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									 scrawl | a39c129954 | Clamp individual light attenuation at 1 | 2013-03-29 19:53:52 +01:00 |  | 
				
					
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									 scrawl | 7beda509fe | Lighting should be done in view space instead of object space, so that attenuation also works correctly for scaled objects | 2013-03-23 09:53:38 +01:00 |  | 
				
					
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									 scrawl | 2486ec6cb9 | Material fixes (vertex colors, alpha) | 2013-03-05 13:51:48 +01:00 |  | 
				
					
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									 scrawl | f1d35b73b8 | Cleanup | 2013-03-03 19:52:20 +01:00 |  | 
				
					
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									 scrawl | c9fefc7f5d | Simpler, more lightweight underwater effect, changed colors to match vanilla better | 2013-03-03 19:28:11 +01:00 |  | 
				
					
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									 scrawl | ac0a23a68d | Fix initialization problem | 2013-03-03 14:53:47 +01:00 |  | 
				
					
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									 scrawl | 8966e88050 | Fix shadows | 2013-02-27 16:07:15 +01:00 |  | 
				
					
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									 scrawl | d4264353a3 | Merge branch 'z-up' into graphics Conflicts:
	apps/openmw/mwrender/localmap.cpp
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/water.cpp
	files/materials/water.shader | 2013-02-26 14:54:53 +01:00 |  | 
				
					
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									 scrawl | 284ba58e1e | Z-up conversion: global map, shader fix | 2013-02-26 13:52:01 +01:00 |  | 
				
					
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									 scrawl | 3ef952172d | Z-up conversion: water, sky | 2013-02-26 10:38:48 +01:00 |  | 
				
					
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									 scrawl | 6cceb04adf | When a custom near clip plane is used, we need to fix up a second viewproj matrix manually to get proper depth values in the vertex shader. This fixes fog on reflections. | 2013-02-19 03:08:00 +01:00 |  | 
				
					
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									 scrawl | 42883ec64b | cleanup | 2013-02-18 02:33:53 +01:00 |  | 
				
					
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									 scrawl | 492e0f2ccf | Switched objects shaders to vertex lighting, to accomodate badly placed lights in morrowind. Fixed a very obvious land <-> water seam. | 2013-02-14 19:45:07 +01:00 |  | 
				
					
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									 scrawl | 3772cd9257 | Refraction can be disabled separately now | 2013-02-05 14:29:46 +01:00 |  | 
				
					
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									 scrawl | bd8d793fec | Removing gamma correction due to caused inconsistencies. | 2013-01-09 21:41:40 +01:00 |  | 
				
					
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									 scrawl | 111e38ef25 | Revert "fog now distance based instead of depth" This reverts commit 7ee038fdd7. | 2013-01-09 20:18:26 +01:00 |  | 
				
					
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									 scrawl | a6c3e06e54 | fixed fog in some cells | 2012-12-15 20:36:17 +01:00 |  | 
				
					
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									 scrawl | 9f821e5df2 | fix shaders | 2012-10-22 16:56:43 +02:00 |  | 
				
					
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									 scrawl | 7ee038fdd7 | fog now distance based instead of depth | 2012-10-03 12:03:07 +02:00 |  | 
				
					
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									 scrawl | d9f6072f02 | gamma correct rendering & adjustment setting | 2012-09-19 23:25:07 +02:00 |  | 
				
					
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									 scrawl | 8ac2d11f56 | changed shading to be more like MW (completely replace material ambient with vertex colors if present), fixes some too dark daedric ruins | 2012-08-11 14:42:14 +02:00 |  | 
				
					
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									 scrawl | 37c7becb07 | some potential compability fixes | 2012-07-25 23:53:06 +02:00 |  | 
				
					
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									 scrawl | f0b3142966 | switch to glsl 1.2 | 2012-07-23 02:54:50 +02:00 |  | 
				
					
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									 scrawl | 6bfcf2bc1b | - exchanged the preprocessor again, no warnings now - disable line directives for now, causing some trouble | 2012-07-22 02:45:39 +02:00 |  | 
				
					
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									 scrawl | 014396e80c | remove the plugins.cfg files, do not enforce CG plugin | 2012-07-20 16:44:03 +02:00 |  | 
				
					
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									 scrawl | f5ffea4d4b | new button, water timescale | 2012-07-19 23:30:41 +02:00 |  | 
				
					
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									 scrawl | e077814a8c | water | 2012-07-19 22:23:07 +02:00 |  | 
				
					
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									 scrawl | 9d7470e14c | temp commit | 2012-07-19 20:18:34 +02:00 |  | 
				
					
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									 scrawl | 739455e6f8 | new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc | 2012-07-19 16:23:30 +02:00 |  | 
				
					
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									 scrawl | 778e59ee37 | terrain as it was before, with about 4x less code | 2012-07-15 08:21:43 +02:00 |  | 
				
					
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									 scrawl | b8384162b6 | merge | 2012-07-13 06:16:55 +02:00 |  | 
				
					
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									 scrawl | ad7383be43 | sky | 2012-07-11 09:08:55 +02:00 |  | 
				
					
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									 scrawl | e0a99f104b | settings tab "shadows" | 2012-07-11 04:28:45 +02:00 |  | 
				
					
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									 scrawl | 865bfc6f47 | sync mrt_output setting | 2012-07-11 02:31:03 +02:00 |  | 
				
					
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									 scrawl | 1a9f59d5d4 | shadows | 2012-07-10 00:07:33 +02:00 |  | 
				
					
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									 scrawl | 81d30ff63a | temp commit | 2012-07-09 19:20:41 +02:00 |  | 
				
					
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									 scrawl | a095572205 | fixed some textures, started with sky | 2012-07-06 10:31:48 +02:00 |  | 
				
					
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									 scrawl | 71c865e2e9 | let there be light | 2012-07-06 07:10:10 +02:00 |  | 
				
					
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									 scrawl | 33c48b9481 | update | 2012-07-06 04:28:08 +02:00 |  | 
				
					
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									 scrawl | 8e683c2e05 | vertex colors | 2012-07-05 01:38:33 +02:00 |  | 
				
					
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									 scrawl | 9bd888d9a1 | transparency | 2012-07-05 00:39:25 +02:00 |  | 
				
					
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									 scrawl | f8e3213996 | fog, mrt depth | 2012-07-04 16:57:14 +02:00 |  | 
				
					
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									 scrawl | 4ea6530772 | hello world. | 2012-07-04 00:26:57 +02:00 |  |