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									 scrawl | 246566cef4 | Preload instances in BulletShapeManager | 2016-02-09 18:48:49 +01:00 |  | 
				
					
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									 scrawl | e055ae094a | Improve const-correctness in BulletShapeManager Sadly, two const_cast's are needed to work around Bullet API quirks. | 2016-02-07 00:14:13 +01:00 |  | 
				
					
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									 scrawl | df57d4bfba | Use a common base class for resource managers Implement updateCache to delete unreferenced cached objects when they have not been referenced for a while. | 2016-02-06 17:22:17 +01:00 |  | 
				
					
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									 scrawl | 909c4d96b6 | Use the osgDB::ObjectCache in BulletShapeManager | 2016-02-05 23:59:37 +01:00 |  | 
				
					
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									 scrawl | c70790ecb7 | Remove outdated comment | 2015-12-14 15:50:30 +01:00 |  | 
				
					
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									 scrawl | 3d12b2ca9d | Add NifFileManager to avoid duplicate parsing of the NIFFile in SceneManager and BulletShapeManager. | 2015-12-02 14:59:32 +01:00 |  | 
				
					
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									 scrawl | d68ea994d5 | Deal with empty meshes | 2015-11-17 01:51:21 +01:00 |  | 
				
					
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									 scrawl | 83e9a649e5 | Cleanup | 2015-11-17 01:45:38 +01:00 |  | 
				
					
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									 scrawl | e62470d674 | Auto-generate the collision shape for native mesh formats | 2015-11-17 00:20:15 +01:00 |  | 
				
					
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									 scrawl | 8cf57ef6ac | Move BulletShapeManager and BulletShape to resource/ | 2015-11-17 00:20:15 +01:00 |  |