navigator stats  
							
							
							
						 
						
							2019-03-17 22:15:18 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								abae35e88b 
								
							 
						 
						
							
							
								
								Loop title screen music (bug  #4896 )  
							
							
							
						 
						
							2019-03-17 21:05:52 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								168e758921 
								
							 
						 
						
							
							
								
								Correct look and behavior of some setting sliders  
							
							
							
						 
						
							2019-03-17 06:44:42 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								433893e733 
								
							 
						 
						
							
							
								
								Merge pull request  #2256  from unelsson/instance_viewcell  
							
							... 
							
							
							
							Editor: Implement exterior cell view from Instances table 
							
						 
						
							2019-03-16 20:47:40 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								2b674cedaa 
								
							 
						 
						
							
							
								
								Implement view cell from r-type hint  
							
							
							
						 
						
							2019-03-16 14:38:51 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								dd03d3b231 
								
							 
						 
						
							
							
								
								Print SDL version at startup  
							
							
							
						 
						
							2019-03-15 19:07:31 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f62c1c59b4 
								
							 
						 
						
							
							
								
								Merge pull request  #2241  from Capostrophic/console  
							
							... 
							
							
							
							Use selected object local variables in the console (feature #3893 ) 
							
						 
						
							2019-03-13 15:42:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								7b1a62fc1d 
								
							 
						 
						
							
							
								
								Merge pull request  #2247  from akortunov/loadtex  
							
							... 
							
							
							
							Allow to override texture records in the game 
							
						 
						
							2019-03-11 21:05:30 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								943279abbb 
								
							 
						 
						
							
							
								
								Consider land texture with given ID and index as override for base texture with the same ID and index (bug  #4736 )  
							
							
							
						 
						
							2019-03-11 20:19:19 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								cb1a5f3679 
								
							 
						 
						
							
							
								
								Merge pull request  #2245  from elsid/navigator_refactor  
							
							... 
							
							
							
							Refactor navigator related code 
							
						 
						
							2019-03-11 07:51:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								518e34b403 
								
							 
						 
						
							
							
								
								Remove useless variables  
							
							
							
						 
						
							2019-03-10 23:58:48 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								614d5243c3 
								
							 
						 
						
							
							
								
								Make NavMeshCacheItem consistent  
							
							... 
							
							
							
							Move all logic related to this type into its methods. 
							
						 
						
							2019-03-10 23:07:36 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								dd952c3ddb 
								
							 
						 
						
							
							
								
								Fix extra space in "no script" showvars output  
							
							
							
						 
						
							2019-03-10 17:12:43 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								578beb6305 
								
							 
						 
						
							
							
								
								Use selected object local variables in console (feature  #3893 )  
							
							
							
						 
						
							2019-03-10 17:09:54 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ccc709a316 
								
							 
						 
						
							
							
								
								Store guarded navmesh cache item in shared_ptr  
							
							... 
							
							
							
							Remove useless SharedGuarded type. 
							
						 
						
							2019-03-10 17:06:19 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0479ebf5ae 
								
							 
						 
						
							
							
								
								Remove unused actors and navmeshes on update  
							
							... 
							
							
							
							When there is only one actor (player) on a scene and it moving to other
cell first it will be removed from navigator then added. Remove cause
navmesh removing for its half extents. After it is added navmesh for
same half extents is created and added. While this all happens there are
still jobs for old navmesh are processing. Old navmesh still exists
because it is stored by shared pointer. So jobs take tiles from cache
and place them into old navmesh. After that other jobs take same tiles
from cache (half extents and coordinates are equal) and place them into
other navmesh. dtNavMesh changes tile data on add and remove. Adding tile
to two dtNavMesh corrupts tile in both nameshes. 
							
						 
						
							2019-03-10 17:06:15 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								1078708da0 
								
							 
						 
						
							
							
								
								Merge pull request  #2235  from akortunov/aifix  
							
							... 
							
							
							
							[0.45 regression] Fix AI regressions 
							
						 
						
							2019-03-10 11:48:48 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a4b647db3e 
								
							 
						 
						
							
							
								
								Merge pull request  #2236  from Capostrophic/audio  
							
							... 
							
							
							
							Fix EAGAIN error leading to packets getting lost (bugs #4906 , #4909 ) 
							
						 
						
							2019-03-10 11:40:09 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								08202f8185 
								
							 
						 
						
							
							
								
								Fix missing null check  
							
							
							
						 
						
							2019-03-10 11:03:51 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								d1967562a3 
								
							 
						 
						
							
							
								
								Fix the last audio packet getting lost  
							
							
							
						 
						
							2019-03-09 21:25:16 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								2a08b85998 
								
							 
						 
						
							
							
								
								Combat AI: normalize hit chance in the weapon priority calculation  
							
							
							
						 
						
							2019-03-09 22:24:50 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								5f0c8a4783 
								
							 
						 
						
							
							
								
								Combat AI: decrease priority multiplier for enchantments (bug  #3830 )  
							
							
							
						 
						
							2019-03-09 22:05:24 +04:00