psi29a
07056802eb
Merge branch 'esmtool_tes4' into 'master'
...
Support esmtool dump for TES4
See merge request OpenMW/openmw!1800
2022-04-27 21:07:25 +00:00
psi29a
dad9f24867
Merge branch 'link-shaders' into 'master'
...
Shader linking
See merge request OpenMW/openmw!1803
2022-04-27 21:04:08 +00:00
Frederic Chardon
ad1ab1c880
Follow up to !192
2022-04-27 19:51:54 +00:00
psi29a
66a96bfa5e
Merge branch 'launcher-datadirs' into 'master'
...
Make launcher handle data dirs #2858 and BSA
See merge request OpenMW/openmw!192
2022-04-27 17:31:52 +00:00
madsbuvi
dc3045c970
mono-only version of the shader linking system introduced in the stereo MR
2022-04-26 19:54:24 +02:00
elsid
d2510284ec
Support TES4 in esmtool dump
2022-04-25 17:35:26 +02:00
elsid
43b2892cc3
Move ESMData, reader and writer out of esmtool Arguments
2022-04-25 17:35:25 +02:00
psi29a
c930aabf17
Merge branch 'fix_windows_build' into 'master'
...
Fix build on Windows
See merge request OpenMW/openmw!1796
2022-04-25 06:38:33 +00:00
elsid
0dcb1f5aac
Fix build on Windows
...
Use wrapper header over Windows.h to undefine far and near in a single place.
2022-04-25 00:25:46 +02:00
psi29a
eceb7406aa
Merge branch 'lua_storage' into 'master'
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[Lua] Update openmw.storage
See merge request OpenMW/openmw!1795
2022-04-24 20:13:59 +00:00
jvoisin
3621b9a759
Merge branch 'clean' into 'master'
...
Appease some clang warnings
See merge request OpenMW/openmw!1794
2022-04-24 11:34:29 +00:00
Petr Mikheev
eae1e87081
[Lua] Update openmw.storage
2022-04-23 18:55:12 +02:00
psi29a
f99f818c0c
Merge branch 'esm4_cleanup' into 'master'
...
ESM4 cleanup
See merge request OpenMW/openmw!1792
2022-04-23 15:27:28 +00:00
psi29a
cfcc88f64c
Merge branch 'istream_unique_ptr' into 'master'
...
Use unique_ptr to store istream
See merge request OpenMW/openmw!1793
2022-04-23 11:19:27 +00:00
fredzio
b88d32ff5b
Add 3 tabs in the "Data Files" page
...
1 with the data directories
2 with the BSA archives
3 with the content selector
When user select a directory to be added, first we walk the directory
hierarchy to make a list of all potential data= entries. If we find
none, the selected directory is added.
If more than one data directory is found, user is presented with a
directory list to check which one(s) are to be added.
Directories containing one or more content file are marked with an icon.
data= and fallback-archive= lines are handled like content= lines:
- they are part of the profile in launcher.cfg, prefixed by the profile
name
- they are updated in openmw.cfg when profile is selected / created
Directories can be moved in the list by drag and drop or by buttons.
Insertion is possible anywhere in the list.
Global data path and data local are shown but are greyed out, as they
are always included.
No attempt is made to ensure that the user choice are valid
(dependencies, overwrite of content).
After a profile is loaded, any added content is highlighted in green.
2022-04-23 09:54:45 +02:00
fredzio
5a1a987f6c
Remove write-only variable.
2022-04-23 09:13:22 +02:00
elsid
d71a1efa92
Rename components/esm4/acti.hpp -> components/esm4/loadacti.hpp
2022-04-23 00:40:45 +02:00
elsid
94c1d0cced
Use unique_ptr to store istream
2022-04-22 18:27:17 +02:00
Petr Mikheev
88d09c336c
Lua console
2022-04-21 21:57:07 +02:00
Alexei Kotov
6d794cf9ca
Merge branch 'fix-savegamerecords' into 'master'
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Include random state record in count of saved records
See merge request OpenMW/openmw!1790
2022-04-21 10:38:49 +00:00
ζeh Matt
51a84aaef8
Include random state record in count of saved records
2022-04-21 11:51:10 +03:00
elsid
a2d596dbc7
Prepare navmesh scene asynchronously
...
It is expensive operation to generate new osg::Group for updated navmesh tile
which noticeably slows down main thread primarily because of
SceneManager::recreateShaders call. Move it to the preload work queue that is
used by RenderingManager. Leave to main thread only manipulations on the root
node.
Also move deallocation of no more needed data to the work queue. It's also
quite expensive operation because SceneManager::recreateShaders allocates a
new state set for each osg::Geometry. Deallocating them takes time.
Avoid creating another work item if there is existing one that is not started
yet.
Make sure results are accepted in the proper serialized order by selecting
completed work item with maximum {id, version}.
2022-04-20 23:14:31 +02:00
psi29a
c14796fc57
Merge branch 'ncc' into 'master'
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#6496 Handle NCC flag in Nif files
See merge request OpenMW/openmw!1516
2022-04-17 20:29:41 +00:00
psi29a
4e723cad59
Merge branch 'issue-6667-pressing_escape_during_wait_causes_black_screen' into 'master'
...
issue-6667 pressing escape during wait causes black screen
See merge request OpenMW/openmw!1783
2022-04-17 20:26:23 +00:00
Eris Caffee
627656ace0
issue-6667 pressing escape during wait causes black screen
2022-04-17 20:26:23 +00:00
psi29a
58f77ab3ef
Merge branch 'issue-5279-console_stops_scrolling_properly_after_selection' into 'master'
...
issue-5279 console stops scrolling properly after selection
See merge request OpenMW/openmw!1781
2022-04-17 20:25:10 +00:00
Eris Caffee
b2c6c49999
issue-5279 console stops scrolling properly after selection
2022-04-17 20:25:09 +00:00
fredzio
d05a2facf3
Handle NCC flag in Nif files. Objects with this flag will collide only with camera.
...
Expose objects with NC flag to be used by Lua mods.
2022-04-17 20:03:00 +02:00
psi29a
c17b6de787
Merge branch 'refactor/cache-target' into 'master'
...
Cache the target for ai packages instead of looking for it every frame
See merge request OpenMW/openmw!1772
2022-04-17 17:15:01 +00:00
Matt
56a1505885
Cache the target for ai packages instead of looking for it every frame
2022-04-17 17:15:00 +00:00
psi29a
4575df957e
Merge branch 'issue-6685' into 'master'
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issue 6685 - wizard failure if config dir does not exist
See merge request OpenMW/openmw!1735
2022-04-17 17:13:31 +00:00
Eris Caffee
ba57d0651f
issue 6685 - wizard failure if config dir does not exist
2022-04-17 17:13:31 +00:00
psi29a
8f02cd7d17
Merge branch 'fix_6627' into 'master'
...
Fix #6627
Closes #6627
See merge request OpenMW/openmw!1762
2022-04-17 17:13:13 +00:00
psi29a
517bca803c
Merge branch 'issue-2766-warn_user_if_old_MW_version_installed' into 'master'
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Issue 2766 Warn user of old MW version detected
See merge request OpenMW/openmw!1748
2022-04-17 16:28:15 +00:00
Eris Caffee
db84d9e649
Issue 2766 Warn user of old MW version detected
2022-04-17 16:28:14 +00:00
psi29a
a0d0f60490
Merge branch 'dont_look_at_me_im_hideous' into 'master'
...
Ignored flag part 2
Closes #6699
See merge request OpenMW/openmw!1782
2022-04-17 09:42:49 +00:00
Evil Eye
6c87219ba3
Print record flags in esmtool
2022-04-17 09:00:58 +02:00
psi29a
e66008c4e2
Merge branch 'dont_look_at_me_im_hideous' into 'master'
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Implement ignored records
Closes #6699
See merge request OpenMW/openmw!1779
2022-04-16 22:15:00 +00:00
Evil Eye
86d7f5a988
Fix tests
2022-04-16 22:58:08 +02:00
Evil Eye
61ea678a96
Implement ignored records
2022-04-16 16:28:39 +02:00
Evil Eye
68799cfd2b
Merge branch 'cleancmakelist' into 'master'
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Update CMakeLists.txt after a file was removed.
See merge request OpenMW/openmw!1778
2022-04-16 10:58:30 +00:00
elsid
fbc853804d
Fix recover from errors in Files::getHash
2022-04-15 21:43:54 +02:00
fredzio
3e4c683ba9
Update CMakeLists.txt after a file was removed.
2022-04-15 19:14:18 +02:00
elsid
b09570692e
Use ifstream for ESMReader
...
ESMReader reads the whole file, there is no need in the ConstrainedFileStream.
2022-04-15 02:58:57 +02:00
elsid
194c11f214
Fix loading order in EsmLoader
...
Need to load the last present record from a sequence of loaded records. That
means reverse should be called before unique or unique should be applied for
a reversed range. Since unique keeps only the first element from a sub
sequence of equal elements.
Use forEachUnique with reversed range to avoid redundant container
modifications.
2022-04-13 09:33:24 +02:00
psi29a
d3d9abede4
Merge branch 'refactor/predictAndAvoidCollisions' into 'master'
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Use active package in predictAndAvoidCollisions
See merge request OpenMW/openmw!1770
2022-04-12 19:20:33 +00:00
uramer
5aa8e475a4
Merge branch 'rendering_raycast' into 'master'
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Rendering raycasts in Lua
See merge request OpenMW/openmw!1768
2022-04-12 19:15:28 +00:00
ζeh Matt
b2739dc84a
Avoid looking up settings from gmst each frame
2022-04-12 18:58:13 +03:00
ζeh Matt
1a41cefab3
Use active package in predictAndAvoidCollisions
2022-04-12 18:32:58 +03:00
psi29a
9809b873a0
Merge branch 'esm_namespace_qualifiers' into 'master'
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Remove ESM:: namespace qualifier in components/esm3/ and tests
See merge request OpenMW/openmw!1769
2022-04-12 08:08:31 +00:00
elsid
4447ab0ed7
Remove ESM:: namespace qualifier in components/esm3/ and tests
2022-04-12 02:04:24 +02:00
Petr Mikheev
51845e9553
Rendering raycasts in Lua
2022-04-11 23:36:54 +02:00
Petr Mikheev
a65f8ebbc6
Reorganize delayed Lua actions
2022-04-11 22:19:51 +02:00
elsid
39da3bfef8
Ignore player when checking whether AiTravel destination is occupied by other actor
2022-04-11 19:30:54 +02:00
psi29a
84458baa8b
Merge branch 'VA_OpenMW-CS' into 'master'
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OpenMW-CS: Issue #3245 Add configurable instance grid, angle, and scale snapping
Closes #3245
See merge request OpenMW/openmw!1737
2022-04-11 16:03:30 +00:00
Vidi_Aquam
035fe778b2
Temporary workaround for angle snapping
...
Made the angle snap only apply to an object when the drag is finished, which is much more usable until the rotation system can be fixed completely
2022-04-11 08:12:38 -05:00
psi29a
03806eb75e
Merge branch 'esm_rm_redundant_include' into 'master'
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Remove redundant include from esm3/esmreader.hpp
See merge request OpenMW/openmw!1761
2022-04-11 07:47:48 +00:00
elsid
5eb8c4aebe
Avoid redundant conversion to const char* and use make_shared
2022-04-10 22:33:08 +02:00
Petr Mikheev
fa29b9d6f7
Fix #6627
2022-04-10 22:31:09 +02:00
elsid
db44f91fd5
Remove redundant include from esm3/esmreader.hpp
2022-04-10 22:16:32 +02:00
elsid
6b464a9330
Check ESMReader value size in compile time
2022-04-10 19:16:11 +02:00
Benjamin Winger
21ffbcc4b4
Lua i18n updates
2022-04-10 07:57:02 +00:00
ζeh Matt
058da82823
Reduce calls in CharacterController::updateState
2022-04-09 01:52:52 +03:00
ζeh Matt
dd222b9ef1
Reduce calls in CharacterController::updateIdleStormState
2022-04-09 01:21:34 +03:00
ζeh Matt
e85a979f10
Reduce calls in CharacterController::handleTextKey
2022-04-09 01:20:53 +03:00
ζeh Matt
25b26f6fa7
Reduce calls in CharacterController::refreshHitRecoilAnims
2022-04-09 01:06:15 +03:00
psi29a
9275b3c08f
Merge branch 'make_shared' into 'master'
...
Use std::make_shared instead of new
See merge request OpenMW/openmw!1753
2022-04-08 21:35:55 +00:00
elsid
4509b05bc8
Use std::make_shared instead of new
...
make_shared allocates single storage for ref counter and the object.
std::shared_ptr<T>(new T) allocates 2 storages.
2022-04-08 22:50:09 +02:00
elsid
df092b558b
Replace shared_ptr by unique_ptr
2022-04-08 22:42:22 +02:00
elsid
bbfdb347bd
Skip load cell ref when there is no need
...
Primarily to avoid temporary allocations by ESMReader::getHString.
2022-04-08 19:16:38 +02:00
elsid
ec3674b40a
Use unique_ptr instead of shared_ptr
...
for MWWorld::Action, ProjectileManager and ESSImport::Converter.
shared_ptr has additional cost of reference counter and requires additional
allocation when constructed as shared_ptr<T>(new T).
2022-04-08 16:12:36 +02:00
psi29a
320e86156e
Merge branch 'registered_class' into 'master'
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Use static object to register classes
See merge request OpenMW/openmw!1746
2022-04-08 08:36:24 +00:00
elsid
5156ee94be
Store static id key in lower case
2022-04-08 01:22:48 +02:00
elsid
7038c82690
Configure mav navmeshdb file size from the launcher
2022-04-07 16:38:01 +02:00
elsid
1baee5ddba
Add check box to remove unused tiles
2022-04-07 15:55:12 +02:00
psi29a
1ac7eaa6b0
Merge branch 'NiFltAnimationNode' into 'master'
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Add NiFltAnimationNode support
Closes #6684
See merge request OpenMW/openmw!1732
2022-04-06 23:59:04 +00:00
psi29a
fc5605fc7f
Merge branch 'navmeshtool_binary_log' into 'master'
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Send status of navmeshtool to launcher using type binary messages
See merge request OpenMW/openmw!1630
2022-04-06 23:40:45 +00:00
Bret Curtis
c376f3793e
check that the index is now -1; otherwise bad things happen
2022-04-07 00:09:11 +02:00
Bret Curtis
0db5415976
refactor to use mInternal, support Flag_Reverse and updated changelog/authors.md
2022-04-07 00:09:11 +02:00
Wolfgang Lieff
ead73fce31
initial NiFltAnimationNode support
2022-04-07 00:09:11 +02:00
psi29a
8b2c5e4801
Merge branch 'replace_boost_variant' into 'master'
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Replace boost::variant by std::variant
See merge request OpenMW/openmw!1747
2022-04-06 22:07:44 +00:00
elsid
a46714df67
Replace boost::variant by std::variant
2022-04-06 23:01:58 +02:00
Petr Mikheev
3af8ea5dfc
Update Lua bindings for the camera
2022-04-06 21:55:05 +02:00
Petr Mikheev
7186ea8ab4
[Lua] New overload Actor.equipment(actor, slot)
.
2022-04-06 21:55:05 +02:00
Petr Mikheev
5ed22c4c7a
Minor fix in actors.cpp
2022-04-06 21:55:05 +02:00
elsid
dc20e799e1
Use static object to register classes
2022-04-06 16:49:25 +02:00
Matt
49e21e121a
Revert "Merge branch 'refactor/6677-2' into 'master'"
...
This reverts merge request !1733
2022-04-04 17:09:52 +00:00
psi29a
ca77ae336f
Merge branch 'refactor/6677-2' into 'master'
...
Introduce IndexedVector
See merge request OpenMW/openmw!1733
2022-04-04 13:56:20 +00:00
Matt
21e4c10fa9
Introduce IndexedVector
2022-04-04 13:56:19 +00:00
psi29a
e510612e46
Merge branch 'issue-6558-move_away_from_md5_in_cmake' into 'master'
...
Issue 6558 Move away from md5 in cmake
See merge request OpenMW/openmw!1740
2022-04-04 13:47:21 +00:00
Eris Caffee
14b5bef64f
Issue 6558 Move away from md5 in cmake
...
Updated CMakeLists.txt files to use sha512 instead of md5 to verify downloads
2022-04-03 22:46:39 -05:00
elsid
6e0d660dd5
Check whether model is empty before trying to insert object
2022-04-03 17:38:33 +00:00
Vidi_Aquam
abf0c8048e
Change reading of settings and add missing logic to mouse wheel drag
2022-04-03 09:04:12 -05:00
Vidi_Aquam
6d7c8f25fc
Implement grid snapping and angle snapping in OpenMW-CS
...
Adds configurable snap settings for instance movement, rotation and scaling, used with the secondary edit button
2022-04-02 19:25:57 -05:00
elsid
3878a12ed3
Delay cell grid change until scene update
...
This allows proper profiling. Changing cell grid is not a part of physics
system, it's a part of world system.
2022-04-01 21:46:20 +02:00
elsid
2d5ccc804b
Exchange binary messages between navmeshtool and launcher
2022-03-30 19:24:54 +02:00
elsid
a21c17ab26
Use crash catcher in launcher
2022-03-30 19:23:10 +02:00
Petr Mikheev
fbc84465c5
Merge branch 'futureproof_layers' into 'master'
...
Add layer size, make layers API more flexible
See merge request OpenMW/openmw!1724
2022-03-29 20:11:11 +00:00
ζeh Matt
c3d02492df
Cleanup stopMovement
2022-03-29 19:49:02 +03:00
ζeh Matt
33706923a3
Restructure function updateCrimePursuit
2022-03-28 17:25:22 +03:00
ζeh Matt
9821982944
Restructure function updateEquippedLight
2022-03-28 16:48:16 +03:00
ζeh Matt
127366a948
Restructure function updateDrowning
2022-03-28 16:38:39 +03:00
ζeh Matt
0b306bc1ea
Restructure function engageCombat
2022-03-28 16:32:56 +03:00
ζeh Matt
8631b96680
Restructure function updateGreetingState
2022-03-28 16:25:33 +03:00
ζeh Matt
5e44dd41eb
Restructure function updateMovementSpeed
2022-03-28 16:20:24 +03:00
ζeh Matt
23615e653a
Mark getActivePackage const
2022-03-28 16:17:42 +03:00
ζeh Matt
cba51e5e1c
Restructure function updateHeadTracking
2022-03-28 16:13:40 +03:00
ζeh Matt
f5b527e445
Restructure function isCommanded
2022-03-28 16:07:20 +03:00
psi29a
1c70b9790c
Merge branch 'covid_wont_stop_me' into 'master'
...
Don't reset last hit object if the ID doesn't match
Closes #6682
See merge request OpenMW/openmw!1727
2022-03-28 11:40:46 +00:00
Evil Eye
c1d700f770
Don't reset last hit object if the ID doesn't match
2022-03-28 11:40:46 +00:00
Evil Eye
7695f03c4c
Remove unused variable
2022-03-27 17:20:22 +02:00
psi29a
2b83df09b6
Merge branch 'refactor/spell-vector' into 'master'
...
Refactor mUsedPowers to use vector
See merge request OpenMW/openmw!1725
2022-03-27 09:56:22 +00:00
psi29a
1f14f97d17
Merge branch 'navmeshdb_max_file_size' into 'master'
...
Limit max navmeshdb file size (#6649 )
Closes #6649
See merge request OpenMW/openmw!1716
2022-03-27 09:07:56 +00:00
Nelsson Huotari
6869fa18e4
Fix unsafe memory access at object.cpp
2022-03-26 15:16:22 +00:00
Evil Eye
93d195646c
Lua stats
2022-03-25 20:03:13 +00:00
ζeh Matt
edca5ac0b8
Rename hasDisease to hasSpellType and refactor function
2022-03-25 20:47:43 +02:00
ζeh Matt
dcdba227f7
Use vector for mUsedPowers for deterministic order
2022-03-25 20:42:01 +02:00
uramer
5d1fe6c2bc
Add layer size, make layers API more flexible
2022-03-23 15:04:49 +01:00
psi29a
6d55317d57
Merge branch 'refactor/prng-2' into 'master'
...
Save random state and refactor usage of generators
See merge request OpenMW/openmw!1715
2022-03-23 09:50:54 +00:00
ζeh Matt
769be88d43
Adjust DetourNavigatorNavigatorTest to the new prng values
2022-03-21 17:49:42 +02:00
ζeh Matt
8103ff2e6f
Make the CI happy
2022-03-21 17:49:42 +02:00
ζeh Matt
f8f3bb2421
Use std::minstd_rand and split serialization from save/load
2022-03-21 17:49:42 +02:00
ζeh Matt
0611a8c3a7
Start new game with specified seed in options
2022-03-21 17:49:42 +02:00
ζeh Matt
151770ccf1
Separate global vs world rng functions and use custom prng
2022-03-21 17:49:42 +02:00
ζeh Matt
08fae7be6e
Pass the prng from world where appropriate
2022-03-21 17:49:42 +02:00
ζeh Matt
b502dc12f0
Add prng to World instance and serialize state in Save
2022-03-21 17:49:42 +02:00
jvoisin
eb46bde75e
Merge branch 'lua_records' into 'master'
...
Lua bindings for ESM::Door and ESM::Weapon records
See merge request OpenMW/openmw!1717
2022-03-20 15:39:48 +00:00
Petr Mikheev
1b1e81b90e
Lua bindings for ESM::Door and ESM::Weapon records
2022-03-20 15:39:48 +00:00
Petr Mikheev
d185cb6dce
Add Lua function ui.screenSize()
2022-03-20 00:16:41 +01:00
Evil Eye
d7d1a85143
Restore dialogue autocompletion in the console
2022-03-19 12:02:26 +01:00
elsid
5b9dd10cbe
Limit max navmeshdb file size
...
Use "pragma max_page_count" to define max allowed file size in combination with
"pragma page_size" based on a new setting "max navmeshdb file size".
* Stop navmeshtool on the first db error.
* Disable writes to db in the engine on first "database or disk is full"
SQLite3 error. There is no special error code for this error.
* Change default "write to navmeshdb" to true.
* Use time intervals for transaction duration instead of number of changes.
2022-03-18 19:08:46 +01:00
Petr Mikheev
fa115418eb
[Lua] Remove queries
2022-03-15 23:35:36 +01:00
Petr Mikheev
0f84bfde51
[Lua] Replace cell.selectObjects with cell.getAll
2022-03-15 23:35:36 +01:00
Petr Mikheev
43bed7f0d2
[Lua] Split obj.inventory into Actor.inventory(obj) and Container.content(obj)
2022-03-15 23:35:36 +01:00
Petr Mikheev
d251c4e2a1
[Lua] Change behavior of obj.type
2022-03-15 23:35:36 +01:00
Petr Mikheev
af93ebf433
[Lua] Move class-specific functions to openmw.types
2022-03-15 19:23:26 +01:00
AnyOldName3
696be1cc39
Merge branch 'fix_6589' into 'master'
...
Add default value for `user-data` in openmw.cfg
Closes #6589
See merge request OpenMW/openmw!1632
2022-03-13 18:51:34 +00:00
duncanspumpkin
3a117cac22
Switch to a constexpr for FourCC constant
...
Add static asssert on wrong size
2022-03-08 14:48:37 +00:00
jvoisin
8a182c130a
Merge branch 'refactor/prng' into 'master'
...
Refactor and rename some things around Misc::Rng
See merge request OpenMW/openmw!1710
2022-03-07 10:19:41 +00:00
Matt
54e114d83e
Avoid string copies for ESM::Variant::getString
2022-03-06 17:38:58 +00:00
ζeh Matt
d83a381f79
Refactor and rename some things around Misc::Rng
2022-03-06 17:28:28 +02:00
Petr Mikheev
696c2135ef
Merge branch 'FixSettingsLoaderForEditor' into 'master'
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Make settings loader differentiate between engine and editor (fixes #6658 ).
Closes #6658
See merge request OpenMW/openmw!1706
2022-03-04 09:44:52 +00:00
Martin Otto
96e48e5492
Make settings loader differentiate between engine and editor ( fixes #6658 ).
2022-03-04 09:44:52 +00:00
Petr Mikheev
df41b4080d
Merge branch 'refactor/headtracking' into 'master'
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Small improvement for headtracking
See merge request OpenMW/openmw!1683
2022-03-03 20:39:53 +00:00
Matt
0b528d3bfb
Small improvement for headtracking
2022-03-03 20:39:53 +00:00
ζeh Matt
129d68e299
Fix #6660 : Crash during intro video when closing the game
2022-03-03 20:25:35 +02:00
psi29a
3afa46b25e
Merge branch 'CPP20_support' into 'master'
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Support C++20
See merge request OpenMW/openmw!1705
2022-03-01 11:11:37 +00:00
Bret Curtis
32fd6f297a
static_cast bitwise operation between different enumeration types
2022-03-01 10:53:01 +01:00
Bret Curtis
1927b1c6d9
use static cast to handle: deprecated between enumerations of different types
2022-03-01 10:53:01 +01:00
Bret Curtis
ad11cc8d8a
reinstall fontconfig as needed; const an imbigious == operator
2022-03-01 10:53:01 +01:00