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									 Jan-Peter Nilsson | 9ee83caaa2 | Avoid crash when no bones are available | 2011-03-07 19:13:24 +01:00 |  | 
				
					
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									 Jan-Peter Nilsson | 696861349e | Rename skel to mSkel | 2011-03-07 19:13:24 +01:00 |  | 
				
					
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									 Marc Zinnschlag | bf10471668 | various OpenEngine improvements (don't forget to update your submodules) | 2011-03-07 14:57:18 +01:00 |  | 
				
					
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									 Nikolay Kasyanov | 527ac956a7 | More correct MacOS X bundle generation | 2011-03-07 06:03:39 +03:00 |  | 
				
					
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									 Nikolay Kasyanov | 4028600768 | Builds on OS X now | 2011-03-07 05:09:29 +03:00 |  | 
				
					
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									 Ace | 3b47eb4a69 | Two quick fixes for building a windows x64 release | 2011-02-27 14:53:45 +01:00 |  | 
				
					
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									 Jan-Peter Nilsson | fb2f6f3c02 | Delete mPhysicEngine when we are done with it | 2011-02-27 13:37:17 +01:00 |  | 
				
					
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									 Jan-Peter Nilsson | 1ce77229c0 | Don't create physics before we have initialized ogre | 2011-02-27 00:50:08 +01:00 |  | 
				
					
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									 Jan-Peter Nilsson | 26b780d1ac | Remove unused variables and fix signed/unsigned comparison to make the compiler happy | 2011-02-27 00:48:49 +01:00 |  | 
				
					
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									 Jan-Peter Nilsson | e290f2f82f | Get physic fix in openengine and build nifbullet | 2011-02-27 00:47:56 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 1e9dc4b435 | de-Windownizing and some build-fixes | 2011-02-26 16:37:47 +01:00 |  | 
				
					
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									 gugus | 33f22fd68b | fix camera bug | 2011-02-23 12:28:13 +01:00 |  | 
				
					
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									 gugus | 86ded891d9 | modified the nif loader for shapes used for raycasting only. | 2011-02-22 20:53:58 +01:00 |  | 
				
					
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									 gugus | 903f39cb50 | change the rayCasting system. It use bullet now. NOT TESTED! | 2011-02-22 20:52:05 +01:00 |  | 
				
					
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									 gugus | d3c1640723 | add physic support | 2011-02-22 14:11:53 +01:00 |  | 
				
					
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									 gugus | 7386fd0442 | solve error with min/max macro for windows | 2011-02-19 19:21:32 +01:00 |  | 
				
					
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									 gugus | 84dce2eb36 | add physic and solve a problem with window.h macro min/max | 2011-02-19 19:18:03 +01:00 |  | 
				
					
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									 gugus | ff941b5963 | add physic | 2011-02-19 17:59:40 +01:00 |  | 
				
					
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									 sergoz | 3351d1571e | center text in fps counter | 2011-02-19 19:35:51 +03:00 |  | 
				
					
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									 sergoz | 53ac8776ec | added box for fps counter and changed font colour to white | 2011-02-19 18:55:58 +03:00 |  | 
				
					
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									 gugus | ee0d73e142 | Merge branch 'bullet' of git://github.com/zinnschlag/openmw.git into collisions | 2011-02-19 15:54:00 +01:00 |  | 
				
					
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									 gugus | 746cf3a45a | add physic. | 2011-02-19 11:36:57 +01:00 |  | 
				
					
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									 sergoz | eb58f22ea5 | added text alignment to fpscounter widget | 2011-02-19 10:46:24 +03:00 |  | 
				
					
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									 sergoz | 5132531f73 | added fps counter | 2011-02-18 17:46:24 +03:00 |  | 
				
					
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									 Marc Zinnschlag | fb89098ef7 | new OpenEngine version; don't forget your submodule update | 2011-02-17 20:51:49 +01:00 |  | 
				
					
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									 gugus | 1dc452ec91 | Merge branch 'movement' of git://github.com/zinnschlag/openmw.git into collisions | 2011-02-11 13:33:45 +01:00 |  | 
				
					
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									 Marc Zinnschlag | ef7a06dea5 | player was not registered at mwscene (for physics) | 2011-02-11 09:51:11 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 9807e7dadc | simplified actor-related physics interface to mwscene | 2011-02-11 09:24:59 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 5c1aae3e26 | added object movement code in mwscene (will be replaced by physics code later); does not work well, because OpenEngine manipulates camera instead of player node | 2011-02-10 13:32:34 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 9c6bc4975c | attached camera to a scene node | 2011-02-10 12:56:19 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 151560b882 | added missing run flag for NPCs | 2011-02-10 11:08:25 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 9a3158675a | reworked cell changing mechanism | 2011-02-10 10:38:45 +01:00 |  | 
				
					
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									 Marc Zinnschlag | f773cf27cb | replaced old movement input system | 2011-02-03 12:16:59 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 3cd1088695 | crash bug fix | 2011-02-03 12:16:20 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 65232008a5 | fixed a crash bug in NPC rendering | 2011-02-03 11:47:42 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 8a3445beec | collect movement vectors from all actors | 2011-02-03 11:43:29 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 4468a2b6a8 | added movement data to MW references; added movement interface to MWWorld::Class | 2011-02-03 11:37:17 +01:00 |  | 
				
					
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									 Marc Zinnschlag | ca44b3640a | pasing movement data from mwmechanics to mwscene and fixed a very stupid interface bug | 2011-02-01 10:11:41 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 7449de22b1 | removed a leftover debugging breadcrumb | 2011-01-30 13:21:54 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 8b2252e7a1 | first attempt at building with bullet | 2011-01-30 13:19:41 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 40d772b33a | call doPhysics function once per frame | 2011-01-29 17:39:34 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 88b0908104 | adding physics when insertering objects into the OGRE scene | 2011-01-29 17:33:48 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 6a14ea8ec3 | handle physics during player changing cells | 2011-01-29 16:57:33 +01:00 |  | 
				
					
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									 gugus | 53252897e9 | Merge branch 'movement' of git://github.com/zinnschlag/openmw.git into collisions | 2011-01-27 16:27:40 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 5486c70edf | connected object-manipulator functions in world to physics interface | 2011-01-27 09:46:54 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 9a5a6eac2b | stop reporting changes originating from physics system back to physics system | 2011-01-27 09:29:55 +01:00 |  | 
				
					
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									 gugus | 48dfafbe78 | Merge branch 'movement' of git://github.com/zinnschlag/openmw.git into collisions | 2011-01-25 18:29:22 +01:00 |  | 
				
					
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									 gugus | a6c5bd0c41 | correction of a spelling error | 2011-01-25 18:29:04 +01:00 |  | 
				
					
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									 Marc Zinnschlag | ec88aee581 | added a missing function | 2011-01-25 18:12:13 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 843a0288c3 | added more physics interface to MWScene | 2011-01-25 17:56:49 +01:00 |  |