AnyOldName3
25432146f7
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
2017-11-07 22:08:21 +00:00
AnyOldName3
3403205231
Use three shadow maps per light
2017-11-07 20:34:48 +00:00
AnyOldName3
715f29165b
Dynamically adjust shaders to have the required number of shadow maps.
2017-11-07 20:22:45 +00:00
AnyOldName3
56fa33af66
Enable parallel split shadow maps
2017-11-07 00:32:04 +00:00
scrawl
801f2d42d5
Merge pull request #1537 from drummyfish/guardfix
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Check the real distance to target in AIPursue (issue #4184 )
2017-11-05 23:24:59 +00:00
Miloslav Číž
f98a821482
fix possible bug in aipursue
2017-11-05 23:46:15 +01:00
scrawl
87c79d7102
Merge pull request #1536 from rexelion/knockoutfix
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Wait a few seconds before getting up (fixes #3884 )
2017-11-05 20:27:54 +00:00
scrawl
45993d3da2
Merge pull request #1529 from drummyfish/animfix
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Stop character landing animation when turning (issue #4177 )
2017-11-05 20:24:24 +00:00
Miloslav Číž
430d01a39a
additional animation refactor
2017-11-05 20:19:47 +01:00
rexelion
de7a7d842b
mTimeUntilWake is initialised in the constructor
2017-11-05 18:30:34 +00:00
scrawl
3d347730dc
Merge pull request #1524 from psi29a/cmake_31
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standerdise on 3.1.0
2017-11-05 16:18:34 +00:00
Miloslav Číž
282800b5b2
Create LICENSE ( #1532 )
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* Create LICENSE
Let's add the license file so that GitHub officially registers it and displays it next to the project.
* move license files
* update licenses in cmakelists.txt
* fix link in README
2017-11-05 15:37:38 +00:00
scrawl
e3c42251f9
Update AUTHORS.md
2017-11-05 15:36:26 +00:00
scrawl
e6303c578c
Merge pull request #1530 from rexelion/curseitemfix
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Trigger OnActivate when item is picked up through the inventory (Issue #3726 )
2017-11-05 15:35:39 +00:00
AnyOldName3
3f63ebce77
Theoretically, at least, fix everything (except hte sky issue which is resolved in another branch)
2017-11-05 14:37:36 +00:00
rexelion
48ec680f23
use game time instead of real time
2017-11-04 19:37:20 +00:00
Miloslav Číž
f34223fce9
check the real distance to target in aipursue
2017-11-04 20:02:21 +01:00
rexelion
ab66034ed1
use uniform_int_distribution instead of rand()
2017-11-04 02:15:56 +00:00
rexelion
ee2f3db9a8
fixed randomness
2017-11-04 01:31:15 +00:00
rexelion
8c2cc0f42f
break invisibility first
2017-11-04 00:44:16 +00:00
rexelion
bcbfa5fe1e
prevent activation, leave the rest to the script
2017-11-04 00:38:33 +00:00
rexelion
de83ad0116
use real time; wait random number of seconds
2017-11-04 00:24:09 +00:00
AnyOldName3
d0587a3ad5
Clean up the debug hud now it's working.
2017-11-03 14:33:06 +00:00
AnyOldName3
2bfd45fb40
Merge pull request #2 from scrawl/shadows
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Enable shadows for terrain & restore cull mask
2017-11-03 00:38:57 +00:00
rexelion
5b8610b34b
knocked out characters wait some time before getting up
2017-11-01 23:44:50 +00:00
rexelion
a9e5e19482
OnActivate is triggered when the item is picked up
2017-10-31 22:33:26 +00:00
scrawl
ceaf0ee409
Enable shadow casting for terrain
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Add a check to TerrainDrawable to make sure shadows are only drawn once, not once per blending pass
2017-10-31 21:21:05 +01:00
scrawl
8141ee47d5
Fix shader compile error
2017-10-31 20:22:14 +01:00
scrawl
d0866d1b3c
Revert change to node mask that appears to not serve any purpose
2017-10-31 20:21:54 +01:00
Miloslav Číž
ff1265c0e7
refactor jump animation
2017-10-31 14:22:24 +01:00
scrawl
5e69f6033f
Merge pull request #1531 from drummyfish/cyclefix
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Don't switch weapon when cycling to the same weapon (issue #4180 )
2017-10-31 00:28:15 +00:00
AnyOldName3
1d4b8656d1
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
2017-10-30 22:40:40 +00:00
rexelion
e8743f3f79
check the presence of OnActivate using the SuppressActivate flag instead of looking for keywords
2017-10-30 21:16:25 +00:00
AnyOldName3
e15d461921
Add (potentially physically-flawed) shadow support to the water shader
2017-10-30 20:06:52 +00:00
AnyOldName3
ab669a434e
Update the shadow frustrum bounds properly
2017-10-30 19:54:54 +00:00
Miloslav Číž
3c65bdaf14
weapon cycle fix
2017-10-30 18:05:45 +01:00
Miloslav Číž
7bc512974f
use mcurrentjump instead of custom attrib
2017-10-30 15:26:38 +01:00
rexelion
4e6f53d6f1
item added to the player and OnActivate is triggered when the inventory is closed
2017-10-29 11:45:17 +00:00
rexelion
1ee5dcff77
added a function to determine if a script contains OnActivate
2017-10-28 20:56:08 +01:00
Miloslav Číž
5c8f491441
move animation disabling code to a better place
2017-10-28 18:46:52 +02:00
scrawl
9c9da7b49f
Merge pull request #1527 from drummyfish/master
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Remove redundant condition
2017-10-28 15:59:35 +00:00
Miloslav Číž
f9c396e0ea
stop landing animation when turning
2017-10-28 15:48:07 +02:00
Miloslav Číž
03401bb5df
remove redundant condition
2017-10-27 20:19:20 +02:00
AnyOldName3
ef8a7d1cb9
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
2017-10-26 23:40:05 +01:00
AnyOldName3
cf54b4a130
Prevent debug HUD geometry from being culled erroneously.
2017-10-26 20:38:36 +01:00
Bret Curtis
d19839a666
standerdise on 3.1.0
2017-10-25 21:55:58 +02:00
scrawl
ae14aa0c84
Merge pull request #1522 from AnyOldName3/yet-another-cmake-fix
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Ensure the git-version target puts the version file in the appropriate directory/ies
2017-10-25 13:58:04 +00:00
scrawl
90f4e9530a
Merge pull request #1517 from ace13/update-osg
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Updating OSG packages to 3.4.1
2017-10-25 13:49:55 +00:00
AnyOldName3
c1a871ff1f
Make indentation consistent.
2017-10-24 23:31:40 +01:00
AnyOldName3
daf7d8451c
Switch to a more reliable method of passing the git-version targt the data it needs
2017-10-24 23:29:18 +01:00