scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bf3aad8be0 
								
							 
						 
						
							
							
								
								handle NCC flag  
							
							
							
						 
						
							2012-09-23 18:30:13 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								4abb9a00da 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'jhooks/physicsaedra3' into next  
							
							
							
						 
						
							2012-09-18 11:25:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b5ddc8d4fb 
								
							 
						 
						
							
							
								
								Fix the marker collision; also, nodes marked with NCO are now correctly ignored for collision.  
							
							
							
						 
						
							2012-09-13 13:10:02 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								906d290935 
								
							 
						 
						
							
							
								
								Markers are actually hidden now. Inspecting the markers in NifSkope revealed why it didn't work previously: the flag that is being looked for is not present in any of the markers, nor any other flag or extra data to identify them. However, the root node name always starts with "marker", making it possible to do a string search.  
							
							
							
						 
						
							2012-09-12 12:41:12 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								c5b25ef70b 
								
							 
						 
						
							
							
								
								Very basic actor physics (no set scale/rotate functions)  
							
							
							
						 
						
							2012-09-10 20:29:24 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								8762f4a47a 
								
							 
						 
						
							
							
								
								boxrotation nif field; commented functions  
							
							
							
						 
						
							2012-08-15 16:47:26 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								1f5bc229e0 
								
							 
						 
						
							
							
								
								Separate adjustRigidBody function  
							
							
							
						 
						
							2012-08-14 18:04:58 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								e7329d5f8b 
								
							 
						 
						
							
							
								
								Creatures now have a properly positioned box shape  
							
							
							
						 
						
							2012-08-12 00:36:49 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								083e3537b4 
								
							 
						 
						
							
							
								
								post merge  
							
							
							
						 
						
							2012-08-09 17:21:59 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								cacf0bd10d 
								
							 
						 
						
							
							
								
								Basic collision with npcs  
							
							
							
						 
						
							2012-08-04 15:43:33 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								6047dc6a0c 
								
							 
						 
						
							
							
								
								Merge remote branch 'zini/master' into nif-cleanup  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwrender/animation.cpp
	apps/openmw/mwrender/animation.hpp
	apps/openmw/mwrender/creatureanimation.cpp
	apps/openmw/mwrender/npcanimation.cpp
	apps/openmw/mwrender/npcanimation.hpp
	components/nifogre/ogre_nif_loader.hpp 
							
						 
						
							2012-07-17 10:57:15 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									guidoj 
								
							 
						 
						
							
							
							
							
								
							
							
								a021165d9f 
								
							 
						 
						
							
							
								
								Changed standard C lib includes to C++ format  
							
							
							
						 
						
							2012-07-17 09:44:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								9436ca4b0c 
								
							 
						 
						
							
							
								
								Use vectors for ShapeData properties  
							
							
							
						 
						
							2012-07-13 09:32:58 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								386ac56bda 
								
							 
						 
						
							
							
								
								Remove the NIF loader and code to manually transform the vertices  
							
							... 
							
							
							
							This currently breaks just about everything. They should come back as it's all
reimplemented, though. 
							
						 
						
							2012-07-12 20:12:18 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								86b37c6c11 
								
							 
						 
						
							
							
								
								Move the velocity out of the transformation object  
							
							
							
						 
						
							2012-07-12 11:21:52 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								645b507ba0 
								
							 
						 
						
							
							
								
								Return a reference to the RecordPtr from operator[] for consistency  
							
							... 
							
							
							
							RecordListT is supposed to be a list of RecordPtrT objects. 
							
						 
						
							2012-07-12 05:37:56 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								348b5fa207 
								
							 
						 
						
							
							
								
								Merge remote branch 'zini/master' into nif-cleanup  
							
							... 
							
							
							
							Conflicts:
	components/nifbullet/bullet_nif_loader.cpp 
							
						 
						
							2012-07-10 06:16:16 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								f11bf49a90 
								
							 
						 
						
							
							
								
								cmake fix; silenced some warnings  
							
							
							
						 
						
							2012-07-10 13:23:41 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								ca37706b34 
								
							 
						 
						
							
							
								
								Use Ogre types for Matrix and Vector objects  
							
							
							
						 
						
							2012-07-10 02:38:35 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b3aa453f9a 
								
							 
						 
						
							
							
								
								Use Ogre data streams for loading NIFs  
							
							
							
						 
						
							2012-07-09 22:02:12 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								0143cacd2b 
								
							 
						 
						
							
							
								
								Avoid returning pointers from NIFFile  
							
							
							
						 
						
							2012-07-09 21:35:36 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								d3a31a24ce 
								
							 
						 
						
							
							
								
								Use proper strings and vectors instead of slice arrays for NIF files  
							
							... 
							
							
							
							Slice arrays use pre-allocated pointers whose memory is managed externally. This is
unnecessary and ultimately detrimental since it prevents any kind of data fixup
(e.g. little endian to big endian, p[adding handling), and it also makes it difficult
to use Ogre data streams. 
							
						 
						
							2012-07-09 21:08:23 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								595b0729da 
								
							 
						 
						
							
							
								
								Few things changed  
							
							
							
						 
						
							2012-06-10 21:08:58 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								fb0a52809d 
								
							 
						 
						
							
							
								
								Changing transformation processing  
							
							
							
						 
						
							2012-06-09 15:19:15 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								4ff36a9018 
								
							 
						 
						
							
							
								
								Bullet loader trafos changed to match NIFLoader  
							
							
							
						 
						
							2012-06-06 16:29:44 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gugus 
								
							 
						 
						
							
							
							
							
								
							
							
								6f87493df6 
								
							 
						 
						
							
							
								
								fix collision bug i think. It disable collision for quiet a lot of objects (maybe a little to much)  
							
							
							
						 
						
							2012-05-17 15:46:38 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukasz Gromanowski 
								
							 
						 
						
							
							
							
							
								
							
							
								d3b88b9e34 
								
							 
						 
						
							
							
								
								Issue  #225 : Added cleanup of allocated memory in BulletNifLoader and BulletShapeLoader.  
							
							
							
						 
						
							2012-03-26 19:09:55 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gugus 
								
							 
						 
						
							
							
							
							
								
							
							
								241cf2555d 
								
							 
						 
						
							
							
								
								Fixe collision shape bug.  
							
							
							
						 
						
							2011-10-29 13:35:43 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gugus 
								
							 
						 
						
							
							
							
							
								
							
							
								1bf7c4e53d 
								
							 
						 
						
							
							
								
								Improve bullet performances  
							
							
							
						 
						
							2011-08-03 11:41:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukasz Gromanowski 
								
							 
						 
						
							
							
							
							
								
							
							
								2ddd5dba11 
								
							 
						 
						
							
							
								
								Mantis:  #18  - Move components from global namespace into their own namespace.  
							
							... 
							
							
							
							Moving classes from components/nifbullet into NifBullet namespace.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com> 
							
						 
						
							2011-06-19 18:45:23 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jan-Peter Nilsson 
								
							 
						 
						
							
							
							
							
								
							
							
								a94de76801 
								
							 
						 
						
							
							
								
								Whitespace changes only tabs->spaces and removal of traling space (including mangle and openengline)  
							
							
							
						 
						
							2011-04-03 13:20:42 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gugus 
								
							 
						 
						
							
							
							
							
								
							
							
								3ad2b9986e 
								
							 
						 
						
							
							
								
								fix actors not beeing deleted. Need the latest OEngine.  
							
							
							
						 
						
							2011-03-23 19:16:51 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gugus 
								
							 
						 
						
							
							
							
							
								
							
							
								b2194398a4 
								
							 
						 
						
							
							
								
								fixed a bug in loading. Every collision mesh is correctly loaded now.  
							
							
							
						 
						
							2011-03-23 13:42:28 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gugus 
								
							 
						 
						
							
							
							
							
								
							
							
								9d4cda6510 
								
							 
						 
						
							
							
								
								OEngine doesn't rely on OpenMW anymore  
							
							
							
						 
						
							2011-03-18 13:22:09 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jan-Peter Nilsson 
								
							 
						 
						
							
							
							
							
								
							
							
								26b780d1ac 
								
							 
						 
						
							
							
								
								Remove unused variables and fix signed/unsigned comparison to make the compiler happy  
							
							
							
						 
						
							2011-02-27 00:48:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gugus 
								
							 
						 
						
							
							
							
							
								
							
							
								86ded891d9 
								
							 
						 
						
							
							
								
								modified the nif loader for shapes used for raycasting only.  
							
							
							
						 
						
							2011-02-22 20:53:58 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gugus 
								
							 
						 
						
							
							
							
							
								
							
							
								d3c1640723 
								
							 
						 
						
							
							
								
								add physic support  
							
							
							
						 
						
							2011-02-22 14:11:53 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gugus 
								
							 
						 
						
							
							
							
							
								
							
							
								a8ade56c80 
								
							 
						 
						
							
							
								
								Add a bullet Shape Loader  
							
							
							
						 
						
							2011-01-13 17:51:50 +01:00