psi29a
f5677aa352
Merge branch 'settings_values_input' into 'master'
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Use settings values for Input settings (#6876 )
See merge request OpenMW/openmw!3265
2023-07-27 09:33:14 +00:00
psi29a
e073eab05e
Merge branch 'more_evade_directions' into 'master'
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Use more evade directions and filter by supporting animation (#7450 )
Closes #7450
See merge request OpenMW/openmw!3210
2023-07-27 09:32:39 +00:00
psi29a
3032b340a2
Merge branch 'teleporting' into 'master'
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A few Lua changes related to teleporting
See merge request OpenMW/openmw!3246
2023-07-27 09:32:28 +00:00
psi29a
cf8af70764
Merge branch 'fix_remove_from_inventory' into 'master'
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[Lua] Fix removing from inventory
See merge request OpenMW/openmw!3229
2023-07-27 09:32:08 +00:00
Petr Mikheev
bc1d412aaa
Merge branch 'fix-7503' into 'master'
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[#7503 ]: pass full count of coins to createGold() in moveToCell()
See merge request OpenMW/openmw!3279
2023-07-27 09:31:24 +00:00
Petr Mikheev
9b511fdf7a
Load ESM4 actors
2023-07-26 11:47:50 +02:00
Petr Mikheev
f99582e671
[Lua] Fix removing from inventory
2023-07-25 23:34:25 +02:00
psi29a
488657d9b4
Merge branch 'refnum-for-items-in-spellcast' into 'master'
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Use refnum instead of slot for items during spellcast
Closes #4508
See merge request OpenMW/openmw!3244
2023-07-25 21:23:59 +00:00
Mads Buvik Sandvei
364f2a98e9
Use refnum instead of slot for items during spellcast
2023-07-25 21:23:59 +00:00
psi29a
94d8c50df2
Merge branch 'lua_activation' into 'master'
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Lua scripts can handle activation of mwscripted objects
See merge request OpenMW/openmw!3263
2023-07-25 21:23:20 +00:00
psi29a
cb858df110
Merge branch 'coverity' into 'master'
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Fix a coverity warning
See merge request OpenMW/openmw!3280
2023-07-25 14:23:23 +00:00
jvoisin
090f823c17
Fix a coverity warning
2023-07-25 14:39:03 +02:00
Mads Buvik Sandvei
1162323e96
Do not redundantly take and set count in moveToCell(). moveToCell() should always be moving the full stack.
2023-07-25 14:22:00 +02:00
Mads Buvik Sandvei
8867e76fd7
pass full count of coins to createGold() in moveToCell()
2023-07-25 13:38:14 +02:00
psi29a
b9460afdfd
Merge branch 'save-game-string-view' into 'master'
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Refactor saveGame to use string_view
See merge request OpenMW/openmw!3271
2023-07-25 11:14:51 +00:00
psi29a
baf7ef2525
Merge branch 'copying' into 'master'
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Avoid unnecessary LiveCellRef copying; Fix potential use-after-free in WorldModel
See merge request OpenMW/openmw!3276
2023-07-25 08:21:17 +00:00
AnyOldName3
6246b479ea
Merge branch 'async_content_load' into 'master'
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Speedup loading - load content files during logo video playing
See merge request OpenMW/openmw!3249
2023-07-24 23:42:46 +00:00
Petr Mikheev
4d004e4730
Avoid unnecessary LiveCellRef copying in a couple of places; change initialization order in WorldModel;
2023-07-24 23:36:24 +02:00
Christian Bouwense
4b5d64f9e5
inline asUTF8() instead of constructing a whole new string_view
2023-07-24 14:41:17 -04:00
psi29a
2c989e4057
Merge branch 'coverityfixes' into 'master'
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Correct some things based on Coverity's output
See merge request OpenMW/openmw!3272
2023-07-24 13:22:25 +00:00
psi29a
f9cb752b25
Merge branch 'resistanceisnotfutile' into 'master'
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Resist failed normal weapon hits (bug #7284 )
Closes #7284
See merge request OpenMW/openmw!3220
2023-07-24 11:24:14 +00:00
psi29a
a99aa38d45
Merge branch 'mnam' into 'master'
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Read STAT::MNAM
See merge request OpenMW/openmw!3273
2023-07-24 11:22:40 +00:00
psi29a
466b2f1b74
Merge branch 'mantlingtalos' into 'master'
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Copy triangle data from NiSkinPartition, a.k.a. SKYRIM TREES
See merge request OpenMW/openmw!3235
2023-07-24 09:11:40 +00:00
psi29a
7ead12e103
Merge branch 'dropit' into 'master'
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Drop empty stacks that aren't overriding anything
See merge request OpenMW/openmw!3268
2023-07-24 09:11:08 +00:00
psi29a
09e1ff9a4b
Merge branch 'fix_world_model' into 'master'
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Fix WorldModel (#7474 )
Closes #7474
See merge request OpenMW/openmw!3270
2023-07-24 09:10:06 +00:00
Alexei Kotov
32022e9b5c
Read STAT::MNAM
2023-07-24 10:36:39 +03:00
psi29a
79379133d6
Merge branch 'coverity' into 'master'
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Try using latest coverity with focal and clang-12
See merge request OpenMW/openmw!2929
2023-07-24 06:59:08 +00:00
Alexei Kotov
353b06325e
Fix unintended sign extension in compressed BSA hash generation
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Which, however, never happens with non-ASCII characters
2023-07-24 01:18:56 +03:00
Alexei Kotov
a8119f3863
Fix vertex color emissive lighting mode handling
2023-07-24 00:34:30 +03:00
Bret Curtis
cbdbcd962c
back on schedule
2023-07-23 22:44:08 +02:00
psi29a
b68ca259ae
remove unused variables and commented out code
2023-07-23 22:43:28 +02:00
psi29a
1caf64d9cf
Try using latest coverity with focal and clang-12
2023-07-23 22:43:24 +02:00
Christian Bouwense
7d0caf9eec
refactor saveGame to use string_view instead of a const standard string reference
2023-07-23 14:45:01 -04:00
psi29a
935a7a2a57
Merge branch 'fix-static-build' into 'master'
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Fix static build
See merge request OpenMW/openmw!3259
2023-07-23 17:39:11 +00:00
psi29a
eff06b14d1
Merge branch 'Lamoot-master-patch-02042' into 'master'
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Include an unincluded feature of OpenMW-CS to the changelog
See merge request OpenMW/openmw!3269
2023-07-23 17:17:45 +00:00
Matjaž Lamut
0951033021
Include an unincluded feature of OpenMW-CS to the changelog
2023-07-23 17:17:45 +00:00
elsid
8ceb79caf5
Load present cell store when requested
2023-07-23 18:36:32 +02:00
elsid
1a7b4283e7
Avoid duplicated emplace for interior cell store
2023-07-23 18:35:49 +02:00
Evil Eye
c80574299d
Drop non-carriable lights and empty stacks that aren't overriding anything
2023-07-23 14:51:58 +02:00
psi29a
a16a5003d8
Merge branch 'dont_remove_items_from_saves' into 'master'
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Fix #7491 . Alternative to !3258
Closes #7491
See merge request OpenMW/openmw!3266
2023-07-23 11:55:00 +00:00
Alexei Kotov
0d70ae5028
Clean up primitive set copying
2023-07-23 13:32:33 +03:00
Alexei Kotov
3f252eab5d
Copy triangle data from NiSkinPartition
2023-07-23 13:32:33 +03:00
Petr Mikheev
59d17d3eb6
Fix #7491
2023-07-22 19:45:39 +02:00
psi29a
d93e055bb1
Merge branch 'lessshinyskyrim' into 'master'
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Handle BSShader specular flag
See merge request OpenMW/openmw!3262
2023-07-22 16:30:26 +00:00
elsid
6c18723bc7
Use settings values for Input settings
2023-07-22 18:27:53 +02:00
elsid
5a27ccacb7
Pass const float* to vanityRotateCamera
2023-07-22 18:24:55 +02:00
elsid
e00eb50587
Remove stepping from findSmoothPath
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This is not used anyway. There are features like smooth movement which remove
all redundant points.
Use single findStraightPath call instead of multiple.
2023-07-22 18:08:40 +02:00
elsid
767a14587c
Add more debug logging on navmesh generation
2023-07-22 18:08:36 +02:00
elsid
b4868c6094
Filter evade directions by supported animations
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To avoid trying those which will not lead to any actor movement due to absent
animation.
2023-07-22 17:30:40 +02:00
elsid
80ae8ce116
Cache supported animations
2023-07-22 17:30:40 +02:00