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13 commits

Author SHA1 Message Date
elsid
01b3938935
Do not use collision shapes with visual only collision to generate navmesh
These collision shapes are not used for actors movement physics simulation.
2022-08-25 09:48:06 +02:00
Andrei Kortunov
8ca3c3b123 Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
Kyle Cooley
979b0d7211 Code cleanup and more cache clearing 2017-08-21 18:58:38 -04:00
scrawl
051c17a184 Make reportStats const 2017-03-14 19:27:55 +01:00
scrawl
8f79fa3d72 Add resource statistics panel opened with F4 2017-02-22 14:28:45 +01:00
scrawl
246566cef4 Preload instances in BulletShapeManager 2016-02-09 18:48:49 +01:00
scrawl
e055ae094a Improve const-correctness in BulletShapeManager
Sadly, two const_cast's are needed to work around Bullet API quirks.
2016-02-07 00:14:13 +01:00
scrawl
df57d4bfba Use a common base class for resource managers
Implement updateCache to delete unreferenced cached objects when they have not been referenced for a while.
2016-02-06 17:22:17 +01:00
scrawl
ea1efaac0c Use the osgDB::ObjectCache in SceneManager, cleanup 2016-02-06 00:15:12 +01:00
scrawl
909c4d96b6 Use the osgDB::ObjectCache in BulletShapeManager 2016-02-05 23:59:37 +01:00
scrawl
3d12b2ca9d Add NifFileManager to avoid duplicate parsing of the NIFFile in SceneManager and BulletShapeManager. 2015-12-02 14:59:32 +01:00
scrawl
e62470d674 Auto-generate the collision shape for native mesh formats 2015-11-17 00:20:15 +01:00
scrawl
8cf57ef6ac Move BulletShapeManager and BulletShape to resource/ 2015-11-17 00:20:15 +01:00
Renamed from components/nifbullet/bulletshapemanager.hpp (Browse further)