Commit Graph

26705 Commits (20f851b3b50ac26059e3cbea87264fb7c0d8ec08)
 

Author SHA1 Message Date
Petr Mikheev 20f851b3b5 Fix readthedocs config, second attempt. 3 years ago
AnyOldName3 ade3c2c61b Merge branch 'rtd' into 'master'
Fix readthedocs config

See merge request OpenMW/openmw!1340
3 years ago
Petr Mikheev 665d756f02 Fix readthedocs config 3 years ago
psi29a 8c06558cf8 Merge branch '6375' into 'master'
Fix regression #6375

Closes #6375

See merge request OpenMW/openmw!1331
3 years ago
Bo Svensson b9911da4c7
applies lightMask (#3201)
With this PR we apply `lightMask` to a `Transform` node we create specifically for a light. This mask will allow us to stop traversing such nodes sooner and avoid costly processing associated with `Transform` nodes in the cull visitor.
3 years ago
Bo Svensson d88d006984
fixes getViewDistance (#3207)
I have been informed by @akortunov that my addition of `Groundcover::getViewDistance` is not working in some cases. Investigations revealed that some `ViewData` code interacting with my additions had been quite thoroughly optimised in a way that was not sufficiently documented and interfered with the new feature. With this PR we repair `getViewDistance` while preserving such optimisations and add a necessary comment to avoid issues in the future. In addition, we now rebuild views when the global `mViewDistance` changes.
3 years ago
Evil Eye 3c40935ec1 Fix regression #6375 3 years ago
Bo Svensson 356e9d7cf0
refactors osg::Callback virtual inheritance (#3200)
With this PR we refactor `SceneUtil::KeyframeController` not to require `virtual osg::Callback` inheritance. I suppose such `virtual` overhead is not justified here because it negatively impacts many other classes we derive from `osg::Callback`.
3 years ago
psi29a 4c81518abb Merge branch 'puddle' into 'master'
Give each reflect and spell absorption effect a chance to apply

Closes #6255 and #6253

See merge request OpenMW/openmw!1279
3 years ago
psi29a 3eb6b658c6 Merge branch 'setpos_strikes_back' into 'master'
#6292 unbreak scripted spells

See merge request OpenMW/openmw!1324
3 years ago
psi29a 740045f7d6 Merge branch 'test_compiler' into 'master'
Add unit tests for the mwscript compiler

See merge request OpenMW/openmw!1325
3 years ago
psi29a 15cb9f886c Merge branch 'launcher_omwscripts' into 'master'
Support *.omwscripts in openmw-launcher

See merge request OpenMW/openmw!1329
3 years ago
Bo Svensson 1329f22186
refactors MWWorld::Store maps (#3197)
With this PR we clean up `MWWorld::Store` maps according to the approach of PR #3184.
3 years ago
Bo Svensson 7d34149adc
consolidates createUnlitMaterial (#3203)
With this PR we remove a few duplicate lines of code by adding a parameter to `createUnlitMaterial`.
3 years ago
Bo Svensson 7e6533f0f3
refactors screenshot360 (#3202)
With this PR we refactor screenshot360 not to manually adjust node masks.
3 years ago
Evil Eye ae08f942d5 Test binary operators 3 years ago
Evil Eye 3c5a50cf90 Add issues from Redmine 3 years ago
Evil Eye 319d30fb85 Add AddTopic testing 3 years ago
Evil Eye b3208f4066 Add more issues and a forum thread 3 years ago
Evil Eye 8e0dfe3a8a Add tests for more issues 3 years ago
Evil Eye b2cdbe2e61 Add tests for certain issues 3 years ago
Evil Eye 3dada0796a Validate integer math 3 years ago
Evil Eye f027acf575 Move boilerplate to separate file 3 years ago
Evil Eye be759e576a Be sure to verify the opcode got executed 3 years ago
Evil Eye 6ad8549163 Allow validation of constant arguments 3 years ago
Evil Eye e1ac871672 Start adding compiler tests 3 years ago
elsid a78dee740a Merge branch 'dead_code' into 'master'
remove dead code and fix changelog entry

See merge request OpenMW/openmw!1330
3 years ago
glassmancody.info f0eb068e4b remove dead code and fix changelog entry 3 years ago
fredzio 68f4c336ce Rework again SetPos command to make more mods work.
Previous version skipped collision the frame immediately after a call to SetPos. It worked for one-off calls (teleports for instance) and continuous call along a pre-defined path (scenic travel). However, in the case of mod which uses SetPos to simulate a player-controlled movement, it is equivalent to using tcl.
Solution:
1/ skip update of mPosition and  mPreviousPosition to avoid janky interpolation
2/ use back plain moveObject() instead of moveObjectBy() since we don't want physics simulation
3/ rework a little bit waterwalking influence on coordinate because of 1/
3 years ago
Petr Mikheev 37386f417e Support *.omwscripts in openmw-launcher 3 years ago
psi29a e3cfe5d35a Merge branch 'backproj' into 'master'
Move the projectile simulation to the background thread

See merge request OpenMW/openmw!1276
3 years ago
psi29a b189282ba1 Merge branch 'compile_no_evil' into 'master'
Remove dead code

See merge request OpenMW/openmw!1327
3 years ago
psi29a 34b63bf142 Merge branch 'omwscripts' into 'master'
Change format of "*.omwscripts" files

See merge request OpenMW/openmw!1271
3 years ago
Evil Eye 9b565c4cf9 Remove dead code 3 years ago
Bret Curtis 00356e4683
Merge pull request #3187 from OpenMW/silence_deprecated_opengl_on_mac_we_know
Silence all opengl deprecation warnings for MacOS
3 years ago
Bret Curtis fa5581942e
Update CMakeLists.txt 3 years ago
Bret Curtis 1a51c6eb5d
Update CMakeLists.txt 3 years ago
psi29a b3f84df43c Merge branch 'sky_shaders' into 'master'
Sky shaders

See merge request OpenMW/openmw!1057
3 years ago
fredzio 3750eb9cd8 Move Projectile simulation to the background thread. 3 years ago
fredzio a245981e4e Make interpolateMovement works with PtrHolder instead of Actor 3 years ago
fredzio ad7a810a62 Unify interface for Actor and Projectile 3 years ago
Frederic Chardon 5009b66ef5 Use std::variant in the physics simulation for the different types of objects. For now only support only for actors. 3 years ago
psi29a fb3675d523 Merge branch 'improved_toggleworld' into 'master'
Improved toggle world (#6364)

See merge request OpenMW/openmw!1320
3 years ago
glassmancody.info e436147c10 improved toggle world 3 years ago
Bret Curtis cd358ce1f9
Update CMakeLists.txt 3 years ago
Bret Curtis 299f8c3fe7
Merge pull request #3198 from akortunov/master
Early out from LOS check when source and target is the same
3 years ago
Andrei Kortunov 3ee6657768 Early out from LOS check when source and target is the same (bug 5913) 3 years ago
Petr Mikheev dd96eba2b0 Update OpenMW Lua docs 3 years ago
Petr Mikheev 95faeaa9c1 Fix: after reloadlua call onActive for all active scripts 3 years ago
Petr Mikheev 19a0fde278 Filter saves by the first esm/omwgame rather than by the first content file (that can be a universal omwaddon/omwscripts) 3 years ago