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									 clang-format-bot | ddb0522bbf | Apply clang-format to code base | 2022-09-22 21:35:26 +03:00 |  | 
				
					
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									 elsid | 948e2f5db9 | Do not use collision shapes with visual only collision to generate navmesh These collision shapes are not used for actors movement physics simulation. | 2022-08-25 00:56:03 +02:00 |  | 
				
					
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									 Andrei Kortunov | 8ca3c3b123 | Mark overrided methods by override keyword | 2020-10-16 22:18:54 +04:00 |  | 
				
					
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									 Kyle Cooley | 979b0d7211 | Code cleanup and more cache clearing | 2017-08-21 18:58:38 -04:00 |  | 
				
					
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									 scrawl | 051c17a184 | Make reportStats const | 2017-03-14 19:27:55 +01:00 |  | 
				
					
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									 scrawl | 8f79fa3d72 | Add resource statistics panel opened with F4 | 2017-02-22 14:28:45 +01:00 |  | 
				
					
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									 scrawl | 246566cef4 | Preload instances in BulletShapeManager | 2016-02-09 18:48:49 +01:00 |  | 
				
					
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									 scrawl | e055ae094a | Improve const-correctness in BulletShapeManager Sadly, two const_cast's are needed to work around Bullet API quirks. | 2016-02-07 00:14:13 +01:00 |  | 
				
					
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									 scrawl | df57d4bfba | Use a common base class for resource managers Implement updateCache to delete unreferenced cached objects when they have not been referenced for a while. | 2016-02-06 17:22:17 +01:00 |  | 
				
					
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									 scrawl | ea1efaac0c | Use the osgDB::ObjectCache in SceneManager, cleanup | 2016-02-06 00:15:12 +01:00 |  | 
				
					
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									 scrawl | 909c4d96b6 | Use the osgDB::ObjectCache in BulletShapeManager | 2016-02-05 23:59:37 +01:00 |  | 
				
					
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									 scrawl | 3d12b2ca9d | Add NifFileManager to avoid duplicate parsing of the NIFFile in SceneManager and BulletShapeManager. | 2015-12-02 14:59:32 +01:00 |  | 
				
					
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									 scrawl | e62470d674 | Auto-generate the collision shape for native mesh formats | 2015-11-17 00:20:15 +01:00 |  | 
				
					
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									 scrawl | 8cf57ef6ac | Move BulletShapeManager and BulletShape to resource/ | 2015-11-17 00:20:15 +01:00 |  |