Bret Curtis
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d1fb854521
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
esm typo
esm typo
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2022-01-23 17:04:48 +01:00 |
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elsid
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6b7434ca69
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Pass std::string_view instead of const std::string&
* Starting with Actor::getBodyPartMesh and ending with
Misc::StringUtils::ciEqual.
* Add tests for Misc::StringUtils::ciEqual.
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2021-09-09 18:39:50 +02:00 |
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Kyle Cooley
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f43b70d77b
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Centralize actor data, simplify logic
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2018-09-27 13:14:59 +04:00 |
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Kyle Cooley
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031502b2ab
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Reorganize ActorAdapter data, use weak cache for sharing
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2018-09-27 13:14:59 +04:00 |
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Kyle Cooley
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1276e0fa9b
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Handle changes to race record when rendering actors
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2018-09-27 13:14:59 +04:00 |
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Kyle Cooley
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97ac0a92dd
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Move data handling out of rendering code, equip armor/clothes
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2018-09-27 13:14:59 +04:00 |
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Kyle Cooley
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6b42f37918
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Handle creatures too
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2018-09-27 13:14:59 +04:00 |
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Kyle Cooley
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8444ee9981
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Start rendering npc's
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2018-09-27 13:14:59 +04:00 |
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