uramer
e734191b56
Add clarifying comment
2024-01-02 14:40:03 +01:00
uramer
9d1a3f243d
Use the same controls check for startUse and processAttacking
2024-01-02 14:31:13 +01:00
uramer
e9b48e35c0
Coverity defects
2024-01-02 13:54:02 +01:00
uramer
c1e8e88914
Fix input trigger docs
2024-01-02 13:47:04 +01:00
uramer
1d8ee7984f
Make input.triggers[] consistent with input.actions[]
2024-01-02 13:45:45 +01:00
uramer
5f2cbf810d
Check if controls are on for Use action
2024-01-02 13:38:55 +01:00
Alexei Kotov
2ff2e3c2ef
Merge branch 'raceless' into 'master'
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Replace missing NPC races and default animations
Closes #6754
See merge request OpenMW/openmw!3703
2024-01-02 12:37:03 +00:00
Alexei Kotov
cf2c6a99a0
Merge branch 'unsignedscript' into 'master'
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Prevent input type assertion
See merge request OpenMW/openmw!3708
2024-01-02 12:06:07 +00:00
Andrei Kortunov
0705175b9b
Remove qmake leftover
2024-01-02 09:23:55 +04:00
Alexei Kotov
2fbdde34c6
Set paged refs' base node to null ( #6335 )
2024-01-02 02:31:47 +03:00
jvoisin
29c20cdb41
Merge branch 'fix_universal_id' into 'master'
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Add missing UniversalId::mClass initialization
See merge request OpenMW/openmw!3707
2024-01-01 23:05:57 +00:00
Alexei Kotov
04b714198a
Manually clamp controller time ( #7523 )
2024-01-01 20:59:33 +03:00
Andrei Kortunov
93e50cc7aa
Improve format version in content selector
2024-01-01 18:16:58 +04:00
Evil Eye
ef4e5b45e3
Don't add custom anim source if it's a default animation but keep the skeleton
2024-01-01 15:06:32 +01:00
Evil Eye
03c791e61a
Move animation handling to NpcAnimation
2024-01-01 13:58:55 +01:00
Evil Eye
84c15344ee
Address feedback
2024-01-01 13:07:43 +01:00
Evil Eye
4636ab3f3e
Update cmakelists
2024-01-01 13:07:43 +01:00
Evil Eye
5bd5c84018
Replace missing NPC races and default animations
2024-01-01 13:07:43 +01:00
Evil Eye
b835114ce2
Prevent input type assertion
2024-01-01 12:48:12 +01:00
elsid
94409ce172
Add missing UniversalId::mClass initialization
2024-01-01 01:12:19 +01:00
Alexei Kotov
78459314bf
Merge branch 'impartialplayerbelike' into 'master'
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Don't count the actor we're following as siding with us if we're in combat with them but they aren't in combat with us
Closes #7645
See merge request OpenMW/openmw!3650
2023-12-31 17:33:08 +00:00
jvoisin
31ac993374
Merge branch 'allthatglitters' into 'master'
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Use NAM9 for stack count
Closes #2566
See merge request OpenMW/openmw!3698
2023-12-31 17:12:46 +00:00
Evil Eye
e63933efa6
Use NAM9 for stack count
2023-12-31 17:12:46 +00:00
jvoisin
6180ad0e51
Merge branch 'sunlighting' into 'master'
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Fix interior sun direction (bug #7585 )
Closes #7585
See merge request OpenMW/openmw!3699
2023-12-31 17:12:32 +00:00
jvoisin
db0d78ba24
Merge branch 'normalizednormals' into 'master'
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Don't handle per-vertex normals as tangent space normals (#7748 )
See merge request OpenMW/openmw!3704
2023-12-31 17:12:05 +00:00
Evil Eye
c97d0b5252
Merge branch 'weather' into 'master'
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Make rain and snow ripple settings global rather than per-weather (#7748 )
See merge request OpenMW/openmw!3706
2023-12-31 11:01:14 +00:00
Alexei Kotov
7e162a0d7c
Merge branch 'lua_real_frame_time' into 'master'
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Pass real frame duration to onFrame
See merge request OpenMW/openmw!3621
2023-12-31 01:21:41 +00:00
Alexei Kotov
0f9eb3d85a
Merge branch 'editor_double_settings' into 'master'
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Use settings values to declare double settings (#6876 )
See merge request OpenMW/openmw!3701
2023-12-30 15:20:25 +00:00
Alexei Kotov
8a91e7057f
Merge branch 'ref_id_universal_id' into 'master'
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Fix RefId based UniversalId (#7747 )
Closes #7747
See merge request OpenMW/openmw!3702
2023-12-30 10:59:03 +00:00
psi29a
7647af6e4e
Merge branch 'friendlyhit' into 'master'
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Correct friendly fire reaction for different damage sources (bug #7646 )
Closes #7646
See merge request OpenMW/openmw!3694
2023-12-30 09:43:19 +00:00
psi29a
67955ac55f
Merge branch 'treejunk' into 'master'
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Discard additional tokens in non-expression contexts
See merge request OpenMW/openmw!3700
2023-12-30 09:42:26 +00:00
psi29a
cb24475662
Merge branch 'what-a-selection-you-have' into 'master'
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Feat(CS): Add More Selection Controls
See merge request OpenMW/openmw!3674
2023-12-30 09:40:29 +00:00
uramer
c23858bf1c
Merge branch 'playercontrols' into 'master'
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Remove duplicate ToggleWeapon trigger handler registration
See merge request OpenMW/openmw!3705
2023-12-30 08:11:38 +00:00
Alexei Kotov
640fa53bb8
Make rain and snow ripple settings global rather than per-weather ( #7748 )
2023-12-30 04:24:18 +03:00
Alexei Kotov
91a01ae1e2
Remove duplicate ToggleWeapon trigger handler registration
2023-12-30 03:23:27 +03:00
Alexei Kotov
f83a7b711a
Don't handle per-vertex normals as tangent space normals
2023-12-30 03:09:56 +03:00
Evil Eye
01eb333fad
Merge branch 'generic_object_cache' into 'master'
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Refactor GenericObjectCache and add unit tests
See merge request OpenMW/openmw!3689
2023-12-29 21:22:30 +00:00
psi29a
e9f3e5c6d1
Merge branch 'lua_actions_electric_boogaloo' into 'master'
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Lua actions take 3
See merge request OpenMW/openmw!2628
2023-12-29 18:56:59 +00:00
uramer
0e2e386dc9
Lua actions take 3
2023-12-29 18:56:59 +00:00
Evil Eye
3f6c3e24f4
Merge branch 'autoequipcrash' into 'master'
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Avoid crashes upon Weapon::canBeEquipped attack check for the inventory doll (#7744 )
Closes #7744
See merge request OpenMW/openmw!3697
2023-12-29 14:30:49 +00:00
elsid
39dd73263d
Avoid converting UniversalId to a different type via string
2023-12-29 14:15:28 +01:00
elsid
7b5310b569
Write StringRefId as is when converting UniversalId to string
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To avoid adding quotes which on conversion ESM::StringRefId -> UniversalId ->
std::string -> UniversalId changes the string value adding quotes.
2023-12-29 14:12:36 +01:00
psi29a
2fde1ef3d8
Merge branch 'bodypartanimation' into 'master'
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NpcAnimation: Assign parent animation time sources to body part controllers (bug #4822 )
Closes #4822
See merge request OpenMW/openmw!3653
2023-12-29 13:09:56 +00:00
elsid
0fc78aa173
Make ESM::StringRefId compatible with std::string UniversalId
2023-12-29 13:10:13 +01:00
Alexei Kotov
abbbd8cf69
Fix interior sun direction (bug #7585 )
2023-12-29 02:21:39 +03:00
Cody Glassman
c53abd870b
Merge branch 'waterscatter' into 'master'
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Use sun visibility for sunlight scattering (bug #7309 )
Closes #7309
See merge request OpenMW/openmw!3478
2023-12-28 22:18:03 +00:00
elsid
088d4ee5ce
Use settings values to declare double settings
2023-12-28 22:08:04 +01:00
elsid
7a817d3147
Apply project naming styleguide to GenericObjectCache
2023-12-28 21:58:42 +01:00
elsid
45b1b4f1e0
Remove redundant ObjectCacheMap alias
2023-12-28 21:58:42 +01:00
elsid
7b1ee2780b
Use ranged for loops in GenericObjectCache
2023-12-28 21:58:42 +01:00