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3048 commits

Author SHA1 Message Date
Michael Papageorgiou
a309ef7b55 Corrected setPlaylist and added stopMusic 2012-03-09 03:56:29 +02:00
Michael Papageorgiou
44620ada86 SoundManager: Finish up with Task #172, plus cleanup 2012-03-09 03:22:16 +02:00
Michael Papageorgiou
ad6175c78a SoundManager: Set up the priority for file look up right and take care of a corner case 2012-03-08 23:06:52 +02:00
Nikolay Kasyanov
08db70e137 disabled debug output 2012-03-08 01:00:13 +04:00
gugus
82c6b0f92a choice function. Do not work. 2012-03-07 18:52:27 +01:00
gugus
6f7752633a there was no extension in the compiler context. Corrected. But Choice doesn't work. 2012-03-07 18:44:09 +01:00
gugus
39415f0b4a fix compilation bug with Visual C++ 2012-03-07 17:35:10 +01:00
Michael Papageorgiou
054a176c86 Added new FileLibrary class to handle music, this fixes a number of issues. 2012-03-07 17:46:51 +02:00
scrawl
8be661c802 Merge branch 'master' of https://github.com/zinnschlag/openmw into terrain_next
Conflicts:
	CMakeLists.txt
2012-03-07 13:29:59 +01:00
gugus
4990ba48ed Merge branch 'master' of https://github.com/zinnschlag/openmw.git into DialogueSystem 2012-03-07 09:47:46 +01:00
gugus
61914a70bd Merge branch 'dialogue' of https://github.com/zinnschlag/openmw.git into DialogueSystem 2012-03-07 09:24:41 +01:00
Marc Zinnschlag
3d1cbcd4e7 Merge remote branch 'jhooks/animperform' 2012-03-07 09:20:29 +01:00
Michael Papageorgiou
54353794e5 SoundManager: Completely rewrote the file management 2012-03-07 02:20:15 +02:00
Jason Hooks
39ff8d6a01 Compile error retry 2012-03-06 18:28:41 -05:00
Nikolay Kasyanov
540e4f77a7 Feature #161 (In Progress) Load REC_PGRD records
improved debug output
2012-03-06 15:52:23 +04:00
Michael Papageorgiou
03ea3bb62f SoundManager: first attempt at refactoring. BROKEN 2012-03-06 01:21:00 +02:00
Jason Hooks
9848b67174 Fixing errors 2012-03-05 17:46:29 -05:00
Pieter van der Kloet
2429f3960f Merge remote-tracking branch 'upstream/master' into launcher
Conflicts:
	apps/launcher/CMakeLists.txt
	apps/launcher/datafilespage.cpp
2012-03-05 23:43:59 +01:00
Marc Zinnschlag
e992a75615 Merge remote branch 'scrawl/vertexcolours' 2012-03-05 22:45:56 +01:00
Marc Zinnschlag
25f5bdf7aa Merge remote branch 'scrawl/weather' 2012-03-05 22:45:52 +01:00
scrawl
3ea2a9f05d changeWeather bugfix 2012-03-05 19:13:11 +01:00
scrawl
f7b706d24e use the vertex colours that morrowind supplies for a lot of meshes 2012-03-05 18:50:56 +01:00
Marc Zinnschlag
69f0ec99f1 implemented dialogue scripts 2012-03-05 16:56:14 +01:00
Michael Papageorgiou
1776ede9e1 Broken sound path fix 2012-03-05 16:06:46 +02:00
Marc Zinnschlag
65756db49e Merge remote branch 'gus/DialogueSystem' into dialogue 2012-03-05 11:34:16 +01:00
Marc Zinnschlag
4bdfbb6d4f Merge branch 'master' into dialogue
Conflicts:
	apps/openmw/mwscript/docs/vmformat.txt
2012-03-05 11:34:06 +01:00
Marc Zinnschlag
4c240c644f OpenEngine update (log fix) 2012-03-05 10:58:33 +01:00
Marc Zinnschlag
8f98718315 Merge remote branch 'scrawl/logfix' 2012-03-05 10:57:17 +01:00
Marc Zinnschlag
896c7d9fa5 Merge remote branch 'scrawl/batching2' 2012-03-05 10:54:55 +01:00
Marc Zinnschlag
e7fa1d94b8 Merge remote branch 'scrawl/shapefix' 2012-03-05 10:51:18 +01:00
scrawl
42a7375a0b adjusted the batch region size, this was the cause for lights going on/off bug 2012-03-04 23:26:35 +01:00
scrawl
ff8f95fcca fix batch lighting, removed the "bumping number of lights" hack 2012-03-04 23:18:40 +01:00
scrawl
332671b43d lighting fix 2012-03-04 22:26:40 +01:00
scrawl
b2109a1302 make the vertex colours only affect diffuse, this caused some areas to
be darker than they should be
2012-03-04 22:01:02 +01:00
Nikolay Kasyanov
e58e00ef2a Feature #161 (In Progress) Load REC_PGRD records
Point coords definitely not floats
2012-03-05 00:04:36 +04:00
scrawl
8910b0d471 use shaders for all NIF materials. this has numerous advantages:
- vertex colours are now working as they should (and they have a huge impact on the look)
 - the lighting is per pixel and looks a lot better
 - by using shaders, we can use more lights at a time (fixed function has max of 8)
2012-03-04 20:59:23 +01:00
scrawl
04a4e20bb3 fix ogre.log 2012-03-04 12:47:21 +01:00
Jacob Essex
eca91d17bb Indentation tweaks and code cleanup 2012-03-04 11:46:33 +00:00
Jacob Essex
941a22034f Merge branch 'terrain_next' of git://github.com/scrawl/openmw into terrain_next
Conflicts:
	apps/openmw/mwrender/terrain.cpp
2012-03-04 11:30:37 +00:00
Jacob Essex
bcd2371baa Code cleanup: Removed unneeded Ogre namespace 2012-03-04 11:21:47 +00:00
Jason Hooks
a81ecb5f65 Bug 210 fix 2012-03-03 18:26:11 -05:00
scrawl
a8939bc318 disabled the composite map, improves loading time a lot 2012-03-04 00:08:56 +01:00
Nikolay Kasyanov
40e07bbd2a Feature #161 (In Progress) Load REC_PGRD records
Struct sizes seems correct, but floats is broken
2012-03-03 18:27:38 +04:00
scrawl
d74b78a302 very minor performance improvement 2012-03-03 12:26:08 +01:00
scrawl
b882c03adc fixed terrain regions without vertexcolours, tweaked maxPixelError 2012-03-02 23:36:48 +01:00
Jacob Essex
3c934e3e44 Fixed a bug with fog not being applied to initially created terrain when starting in exteriors. 2012-03-02 22:31:17 +00:00
Jacob Essex
07a2e5a5be Removed dead code, fixed a error, added comments and tweaked some constants (after trying to find their min/max values) 2012-03-02 21:20:12 +00:00
Jacob Essex
0f705eaca5 Removed the option of not splitting terrain as it was slower and adding to code complexity. The only real reason for keeping it, which was that it made debugging some texture issues easier is now gone. 2012-03-02 21:03:53 +00:00
Jacob Essex
3ecc427b96 Implemented slightly better texture splatting 2012-03-02 20:27:20 +00:00
scrawl
461ec9f3d6 fix regarding last commit 2012-03-02 18:50:55 +01:00