elsid
10fbf170a2
Reduce number of includes for boost/program_options
2022-06-25 18:32:10 +02:00
psi29a
47cfaef7d2
Merge branch 'ptmikheev-master-patch-74509' into 'master'
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Fast fix in cellbindings.cpp
See merge request OpenMW/openmw!2050
2022-06-25 07:04:01 +00:00
Petr Mikheev
50b143b53f
Fast fix in cellbindings.cpp
2022-06-24 23:41:11 +00:00
psi29a
cd484cf082
Merge branch 'lua_hassky' into 'master'
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[Lua] Ability to distinguish normal interiors and quasi exteriors (like Mournhold).
See merge request OpenMW/openmw!2049
2022-06-24 22:26:15 +00:00
Petr Mikheev
377c00261a
[Lua] Ability to distinguish normal interiors and quasi exteriors (like Mournhold).
2022-06-24 18:24:02 +02:00
psi29a
c3599ada2e
Merge branch 'imayhaverunoutofclevernifbranchnames' into 'master'
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Clean up NIF record flags/modes
See merge request OpenMW/openmw!2047
2022-06-22 21:15:14 +00:00
psi29a
053c2106c1
Merge branch 'dont_hate_the_game_hate_the_player' into 'master'
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Don't add additional targets to allies that are already in combat
Closes #5318 and #3867
See merge request OpenMW/openmw!1434
2022-06-22 21:01:51 +00:00
Evil Eye
b79c42fa77
Exclude followers in combat with their leader
2022-06-22 16:37:03 +02:00
Evil Eye
cc081c3d2d
Don't add additional targets to allies that are already in combat
2022-06-22 16:36:58 +02:00
psi29a
ede09309a6
Merge branch 'groundcover_progress' into 'master'
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Show groundcover loading progress
See merge request OpenMW/openmw!1978
2022-06-22 13:02:22 +00:00
psi29a
e50c1dbcb1
Merge branch 'slaughteredslaughterfish' into 'master'
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Avoid assigning idle animations to non-actors (bug #5371 )
Closes #5371
See merge request OpenMW/openmw!2048
2022-06-22 12:38:15 +00:00
psi29a
e2ae381a6c
Merge branch 'lua_worker_join' into 'master'
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Correctly terminate LuaWorker if the game is being terminated due to an unhanded exception.
See merge request OpenMW/openmw!2044
2022-06-22 12:35:21 +00:00
Alexei Kotov
fbb0004aae
Avoid assigning idle animations to non-actors (bug #5371 )
2022-06-22 03:53:39 +03:00
Alexei Kotov
e673f9fa76
Clean up NIF flags
2022-06-22 01:58:16 +03:00
jvoisin
f83b661494
Merge branch 'fix_6824' into 'master'
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Fix #6824
Closes #6824
See merge request OpenMW/openmw!2045
2022-06-21 21:45:28 +00:00
jvoisin
e29c1abfae
Merge branch 'stringops_string_view' into 'master'
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Use string_view for StringUtils functions
See merge request OpenMW/openmw!2042
2022-06-21 21:40:10 +00:00
Petr Mikheev
8123e41a75
Fix #6824
2022-06-21 21:11:15 +02:00
Petr Mikheev
241b414aa6
Correctly terminate LuaWorker if the game is being terminated due to an unhanded exception.
2022-06-21 20:56:19 +02:00
elsid
6abb963bd9
Use string_view for StringUtils functions
2022-06-21 19:40:28 +02:00
psi29a
1a478875f0
Merge branch 'navmesh_agent_bounds' into 'master'
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Support different agent collision shape type for pathfinding
See merge request OpenMW/openmw!2030
2022-06-21 16:13:41 +00:00
psi29a
69861ce80b
Merge branch 'stfu_git' into 'master'
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Silence a minor git warning
See merge request OpenMW/openmw!2028
2022-06-21 16:09:45 +00:00
psi29a
736ea1a8a0
Merge branch 'fix_new_children_visibility' into 'master'
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Add missing workaround for a MyGUI visibility bug
Closes #6783
See merge request OpenMW/openmw!2041
2022-06-21 16:08:05 +00:00
psi29a
feef257584
Merge branch 'postprocessor-stereo' into 'master'
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[Postprocessing] Stereo integration
See merge request OpenMW/openmw!1988
2022-06-21 15:55:06 +00:00
Mads Buvik Sandvei
b0e4c7e76a
[Postprocessing] Stereo integration
2022-06-21 15:55:06 +00:00
psi29a
db27ffe49a
Merge branch 'changelog' into 'master'
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Align the changelog with the milestone
See merge request OpenMW/openmw!2040
2022-06-21 15:35:11 +00:00
psi29a
a822044199
Merge branch 'riggeoosgaext' into 'master'
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custom class for osgAnimation::RigGeometry, Collada animated deforming body parts
See merge request OpenMW/openmw!1682
2022-06-21 15:27:34 +00:00
Nelsson Huotari
334c6dde0b
custom class for osgAnimation::RigGeometry, Collada animated deforming body parts
2022-06-21 15:27:34 +00:00
elsid
1a12c453d6
Support different agent collision shape type for pathfinding
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Actors may have different collision shapes. Currently there are axis-aligned
bounding boxes and rotating bounding boxes. With AABB it's required to use
bounding cylinder for navmesh agent to avoid providing paths where actor can't
pass. But for rotating bounding boxes cylinder with diameter equal to the front
face width should be used to not reduce of available paths. For example rats
have rotating bounding box as collision shape because of the difference between
front and side faces width.
* Add agent bounds to navmesh tile db cache key. This is required to distinguish
tiles for agents with different bounds.
* Increase navmesh version because navmesh tile db cache key and data has changed.
* Move navmesh version to the code to avoid misconfiguration by users.
* Fix all places where wrong half extents were used for pathfinding.
2022-06-21 12:57:32 +02:00
psi29a
15c7ed774c
Merge branch 'shaders_fog' into 'master'
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Better fog
See merge request OpenMW/openmw!2006
2022-06-21 08:39:48 +00:00
psi29a
d2df89b013
Merge branch 'aitravelendtolerance' into 'master'
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Give AITravel time to end if the actor is close to the destination (#6495 )
Closes #6495
See merge request OpenMW/openmw!2036
2022-06-21 07:31:37 +00:00
Petr Mikheev
3bf18c601c
Better fog
2022-06-21 02:21:20 +02:00
uramer
591fa9b700
Add missing workaround for a MyGUI visibility bug
2022-06-20 21:43:17 +02:00
Evil Eye
116825a521
Align the changelog with the milestone
2022-06-20 19:52:24 +02:00
jvoisin
11bced737f
Merge branch 'make_mac_great_again_part_3' into 'master'
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MacOS: add one include back
See merge request OpenMW/openmw!2038
2022-06-20 16:02:26 +00:00
Bret Curtis
37a440a0ee
add one include back
2022-06-20 16:26:52 +02:00
psi29a
aeed99ca2c
Merge branch 'clean_qt_headers' into 'master'
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Clean up Qt includes
See merge request OpenMW/openmw!2027
2022-06-20 14:05:33 +00:00
Petr Mikheev
e466a812d8
Merge branch 'lua_consume' into 'master'
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Refactor consuming mechanics, improve Lua onConsume handler
See merge request OpenMW/openmw!1848
2022-06-20 12:12:50 +00:00
Alexei Kotov
bd6716d89d
Give AITravel time to end if the actor is close to the destination
2022-06-20 15:07:18 +03:00
psi29a
a768068db9
Merge branch 'make_way_for_street_sweeper' into 'master'
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[Postprocessing] Small cleanup
See merge request OpenMW/openmw!2037
2022-06-20 06:58:40 +00:00
Cody Glassman
66aa546e97
[Postprocessing] Small cleanup
2022-06-20 06:58:40 +00:00
Alexei Kotov
e5e6645575
Merge branch 'more_romantic_disable' into 'master'
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Enable collision for postponed objects when any object is disabled
Closes #6648
See merge request OpenMW/openmw!2035
2022-06-19 21:42:30 +00:00
jvoisin
4bca91198e
Merge branch 'launcherviewdistance' into 'master'
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Make launcher viewing distance setup more precise
See merge request OpenMW/openmw!2034
2022-06-19 20:51:18 +00:00
Evil Eye
aa2fab8db5
Enable collision for postponed objects when any object is disabled
2022-06-19 20:16:31 +02:00
Alexei Kotov
a8e409deef
Make launcher viewing distance setup more precise
2022-06-19 20:20:12 +03:00
uramer
36a1e18b6f
Increment Lua API revision
2022-06-19 17:31:53 +02:00
uramer
c1f8d7c20a
Make comment style consistently inconsistent
2022-06-19 17:31:18 +02:00
psi29a
e40461a8e3
Merge branch 'niboundingvolume' into 'master'
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Correct NiBoundingVolume loading (#6710 )
Closes #6710
See merge request OpenMW/openmw!2029
2022-06-19 11:35:15 +00:00
psi29a
2a789de8d3
Merge branch 'hacky-windows-unicode-fixes' into 'master'
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Hacky windows unicode fixes
See merge request OpenMW/openmw!2024
2022-06-19 11:30:23 +00:00
psi29a
aa5535c9dc
Merge branch 'sneakyidles' into 'master'
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Fix idle swim/sneak animation fallback again
Closes #6816
See merge request OpenMW/openmw!2031
2022-06-19 11:21:21 +00:00
psi29a
d7c9caf13c
Merge branch 'settings_string_view' into 'master'
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Use std::string_view to access settings
See merge request OpenMW/openmw!2032
2022-06-19 10:54:06 +00:00