scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								791d16bbdb 
								
							 
						 
						
							
							
								
								Use infinite AAB for sky meshes to fix them from disappearing from underwater refraction, while still taking advantage of CPU culling for other meshes  
							
							
							
						 
						
							2013-02-17 18:12:38 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								31bfe62bbc 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/bug_562' into next  
							
							
							
						 
						
							2013-02-17 17:41:19 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								9221c861c5 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'graffy76/next' into next  
							
							... 
							
							
							
							Conflicts:
	apps/opencs/CMakeLists.txt 
							
						 
						
							2013-02-17 17:38:33 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								bb990b96bf 
								
							 
						 
						
							
							
								
								Merge branch 'globaltype' into next  
							
							
							
						 
						
							2013-02-17 17:27:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								50d61a5b6e 
								
							 
						 
						
							
							
								
								proper implementation of gmst type column  
							
							
							
						 
						
							2013-02-17 17:27:25 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7ffcfa3622 
								
							 
						 
						
							
							
								
								Water and clouds no longer depend on timescale.  
							
							
							
						 
						
							2013-02-17 16:23:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5a11ddc485 
								
							 
						 
						
							
							
								
								Pressing F1 again hides the quick keys menu.  
							
							
							
						 
						
							2013-02-17 16:01:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d899f33444 
								
							 
						 
						
							
							
								
								Race/Class/Birth dialogs: immediately enable OK buttons since they have a preselected entry now.  
							
							
							
						 
						
							2013-02-17 16:00:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								00db13be32 
								
							 
						 
						
							
							
								
								Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.  
							
							
							
						 
						
							2013-02-17 15:56:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								6356d3a385 
								
							 
						 
						
							
							
								
								Start actors with collision enabled  
							
							... 
							
							
							
							NPCs are now affected by gravity. The player still starts in no-collision mode
though, since they start in the void rather than a door marker. 
							
						 
						
							2013-02-17 06:02:57 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									graffy76 
								
							 
						 
						
							
							
							
							
								
							
							
								ceefae81e8 
								
							 
						 
						
							
							
								
								fix for the opencs icon  
							
							
							
						 
						
							2013-02-17 07:46:50 -06:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e2d7cc49e3 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/next' into animation2  
							
							
							
						 
						
							2013-02-17 03:42:37 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								44d66cbf5a 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/bug_562' into next  
							
							
							
						 
						
							2013-02-17 09:09:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								448293f270 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/bug_559' into next  
							
							
							
						 
						
							2013-02-17 09:09:06 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								b8c0c94d5f 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'wareya/master' into next  
							
							
							
						 
						
							2013-02-17 08:58:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c4f17f5596 
								
							 
						 
						
							
							
								
								playercontrols switch now disables activation in general (Chris' suggestion)  
							
							
							
						 
						
							2013-02-17 03:03:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								373de19aee 
								
							 
						 
						
							
							
								
								Removed dialogue fix again, now on separate branch  
							
							
							
						 
						
							2013-02-17 03:02:47 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								df8e502f8c 
								
							 
						 
						
							
							
								
								Ouch, I used && instead of &, this broke actions without a sound  
							
							
							
						 
						
							2013-02-17 02:52:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Wareya 
								
							 
						 
						
							
							
							
							
								
							
							
								c98a815581 
								
							 
						 
						
							
							
								
								Remove debug printing from previous commit  
							
							
							
						 
						
							2013-02-16 13:37:25 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Wareya 
								
							 
						 
						
							
							
							
							
								
							
							
								f0220fb06b 
								
							 
						 
						
							
							
								
								Implement "Rest Until Healed"  
							
							... 
							
							
							
							Fixes: https://bugs.openmw.org/issues/563  
							
						 
						
							2013-02-16 13:35:03 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a5c8d5748f 
								
							 
						 
						
							
							
								
								fix FailedAction.  
							
							
							
						 
						
							2013-02-16 18:05:25 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0bc34c1c0d 
								
							 
						 
						
							
							
								
								Action::executeImp returns a bool value to indicate if the sound should be played.  
							
							
							
						 
						
							2013-02-16 16:40:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7d918caa93 
								
							 
						 
						
							
							
								
								Don't allow dialogue if player controls are disabled.  
							
							
							
						 
						
							2013-02-16 16:26:40 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								910858c300 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'sergeyshambir/guiconvience' into next  
							
							
							
						 
						
							2013-02-16 14:50:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Douglas Mencken 
								
							 
						 
						
							
							
							
							
								
							
							
								eb09662f1d 
								
							 
						 
						
							
							
								
								Don't include boost/filesystem/v3/operations.hpp, use boost/filesystem/operations.hpp instead.  
							
							... 
							
							
							
							It is boost headers' job to deal with their internals. 
							
						 
						
							2013-02-16 14:49:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Douglas Mencken 
								
							 
						 
						
							
							
							
							
								
							
							
								a3e421167b 
								
							 
						 
						
							
							
								
								esmtool/labels: bodyPartLabel, meshPartLabel, meshTypeLabel  
							
							... 
							
							
							
							Signed chars, unsigned chars... Just use int for index everywhere. 
							
						 
						
							2013-02-16 14:48:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								158e18b98d 
								
							 
						 
						
							
							
								
								Remove an unused method  
							
							
							
						 
						
							2013-02-16 00:30:07 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								c965bd8e18 
								
							 
						 
						
							
							
								
								Increase step size to 30  
							
							
							
						 
						
							2013-02-15 17:22:55 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Douglas Mencken 
								
							 
						 
						
							
							
							
							
								
							
							
								df5919f2c5 
								
							 
						 
						
							
							
								
								Use `signed char' explicitly where needed. It is important because:  
							
							... 
							
							
							
							- It is implementation-dependent if plain `char' signed or not.
- C standard defines three *distinct* types: char, signed char,
  and unsigned char.
- Assuming that char is always unsigned or signed can lead to
  compile-time and run-time errors.
You can also use int8_t, but then it would be less obvious for developers
to never assume that char is always unsigned (or always signed).
Conflicts:
	components/esm/loadcell.hpp 
							
						 
						
							2013-02-15 20:28:14 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4da11a96a5 
								
							 
						 
						
							
							
								
								Fixed gold ref count always becoming 1 when dropped on the ground  
							
							
							
						 
						
							2013-02-15 17:34:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Pieter van der Kloet 
								
							 
						 
						
							
							
							
							
								
							
							
								fd430dc5a9 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'mike-sc/sel_widget' into settings_selwidget  
							
							... 
							
							
							
							Conflicts:
	apps/launcher/datafilespage.cpp
	components/fileorderlist/datafileslist.cpp 
							
						 
						
							2013-02-15 15:38:30 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Pieter van der Kloet 
								
							 
						 
						
							
							
							
							
								
							
							
								ee27e3bb58 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/next' into settingsnext  
							
							... 
							
							
							
							Conflicts:
	apps/launcher/CMakeLists.txt
	apps/launcher/datafilespage.cpp
	apps/launcher/datafilespage.hpp
	apps/launcher/graphicspage.cpp
	components/fileorderlist/utils/filedialog.cpp
	components/fileorderlist/utils/filedialog.hpp 
							
						 
						
							2013-02-15 15:21:14 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Pieter van der Kloet 
								
							 
						 
						
							
							
							
							
								
							
							
								0e143b1926 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master' into settingsparser  
							
							
							
						 
						
							2013-02-15 14:45:19 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Pieter van der Kloet 
								
							 
						 
						
							
							
							
							
								
							
							
								43e9ad8733 
								
							 
						 
						
							
							
								
								The text color of the profiles dialog now turns red on invalid names  
							
							
							
						 
						
							2013-02-15 14:26:09 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Pieter van der Kloet 
								
							 
						 
						
							
							
							
							
								
							
							
								990895fd2b 
								
							 
						 
						
							
							
								
								Mainwindow size and position now gets saved/restored  
							
							
							
						 
						
							2013-02-15 14:12:25 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								c57001e3bd 
								
							 
						 
						
							
							
								
								Remove an unused field  
							
							
							
						 
						
							2013-02-15 05:11:06 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e4341525c8 
								
							 
						 
						
							
							
								
								Add a jump state  
							
							... 
							
							
							
							Currently unused 
							
						 
						
							2013-02-15 04:45:28 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								ff0099fa6e 
								
							 
						 
						
							
							
								
								Scale the animation speed based on the animation velocity and movement speed  
							
							... 
							
							
							
							This may not be totoally correct since it takes the whole animation into
account, rather than just the looping portion. But it's good enough for now. 
							
						 
						
							2013-02-15 02:15:39 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e1a1530774 
								
							 
						 
						
							
							
								
								Better implement Npc::getSpeed  
							
							
							
						 
						
							2013-02-15 01:27:57 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								3348e8a436 
								
							 
						 
						
							
							
								
								Clarify a comment  
							
							
							
						 
						
							2013-02-14 22:41:14 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								ac717373b1 
								
							 
						 
						
							
							
								
								Add a method to check if an object is on the ground  
							
							
							
						 
						
							2013-02-14 22:35:15 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								18b606fddf 
								
							 
						 
						
							
							
								
								Use the PhysicActor's set/getOnGround method  
							
							
							
						 
						
							2013-02-14 20:10:04 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								15dc82f454 
								
							 
						 
						
							
							
								
								Increase step size to 15  
							
							
							
						 
						
							2013-02-14 18:59:05 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a729b1b12a 
								
							 
						 
						
							
							
								
								Snap to the ground after moving  
							
							... 
							
							
							
							Depends on two factors:
* End up close enough above to a walkable plane (it's within sMaxStep units
  down and is angled sMaxSlope or less)
* Started out on the ground without any upward movement
This also reduces the distance needed to be to the ground to 4 (from 10), and
ensures the actor is 2 units above the ground when on it. Downward force is
also removed when starting on the ground. 
							
						 
						
							2013-02-14 18:34:51 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Pieter van der Kloet 
								
							 
						 
						
							
							
							
							
								
							
							
								1b9cf8c23f 
								
							 
						 
						
							
							
								
								More work on integrating the settings parser, profiles are handled correctly  
							
							
							
						 
						
							2013-02-15 01:20:48 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7604fb51b6 
								
							 
						 
						
							
							
								
								CG no longer listed in the settings if the plugin isn't loaded.  
							
							
							
						 
						
							2013-02-14 23:17:21 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								492e0f2ccf 
								
							 
						 
						
							
							
								
								Switched objects shaders to vertex lighting, to accomodate badly placed lights in morrowind.  
							
							... 
							
							
							
							Fixed a very obvious land <-> water seam. 
							
						 
						
							2013-02-14 19:45:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Pieter van der Kloet 
								
							 
						 
						
							
							
							
							
								
							
							
								5d1bede9e5 
								
							 
						 
						
							
							
								
								Forgot to add two files  
							
							
							
						 
						
							2013-02-14 11:20:47 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6a49ea9b4f 
								
							 
						 
						
							
							
								
								Cleaning out some old bits  
							
							
							
						 
						
							2013-02-13 18:39:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								da5f11700f 
								
							 
						 
						
							
							
								
								Warn about unhandled node types before the controllers  
							
							
							
						 
						
							2013-02-13 00:45:00 -08:00