Emanuel Guevel 
								
							 
						 
						
							
							
							
							
								
							
							
								1cbfcc3910 
								
							 
						 
						
							
							
								
								Fix HUD weapon icon when turning from werewolf to normal  
							
							... 
							
							
							
							The werewolf hand icon remained until the inventory menu was opened. 
							
						 
						
							2013-08-08 10:56:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Emanuel Guével 
								
							 
						 
						
							
							
							
							
								
							
							
								8bde8d7c11 
								
							 
						 
						
							
							
								
								Merge pull request  #1  from kcat/werewolf  
							
							... 
							
							
							
							Update to latest master 
							
						 
						
							2013-08-08 01:38:15 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								6cf9691591 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'kcat/cleanups'  
							
							
							
						 
						
							2013-08-08 09:16:01 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								acac8b44ff 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'lazaroth/layout_updates'  
							
							
							
						 
						
							2013-08-08 09:14:18 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								2bac4566c0 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'PotatoesMaster/werewolf' into werewolf  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwscript/statsextensions.cpp 
							
						 
						
							2013-08-08 00:09:29 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								4985e17865 
								
							 
						 
						
							
							
								
								Fix werewolf claw damage multiplier  
							
							
							
						 
						
							2013-08-07 19:15:36 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								4641737fc4 
								
							 
						 
						
							
							
								
								Update part skeletons immediately when added  
							
							
							
						 
						
							2013-08-07 19:15:36 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								dc0360b1f6 
								
							 
						 
						
							
							
								
								Remove unnecessary mBodyPrefix field  
							
							
							
						 
						
							2013-08-07 19:15:36 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								0f52ed9a9b 
								
							 
						 
						
							
							
								
								Remove some duplicate code  
							
							
							
						 
						
							2013-08-07 19:15:36 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								deee14ccfd 
								
							 
						 
						
							
							
								
								Handle NPCs being a werewolf in NpcAnimation  
							
							... 
							
							
							
							Note that the body mesh comes from having a WerewolfRobe force-equipped. 
							
						 
						
							2013-08-07 19:15:36 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								ab44cd63a1 
								
							 
						 
						
							
							
								
								Remove unused function  
							
							
							
						 
						
							2013-08-07 19:15:35 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lars Söderberg 
								
							 
						 
						
							
							
							
							
								
							
							
								0fabf1fe2e 
								
							 
						 
						
							
							
								
								Updated Alchemy Window  
							
							
							
						 
						
							2013-08-08 01:47:19 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Emanuel Guevel 
								
							 
						 
						
							
							
							
							
								
							
							
								b2e5e8dd0d 
								
							 
						 
						
							
							
								
								Saner inventory window pinning/hiding  
							
							... 
							
							
							
							Hide inventory window pin button in container, companion and barter mode.
Restore the pinned inventory window position when exiting these modes.
Allow toggling windows visibility in inventory mode only. 
							
						 
						
							2013-08-07 23:30:08 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lars Söderberg 
								
							 
						 
						
							
							
							
							
								
							
							
								f7ed2ef55f 
								
							 
						 
						
							
							
								
								Standardize align values  
							
							... 
							
							
							
							Updates all align attributes, so all layout files uses the same (new)
system plus fixes a couple of misspellings. 
							
						 
						
							2013-08-07 21:43:19 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alex 
								
							 
						 
						
							
							
							
							
								
							
							
								b9579e085f 
								
							 
						 
						
							
							
								
								cleanup  
							
							
							
						 
						
							2013-08-07 15:40:57 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alex 
								
							 
						 
						
							
							
							
							
								
							
							
								a0931b01fe 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/zinnschlag/openmw  into compiler-reorg  
							
							
							
						 
						
							2013-08-07 13:19:23 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alex 
								
							 
						 
						
							
							
							
							
								
							
							
								c3ca5b7c32 
								
							 
						 
						
							
							
								
								mild cleanup  
							
							
							
						 
						
							2013-08-07 13:16:20 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									PLkolek 
								
							 
						 
						
							
							
							
							
								
							
							
								8f4506f5b6 
								
							 
						 
						
							
							
								
								Implemented drowning.  
							
							... 
							
							
							
							Currently no visual effects on losing health, the breathing sound doesn't change (we don't have one),
the breath bar doesn't turn red when no breath left and it doesn't pulse from black to red. 
							
						 
						
							2013-08-07 16:46:46 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Emanuel Guevel 
								
							 
						 
						
							
							
							
							
								
							
							
								48d2554ac3 
								
							 
						 
						
							
							
								
								Auto-equip when items are added to the inventory  
							
							... 
							
							
							
							We limit that to armor pieces and clothing items.
No auto-equiping for the player nor werewolves. 
							
						 
						
							2013-08-07 15:17:55 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Emanuel Guevel 
								
							 
						 
						
							
							
							
							
								
							
							
								e0d0cdd18a 
								
							 
						 
						
							
							
								
								Do not auto-equip items continuously  
							
							... 
							
							
							
							This was called every couple of frames. 
							
						 
						
							2013-08-07 14:30:13 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								076e7d8e16 
								
							 
						 
						
							
							
								
								Make insertBegin internal  
							
							
							
						 
						
							2013-08-07 03:56:07 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								2b2101958d 
								
							 
						 
						
							
							
								
								Destroy the scene node we create  
							
							
							
						 
						
							2013-08-07 03:56:07 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								0458fd5531 
								
							 
						 
						
							
							
								
								Remove unused/unneeded parameters  
							
							
							
						 
						
							2013-08-07 03:56:06 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Emanuel Guevel 
								
							 
						 
						
							
							
							
							
								
							
							
								fd0a159a64 
								
							 
						 
						
							
							
								
								MWScript: update first unused opcode number  
							
							
							
						 
						
							2013-08-07 12:05:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Emanuel Guevel 
								
							 
						 
						
							
							
							
							
								
							
							
								47b8a31317 
								
							 
						 
						
							
							
								
								Fixes suggested by KittyCat  
							
							
							
						 
						
							2013-08-07 12:05:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								932fffd1a7 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'kcat/light-objects'  
							
							
							
						 
						
							2013-08-07 11:21:01 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b4b095ca72 
								
							 
						 
						
							
							
								
								Don't try to get the center of a null bounding box  
							
							
							
						 
						
							2013-08-07 01:32:36 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								80d271aeb1 
								
							 
						 
						
							
							
								
								Remove unused stuff  
							
							
							
						 
						
							2013-08-07 01:31:01 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								76b9d3dbc1 
								
							 
						 
						
							
							
								
								columns are now identified via an enum instead the name string  
							
							
							
						 
						
							2013-08-07 09:36:05 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								3555476dfd 
								
							 
						 
						
							
							
								
								Use Animation-derived objects for generic objects  
							
							
							
						 
						
							2013-08-06 19:49:07 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a9dca21d05 
								
							 
						 
						
							
							
								
								Create the Animation SceneNode in the constructor  
							
							
							
						 
						
							2013-08-06 19:49:05 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								48784c7e2f 
								
							 
						 
						
							
							
								
								Use for_each and functors to avoid some for loops  
							
							
							
						 
						
							2013-08-06 19:49:05 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								de95926e9f 
								
							 
						 
						
							
							
								
								Use controllers to animate lights in ObjectLists  
							
							
							
						 
						
							2013-08-06 19:49:04 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								8984d8f8ee 
								
							 
						 
						
							
							
								
								Use a map to simplify NPC part referencing  
							
							
							
						 
						
							2013-08-06 19:49:02 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e976bb16c5 
								
							 
						 
						
							
							
								
								Add a light for torches  
							
							
							
						 
						
							2013-08-06 19:49:02 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								57fb065a86 
								
							 
						 
						
							
							
								
								Add Ogre::Light objects to the object list  
							
							... 
							
							
							
							Note that NIFs actually have NiLight-based light records which could be
used to create Ogre::Light objects. However, no Morrowind NIF uses them,
as far as I can tell. 
							
						 
						
							2013-08-06 19:49:01 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a9cc3a2844 
								
							 
						 
						
							
							
								
								Ensure a valid CellStore for Ptr::isInCell  
							
							
							
						 
						
							2013-08-06 19:49:01 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								1f436f9886 
								
							 
						 
						
							
							
								
								Render torches  
							
							
							
						 
						
							2013-08-06 19:49:01 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								643e7651e0 
								
							 
						 
						
							
							
								
								Use a null material for non-SubEntities in the selection buffer  
							
							
							
						 
						
							2013-08-06 19:49:00 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								8f69c51b24 
								
							 
						 
						
							
							
								
								Avoid some unnecessary references  
							
							
							
						 
						
							2013-08-06 19:49:00 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								2c03fec4bb 
								
							 
						 
						
							
							
								
								Use the fatigue term for jumping  
							
							
							
						 
						
							2013-08-06 19:49:00 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								eab4e09566 
								
							 
						 
						
							
							
								
								Handle the pick/probe in the character controller  
							
							
							
						 
						
							2013-08-06 19:48:59 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3f7daa4884 
								
							 
						 
						
							
							
								
								Forgot to change initTerrainTextures  
							
							
							
						 
						
							2013-08-07 02:58:03 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alex 
								
							 
						 
						
							
							
							
							
								
							
							
								de1f423bd7 
								
							 
						 
						
							
							
								
								initial move of script opcodes and registerExtensions functions to components/compiler  
							
							
							
						 
						
							2013-08-06 20:38:41 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								76e538c22a 
								
							 
						 
						
							
							
								
								Unused variable fix  
							
							
							
						 
						
							2013-08-07 02:03:23 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								726c93c365 
								
							 
						 
						
							
							
								
								Terrain fixes to match vanilla better - vertices need to be mapped directly to texels for colormap and blendmap (this also caused seams at cell borders), layer uv scale appears to be 8 not 10  
							
							
							
						 
						
							2013-08-07 01:34:17 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								2cfe6db389 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'corristo/patch-1'  
							
							
							
						 
						
							2013-08-06 23:12:29 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								03af7175dd 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'potatoesmaster/bug-839'  
							
							
							
						 
						
							2013-08-06 17:39:29 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Emanuel Guevel 
								
							 
						 
						
							
							
							
							
								
							
							
								c59ad62c57 
								
							 
						 
						
							
							
								
								Fix UndoWerewolf script instruction  
							
							
							
						 
						
							2013-08-06 14:30:01 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Emanuel Guevel 
								
							 
						 
						
							
							
							
							
								
							
							
								5188a1c2cd 
								
							 
						 
						
							
							
								
								Implement script instructions Become/UndoWerewolf  
							
							
							
						 
						
							2013-08-06 12:34:35 +02:00