elsid
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cc35df9409
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Use VFS::Path::Normalized for fx::Technique file path
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2024-03-09 00:21:17 +01:00 |
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elsid
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dd706aab0e
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Add missing SubPass::mMinMap initialization
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2024-01-13 01:08:57 +01:00 |
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Cody Glassman
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187f63d3d3
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support postprocess distortion
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2023-12-21 10:56:38 -08:00 |
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Cody Glassman
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9a5fa9b8d6
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fix persistent buffers and glsl_version
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2023-11-03 12:59:23 -07:00 |
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jvoisin
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3cbf1dc042
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First pass with include-what-you-use
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2022-10-09 10:39:43 +00:00 |
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clang-format-bot
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ddb0522bbf
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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Project579
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a13709c510
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Replace implicit convertions from std::filesystem::path to std::string with correctly converting functions.
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2022-09-11 14:41:20 +02:00 |
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cody glassman
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ac4b29be08
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cleanup default shaders and remove confusing main shader
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2022-08-07 06:42:48 -07:00 |
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Cody Glassman
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66aa546e97
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[Postprocessing] Small cleanup
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2022-06-20 06:58:40 +00:00 |
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glassmancody.info
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acc209c294
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fix threading issue when dispatching frame dependent data
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2022-06-05 15:46:25 -07:00 |
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Cody Glassman
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447b586d7d
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[Postprocessing] Fix a couple awkward issues with Lua API
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2022-05-31 08:45:27 +00:00 |
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Matt
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395de4b251
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Refactor PostProcessor code
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2022-05-21 06:42:05 +00:00 |
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cody glassman
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0cb63ca4e6
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experimental point light bindings
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2022-05-15 10:03:58 -07:00 |
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cody glassman
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04843fed6d
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moddable post-processing pipeline
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2022-05-15 10:03:58 -07:00 |
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