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12 commits

Author SHA1 Message Date
elsid
419a86f0b9
Use ESM::RefId for actor parts
To avoid redundant conversion RefId to string and back.
2023-03-03 15:44:14 +01:00
fteppe
20da0892ef openMW_test_suite compiles and runs
Slowly moving through the open-cs errors

Good progress in openCS

Very good progress on openCS

Getting closer with openCS

OpenCS compiles and runs! Didn't have time to test it all though

ix openMW

everything compiles on windows??

Fix gcc

Fix Clang
2022-12-27 19:15:55 +01:00
jvoisin
1a326294c0 Run IWYU on the opencs 2022-10-31 21:04:01 +01:00
jvoisin
cd29c181cf Another pass with IWYU 2022-10-10 15:16:18 +02:00
Bret Curtis
d1fb854521 move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
esm typo

esm typo
2022-01-23 17:04:48 +01:00
elsid
6b7434ca69
Pass std::string_view instead of const std::string&
* Starting with Actor::getBodyPartMesh and ending with
  Misc::StringUtils::ciEqual.
* Add tests for Misc::StringUtils::ciEqual.
2021-09-09 18:39:50 +02:00
Kyle Cooley
f43b70d77b Centralize actor data, simplify logic 2018-09-27 13:14:59 +04:00
Kyle Cooley
031502b2ab Reorganize ActorAdapter data, use weak cache for sharing 2018-09-27 13:14:59 +04:00
Kyle Cooley
1276e0fa9b Handle changes to race record when rendering actors 2018-09-27 13:14:59 +04:00
Kyle Cooley
97ac0a92dd Move data handling out of rendering code, equip armor/clothes 2018-09-27 13:14:59 +04:00
Kyle Cooley
6b42f37918 Handle creatures too 2018-09-27 13:14:59 +04:00
Kyle Cooley
8444ee9981 Start rendering npc's 2018-09-27 13:14:59 +04:00