scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fbd4ad9b0c 
								
							 
						 
						
							
							
								
								Flip terrain textures  
							
							
							
						 
						
							2016-02-05 22:46:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								62fe47b144 
								
							 
						 
						
							
							
								
								Load default terrain if there is none defined  
							
							
							
						 
						
							2016-01-14 16:41:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								30cc633f2c 
								
							 
						 
						
							
							
								
								Missing include fix  
							
							
							
						 
						
							2015-11-27 22:21:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								35fa1f5865 
								
							 
						 
						
							
							
								
								Not found Land Textures are no longer a fatal error (Bug  #3037 )  
							
							... 
							
							
							
							Log warning message and show the default texture when encountering invalid ESM::LandTexture references. 
							
						 
						
							2015-11-27 21:57:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7ca8e45d5d 
								
							 
						 
						
							
							
								
								Terrain: remove debug code  
							
							
							
						 
						
							2015-11-06 20:21:39 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ef18f4217f 
								
							 
						 
						
							
							
								
								Terrain: create 4x4 terrain chunks per ESM::Cell to improve performance  
							
							... 
							
							
							
							Improves performance because the number of splatting layers per chunk is reduced, and finer grained frustum culling can be done. 
							
						 
						
							2015-11-06 20:14:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								69b9eadb52 
								
							 
						 
						
							
							
								
								refactored loading of land data  
							
							
							
						 
						
							2015-08-31 16:13:26 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								febf611c82 
								
							 
						 
						
							
							
								
								made return type of ESMTerrain::Storage::getLand const  
							
							
							
						 
						
							2015-08-31 14:17:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b3f5ac5dbb 
								
							 
						 
						
							
							
								
								Include cleanup  
							
							
							
						 
						
							2015-07-25 02:11:49 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0afc03b6b7 
								
							 
						 
						
							
							
								
								Build fix  
							
							
							
						 
						
							2015-06-05 16:56:38 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cdd0623009 
								
							 
						 
						
							
							
								
								Terrain rendering  
							
							
							
						 
						
							2015-06-03 01:35:41 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								236d628884 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/OpenMW/openmw  into osg  
							
							... 
							
							
							
							Conflicts:
	apps/opencs/model/doc/document.cpp
	apps/opencs/model/doc/documentmanager.cpp
	components/CMakeLists.txt
	components/bsa/resources.cpp
	components/nif/data.hpp
	components/nif/node.cpp
	components/nifogre/mesh.hpp
	components/nifogre/ogrenifloader.cpp
	components/nifogre/particles.cpp 
							
						 
						
							2015-03-27 17:30:48 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								79c2138e53 
								
							 
						 
						
							
							
								
								Port ResourceHelpers to new VFS  
							
							
							
						 
						
							2015-03-19 01:45:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								e197f5318b 
								
							 
						 
						
							
							
								
								fixing MSVC 2013 warning C4244: & C4305  
							
							... 
							
							
							
							conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data 
							
						 
						
							2015-03-08 13:07:29 +13:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								17e3069896 
								
							 
						 
						
							
							
								
								Minor efficiency fix  
							
							
							
						 
						
							2015-03-02 22:33:37 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f6509fe53e 
								
							 
						 
						
							
							
								
								Another crash fix for land record without data  
							
							
							
						 
						
							2015-03-02 22:23:00 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e712b0353b 
								
							 
						 
						
							
							
								
								Terrain refactoring, reduce game startup time and memory usage  
							
							
							
						 
						
							2015-01-29 03:39:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f7e32a24c9 
								
							 
						 
						
							
							
								
								Fix terrain assertion  
							
							
							
						 
						
							2015-01-19 12:03:30 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Thoronador 
								
							 
						 
						
							
							
							
							
								
							
							
								4d62541b62 
								
							 
						 
						
							
							
								
								fix usage of numeric_limits static functions min() and max()  
							
							... 
							
							
							
							Functions min() and max() of std::numeric_limits<T> are static
and can therefore be accessed via class name and :: operator. 
							
						 
						
							2014-10-12 23:28:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e9ed0211c9 
								
							 
						 
						
							
							
								
								Attempt to fix Clang warnings  
							
							
							
						 
						
							2014-09-28 12:44:47 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e2ee3b2497 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/OpenMW/openmw  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwrender/terrainstorage.cpp 
							
						 
						
							2014-08-12 19:53:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								982453d4f6 
								
							 
						 
						
							
							
								
								Move ESM terrain data handler to esmterrain component so it can be used by the editor (Feature  #1597 )  
							
							
							
						 
						
							2014-08-08 15:46:33 +02:00