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									 Jason Hooks | d035441876 | Reintroducing animation | 2011-04-11 20:56:06 -04:00 |  | 
				
					
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									 Jan-Peter Nilsson | 229a91a625 | Remove unused code/dependencies | 2011-03-12 13:20:28 +01:00 |  | 
				
					
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									 Jan-Peter Nilsson | d68141d203 | Remove unused variables | 2011-03-07 19:13:24 +01:00 |  | 
				
					
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									 Jan-Peter Nilsson | 9ee83caaa2 | Avoid crash when no bones are available | 2011-03-07 19:13:24 +01:00 |  | 
				
					
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									 Jan-Peter Nilsson | 696861349e | Rename skel to mSkel | 2011-03-07 19:13:24 +01:00 |  | 
				
					
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									 Pieter van der Kloet | dd4d022301 | Converted all tabs to four spaces | 2011-01-05 22:18:21 +01:00 |  | 
				
					
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									 Jason Hooks | 60601682cd | Beast races fixed | 2010-12-21 21:45:54 -05:00 |  | 
				
					
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									 Jason Hooks | 1896a6a2e8 | Preliminary npcs4 | 2010-12-13 16:01:52 -05:00 |  | 
				
					
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									 Jason Hooks | 467988455c | Preliminary npcs3 | 2010-12-12 22:05:47 -05:00 |  | 
				
					
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									 Nicolay Korslund | d32563063b | Alternative fix to mesh crash bug | 2010-09-02 14:12:48 +02:00 |  | 
				
					
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									 Armin Preiml | 27166b4ee4 | added bone assignment, skeleton is disabled for meshes Skeleton isn't assigned to the meshes for now, because it crashes on some. | 2010-08-21 19:40:08 +02:00 |  | 
				
					
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									 Armin Preiml | 47a28fe02b | If nif has a skeleton vertices are placed on the right position. | 2010-08-17 19:02:22 +02:00 |  | 
				
					
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									 Armin Preiml | d8f8bd12d3 | Disabled loading skins.nif. NifLoader builds now a skeleton (if available) | 2010-08-16 19:31:59 +02:00 |  | 
				
					
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									 Armin Preiml | 181b538e4a | restructured ogre nif code (struct -> class with singleton), formated code | 2010-08-08 17:20:55 +02:00 |  | 
				
					
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									 Marc Zinnschlag | e4f85cb3e6 | directory structure reorganisation (still missing the mangle stuff) | 2010-06-25 22:28:59 +02:00 |  |