Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								09e645a0e0 
								
							 
						 
						
							
							
								
								Fix careless mistake.  
							
							
							
						 
						
							2017-09-09 23:18:09 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								25d4a0370f 
								
							 
						 
						
							
							
								
								Changes to land data access in tables, also update Land once per frame in scene view.  
							
							
							
						 
						
							2017-09-09 15:37:52 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								d030b595f8 
								
							 
						 
						
							
							
								
								Fix potential segfault, cleanup, get rid of warnings.  
							
							
							
						 
						
							2017-09-09 11:48:13 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								72cb405de2 
								
							 
						 
						
							
							
								
								Some bug fixes, changes to land load code.  
							
							
							
						 
						
							2017-09-08 21:03:52 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								2eacc2f093 
								
							 
						 
						
							
							
								
								Changes to land creation, add ability to specifically clear terrain cache  
							
							
							
						 
						
							2017-09-08 14:37:03 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								ab607f3028 
								
							 
						 
						
							
							
								
								Tweaks to land loading, land cloning, terrain signals, placeholder land update handling  
							
							
							
						 
						
							2017-09-08 00:51:46 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								538498230b 
								
							 
						 
						
							
							
								
								Declare mClient variable  
							
							
							
						 
						
							2017-09-06 15:59:54 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								dca31b7ffa 
								
							 
						 
						
							
							
								
								Remove redundant _boundingBoxComputed which no longer exists in osg master ( Fixes   #4075 )  
							
							
							
						 
						
							2017-09-04 19:35:42 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								d3014cf394 
								
							 
						 
						
							
							
								
								Temporary fix for adding new lands, cloned lands will still reference old data though  
							
							
							
						 
						
							2017-09-04 15:13:45 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								7cc95a11a4 
								
							 
						 
						
							
							
								
								Add more land table columns  
							
							
							
						 
						
							2017-09-03 20:00:19 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2e58024f1c 
								
							 
						 
						
							
							
								
								Fix intersections with Rig/MorphGeometry, was caused by an issue in the LineSegmentIntersector not respecting the cullingActive flag of a drawable.  
							
							
							
						 
						
							2017-09-03 14:14:15 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5e790b567e 
								
							 
						 
						
							
							
								
								Fix node path issue  
							
							... 
							
							
							
							Needs to be set so that the 'cullingActive' flag of the node path's end can be checked 
							
						 
						
							2017-09-01 22:12:40 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4bef8260ab 
								
							 
						 
						
							
							
								
								Add const qualifiers  
							
							
							
						 
						
							2017-09-01 21:42:36 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5d524a6a10 
								
							 
						 
						
							
							
								
								Add custom version of MorphGeometry replacing osgAnimation  
							
							... 
							
							
							
							Double buffering, custom bounding box and the update in the cull visitor (instead of update) are now all handled internally rather than needing hacks and/or callbacks. 
							
						 
						
							2017-09-01 21:42:36 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f1ebb129c1 
								
							 
						 
						
							
							
								
								Fix ShaderVisitor to deal with the fact RigGeometry no longer derives from Geometry  
							
							
							
						 
						
							2017-09-01 21:42:35 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								209e139aa8 
								
							 
						 
						
							
							
								
								Move double buffering implementation inside RigGeometry  
							
							... 
							
							
							
							The double buffering is an implementation detail so it should be handled as such, rather than mandating the scene graph to be structured in a certain way.
Override accept(NodeVisitor&) instead of using callbacks. 
							
						 
						
							2017-09-01 21:42:34 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								9e41f1340a 
								
							 
						 
						
							
							
								
								Replace nonconst getId with setId, add template specialization and specialized derived classes for LandTexture  
							
							
							
						 
						
							2017-08-31 22:09:49 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								45f7563a55 
								
							 
						 
						
							
							
								
								Revert "Revert "Check for a Geometry node when attaching bodyparts""  
							
							... 
							
							
							
							Issue with shaders has been fixed with b9931fb71ca1e3fb7604 
							
						 
						
							2017-08-31 21:40:35 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b9931fb71c 
								
							 
						 
						
							
							
								
								Set the shader on the node containing the StateSet  
							
							
							
						 
						
							2017-08-31 21:39:21 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a1e3fb7604 
								
							 
						 
						
							
							
								
								Revert "Check for a Geometry node when attaching bodyparts"  
							
							... 
							
							
							
							This reverts commit 3fc8634206 
							
						 
						
							2017-08-29 22:40:19 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3fc8634206 
								
							 
						 
						
							
							
								
								Check for a Geometry node when attaching bodyparts ( Fixes   #3957 )  
							
							
							
						 
						
							2017-08-29 12:55:42 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bc82c6a35d 
								
							 
						 
						
							
							
								
								Use white color if told to use nonexisting vertexcolors ( Fixes   #3833 )  
							
							
							
						 
						
							2017-08-27 21:22:44 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5d2fe5e887 
								
							 
						 
						
							
							
								
								Implement lightmode/vertmode of NiVertexColorProperty  
							
							
							
						 
						
							2017-08-27 21:22:17 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4fba157d3b 
								
							 
						 
						
							
							
								
								Implement releaseGLObjects for cached resources  
							
							
							
						 
						
							2017-08-26 19:29:12 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								d3d04171f9 
								
							 
						 
						
							
							
								
								Fix seg fault, undo changes BsaArchive  
							
							
							
						 
						
							2017-08-22 15:06:56 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								8c4b12a603 
								
							 
						 
						
							
							
								
								VFS changes, one VFS and resource system per document.  
							
							... 
							
							
							
							Added ability to reset a VFS::Manager.
Removed ability to rebuild the index for a VFS::Manager.
Moved VFS creation to CSM::Data. 
							
						 
						
							2017-08-21 22:31:19 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								979b0d7211 
								
							 
						 
						
							
							
								
								Code cleanup and more cache clearing  
							
							
							
						 
						
							2017-08-21 18:58:38 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								679a284735 
								
							 
						 
						
							
							
								
								Use scoped lock instead of directly locking/unlocking mutex  
							
							
							
						 
						
							2017-08-21 13:33:11 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								3b9326d238 
								
							 
						 
						
							
							
								
								Clear terrain cache and reload terrain  
							
							
							
						 
						
							2017-08-20 22:34:41 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								b62cb0e2a4 
								
							 
						 
						
							
							
								
								Clear out GPU texture/stateset cache  
							
							
							
						 
						
							2017-08-20 19:55:16 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								7914fd5c9c 
								
							 
						 
						
							
							
								
								Re-index BSAs  
							
							
							
						 
						
							2017-08-20 19:36:21 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								d7744e8b16 
								
							 
						 
						
							
							
								
								A bit of cleanup  
							
							
							
						 
						
							2017-08-20 19:07:23 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								5950b26912 
								
							 
						 
						
							
							
								
								Update scene assets  
							
							
							
						 
						
							2017-08-19 19:36:45 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								742bd00ec6 
								
							 
						 
						
							
							
								
								Clear cached resources  
							
							
							
						 
						
							2017-08-19 15:26:46 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								d31ed83b54 
								
							 
						 
						
							
							
								
								Preliminary asset reloading  
							
							
							
						 
						
							2017-08-19 03:43:31 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Thunderforge 
								
							 
						 
						
							
							
							
							
								
							
							
								54fe645703 
								
							 
						 
						
							
							
								
								Removing erroneous comment since Qt is not relevant here  
							
							
							
						 
						
							2017-08-09 23:12:43 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Thunderforge 
								
							 
						 
						
							
							
							
							
								
							
							
								464c64a306 
								
							 
						 
						
							
							
								
								Swap the OIS Ctrl and Meta keys on macOS to match Qt  
							
							
							
						 
						
							2017-08-09 20:03:27 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cef415509f 
								
							 
						 
						
							
							
								
								Revert "Merge redundant input events"  
							
							
							
						 
						
							2017-08-06 20:54:20 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Julian 
								
							 
						 
						
							
							
							
							
								
							
							
								3cfd9af945 
								
							 
						 
						
							
							
								
								merge redundant input events  
							
							
							
						 
						
							2017-08-02 18:54:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c9d9461d3e 
								
							 
						 
						
							
							
								
								Add Spacer class derived from AutoSizedWidget  
							
							... 
							
							
							
							Using a normal widget as a spacer with HStretch/VStretch may not work properly because for widgets not derived from AutoSizedWidget, the HBox/VBox treat the widget's current size as the requested minimum size. This leads the layout to break when resized more than once.
The new class sets HStretch and VStretch to true by default to save some typing. 
							
						 
						
							2017-07-31 16:20:29 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									PlutonicOverkill 
								
							 
						 
						
							
							
							
							
								
							
							
								5049fe4320 
								
							 
						 
						
							
							
								
								Pause game when minimised on Windows  
							
							
							
						 
						
							2017-07-20 21:31:05 +12:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3e03a0d7bd 
								
							 
						 
						
							
							
								
								Terrain: remove ref argument that is now always true  
							
							
							
						 
						
							2017-07-19 16:24:35 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ac78d01b2b 
								
							 
						 
						
							
							
								
								Terrain: use the main camera's viewpoint for intersection tests  
							
							... 
							
							
							
							Fixes lag spikes caused by intersection tests loading/unloading terrain pages. 
							
						 
						
							2017-07-19 13:11:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ffb6dff6aa 
								
							 
						 
						
							
							
								
								Merge pull request  #1338  from akortunov/valuefix  
							
							... 
							
							
							
							Change mValue type for clothes to unsigned short (bug #3960 ) 
							
						 
						
							2017-07-18 10:13:51 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								2bd105f5e2 
								
							 
						 
						
							
							
								
								Change mValue type for clothes to unsigned short ( fixes   #3960 )  
							
							
							
						 
						
							2017-07-18 11:51:19 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								40dc1dd6f5 
								
							 
						 
						
							
							
								
								Fix checking a variable before it's assigned (Bug  #3950 )  
							
							
							
						 
						
							2017-07-10 23:50:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								be940656db 
								
							 
						 
						
							
							
								
								Add '0' as an alias for 'OFF' for OPENMW_OPTIMIZE  
							
							
							
						 
						
							2017-07-10 23:49:42 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								54bb1b13cb 
								
							 
						 
						
							
							
								
								Change NCO/NCC flags to NC* ( Fixes   #3915 )  
							
							
							
						 
						
							2017-06-20 00:36:17 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								42402976e3 
								
							 
						 
						
							
							
								
								Fixes for building in MSVC  
							
							
							
						 
						
							2017-06-13 19:38:12 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								c6805314c2 
								
							 
						 
						
							
							
								
								be explicit about what we are trying to catch instead of catching everything and fixed up formatting  
							
							... 
							
							
							
							use Allman style brackets not K&R style, additional formatting for fallback.cpp which needed some love
revert allman formatting changes 
							
						 
						
							2017-06-12 00:32:29 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								7c758a6293 
								
							 
						 
						
							
							
								
								std::stof can not handle comma in us localization and can not handle period in french localization, using std::replace is not a solution, going back to boost::lexical_cast  
							
							
							
						 
						
							2017-06-12 00:32:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								f0b21cca22 
								
							 
						 
						
							
							
								
								use own inline hash_combine function  
							
							
							
						 
						
							2017-06-12 00:32:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									David Carlier 
								
							 
						 
						
							
							
							
							
								
							
							
								8a5c62de97 
								
							 
						 
						
							
							
								
								needs this head for getuid  
							
							
							
						 
						
							2017-06-10 14:50:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								c781d1f8ed 
								
							 
						 
						
							
							
								
								purge unnecessary imports  
							
							... 
							
							
							
							add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back 
							
						 
						
							2017-06-09 19:08:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								154d7cffa2 
								
							 
						 
						
							
							
								
								replace and purge boost::function  
							
							
							
						 
						
							2017-06-09 19:08:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								d48b829b45 
								
							 
						 
						
							
							
								
								replace and purge boost::lexical_cast  
							
							
							
						 
						
							2017-06-09 19:08:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								98752a9702 
								
							 
						 
						
							
							
								
								replace boost::bind  
							
							
							
						 
						
							2017-06-09 19:08:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								b7c27e5e96 
								
							 
						 
						
							
							
								
								remove boost/tuple  
							
							
							
						 
						
							2017-06-09 19:08:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								39185e6f8c 
								
							 
						 
						
							
							
								
								purge the rest of boost::shared and any other boost related things that no longer are required  
							
							... 
							
							
							
							put boost system back in, clean others up
revert Qt
add back boost fstream 
							
						 
						
							2017-06-09 19:08:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								d785344fad 
								
							 
						 
						
							
							
								
								purge all instances of <boost/shared_ptr.hpp>, clean up unused headers  
							
							
							
						 
						
							2017-06-09 19:08:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								07f75e1104 
								
							 
						 
						
							
							
								
								replace boost::shared_ptr in extern and components  
							
							
							
						 
						
							2017-06-09 19:08:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Ewan Higgs 
								
							 
						 
						
							
							
							
							
								
							
							
								38a2de3c51 
								
							 
						 
						
							
							
								
								convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis  
							
							
							
						 
						
							2017-06-09 16:49:25 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Julian Ospald 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								5d85fa9220 
								
							 
						 
						
							
							
								
								Fix build with osg >= 3.5.6  
							
							
							
						 
						
							2017-05-28 17:30:01 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								813af876f6 
								
							 
						 
						
							
							
								
								Use a partial binary search in isReservedName ( Fixes   #3835 )  
							
							
							
						 
						
							2017-05-07 23:28:56 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8d84869432 
								
							 
						 
						
							
							
								
								Fix commit  8f71b65d38 (don't overwrite the previous user data)  
							
							... 
							
							
							
							This resulted in a crash/corruption because the KeyframeController, for performance reasons, does not check that the expected user data is there and of correct type.
(Fixes  #3829 ) 
							
						 
						
							2017-05-05 05:27:00 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								45d9e38616 
								
							 
						 
						
							
							
								
								Fix check for default material  
							
							
							
						 
						
							2017-04-22 14:27:45 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								e095817ac2 
								
							 
						 
						
							
							
								
								Treat =< and => as == in scripts  
							
							... 
							
							
							
							(Fixes  #3744 ) 
							
						 
						
							2017-04-21 22:26:13 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								ff3e307059 
								
							 
						 
						
							
							
								
								Pass parameters by const reference  
							
							
							
						 
						
							2017-04-20 23:47:03 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8f71b65d38 
								
							 
						 
						
							
							
								
								sceneutil/attach: inherit the UserDataContainer to avoid the resource cache from being cleared incorrectly  
							
							
							
						 
						
							2017-04-14 15:04:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								c962b6dd6d 
								
							 
						 
						
							
							
								
								Fix correctActorModelPath to work properly when both backward and forward slashes are used in the path ( Fixes   #3822 )  
							
							
							
						 
						
							2017-04-09 18:34:36 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								395e97cf40 
								
							 
						 
						
							
							
								
								Remove evil "implicit GetJournalIndex" hack from expression parser  
							
							
							
						 
						
							2017-04-03 01:44:26 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								3780d94214 
								
							 
						 
						
							
							
								
								Cast LAND_SIZE to integer to avoid linking error  
							
							
							
						 
						
							2017-03-28 01:57:31 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								2a505b427d 
								
							 
						 
						
							
							
								
								Remove second LAND_SIZE definition  
							
							
							
						 
						
							2017-03-27 03:45:53 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f676b62711 
								
							 
						 
						
							
							
								
								Remove unused variable  
							
							
							
						 
						
							2017-03-23 19:35:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c992cb6e82 
								
							 
						 
						
							
							
								
								Fix texture not being applied on rendering the composite map ( Fixes   #3791 )  
							
							
							
						 
						
							2017-03-19 19:15:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								06dc94552f 
								
							 
						 
						
							
							
								
								Log a warning if size in SCHD (script header) does not match SCDT (bytecode) size instead of failing  
							
							
							
						 
						
							2017-03-18 15:42:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a070551af3 
								
							 
						 
						
							
							
								
								Attempt to fix naming conflict on windows  
							
							
							
						 
						
							2017-03-15 17:51:00 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3d58ba7301 
								
							 
						 
						
							
							
								
								Fix boolean test  
							
							
							
						 
						
							2017-03-15 17:50:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fd215caa02 
								
							 
						 
						
							
							
								
								Add local LandCache to cut down on store searches  
							
							
							
						 
						
							2017-03-14 19:27:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								088d5604bf 
								
							 
						 
						
							
							
								
								Use a shader if required to display the composite map  
							
							... 
							
							
							
							Fixes composited terrain not respecting the 'clamp lighting' setting. 
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7f5beb3172 
								
							 
						 
						
							
							
								
								Remove unused includes  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5044816770 
								
							 
						 
						
							
							
								
								Remove unused code  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b66c2abfe3 
								
							 
						 
						
							
							
								
								Build the bounding sphere in the loading thread (only relevant for TerrainGrid)  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9e9c028f1d 
								
							 
						 
						
							
							
								
								Skip light collection for far away terrain  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0782839a42 
								
							 
						 
						
							
							
								
								Avoid redundant culling tests on the transform/drawable  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fb8ac06524 
								
							 
						 
						
							
							
								
								Reduce the minSize of quad tree nodes for better performance  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a041546b54 
								
							 
						 
						
							
							
								
								Use the quad tree's minSize in the LodCallback  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e4e8821902 
								
							 
						 
						
							
							
								
								Refactor update of lodFlags  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2aa09639a9 
								
							 
						 
						
							
							
								
								Re-enable terrain intersections  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								db00d47ca2 
								
							 
						 
						
							
							
								
								Hold a ref to the intersection visitor's view if possible  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								11bee6ee35 
								
							 
						 
						
							
							
								
								Avoid compiling composite maps that are no longer referenced  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9eed7fa6f5 
								
							 
						 
						
							
							
								
								Fix composite map when force shaders is enabled  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d055dc25bf 
								
							 
						 
						
							
							
								
								Add custom traversal for local map camera to avoid loading terrain nodes that are exactly outside the border to another cell  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7d50b6c2e2 
								
							 
						 
						
							
							
								
								Add QuadTreeWorld::cacheCell to preload cells at max LOD for local maps  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6ccb6009ee 
								
							 
						 
						
							
							
								
								Use the View-based preloading for TerrainGrid as well  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3c29e2dbeb 
								
							 
						 
						
							
							
								
								Refactor ownership of terrain views  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								28fd492711 
								
							 
						 
						
							
							
								
								Don't use terrain LOD for the map camera  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e7a0878c10 
								
							 
						 
						
							
							
								
								Add CompositeMapRenderer info to the stats panel  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c921620ef3 
								
							 
						 
						
							
							
								
								Compile the drawables of a composite map one by one to avoid frame drops for larger maps  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								47ca8aeee5 
								
							 
						 
						
							
							
								
								Use the time elapsed instead of # compiled as limit  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00